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/* Battle Tanks Game
* Copyright (C) 2006-2009 Battle Tanks team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
/*
* Additional rights can be granted beyond the GNU General Public License
* on the terms provided in the Exception. If you modify this file,
* you may extend this exception to your version of the file,
* but you are not obligated to do so. If you do not wish to provide this
* exception without modification, you must delete this exception statement
* from your version and license this file solely under the GPL without exception.
*/
#include "object.h"
#include "registrar.h"
#include "team.h"
#include "player_manager.h"
#include "world.h"
class CTFFlag : public Object {
public:
void tick(const float dt) {
Object::tick(dt);
}
void emit(const std::string &event, Object * emitter) {
if (event == "collision") {
//add flag handling here.
if (emitter == NULL || !emitter->get_variants().has("player")) {
return;
}
Team::ID team = Team::get_team(this);
assert(team != Team::None);
PlayerSlot *slot = PlayerManager->get_slot_by_id(emitter->get_id());
if (slot == NULL) {
return;
}
int base_id = get_summoner();
Object *base = World->getObjectByID(base_id);
if (slot->team == team) {
if (base != NULL) {
v2<float> dpos = get_relative_position(base);
if (dpos.quick_length() > size.x * size.y / 4) {
set_zbox(base->get_z());
World->teleport(this, base->get_center_position());
base->remove_effect("abandoned");
} else {
//my flag is close to the base. if i have foreign flag, frag it
if (emitter->has("#ctf-flag")) {
Object *flag = emitter->drop("#ctf-flag");
++slot->frags;
PlayerManager->action(*slot, "ctf");
Object *base = World->getObjectByID(flag->get_summoner());
if (base != NULL) {
set_zbox(base->get_z());
World->teleport(flag, base->get_center_position());
base->remove_effect("abandoned");
} else {
LOG_WARN(("could not find base for the flag %s", flag->animation.c_str()));
}
}
}
} else {
LOG_WARN(("could not find base %d", base_id));
}
} else {
if (base != NULL)
base->add_effect("abandoned", -1);
if (!emitter->has("#ctf-flag")) //just for the future expansion
emitter->pick("#ctf-flag", this);
}
} else Object::emit(event, emitter);
}
virtual void serialize(mrt::Serializator &s) const {
Object::serialize(s);
}
virtual void deserialize(const mrt::Serializator &s) {
Object::deserialize(s);
}
CTFFlag() : Object("ctf-flag") {
impassability = -1;
hp = -1;
set_directions_number(1);
pierceable = true;
}
virtual Object * clone() const { return new CTFFlag(*this); }
void on_spawn() {
play("main", true);
}
private:
};
REGISTER_OBJECT("ctf-flag", CTFFlag, ());
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