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/* Battle Tanks Game
* Copyright (C) 2006-2009 Battle Tanks team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
/*
* Additional rights can be granted beyond the GNU General Public License
* on the terms provided in the Exception. If you modify this file,
* you may extend this exception to your version of the file,
* but you are not obligated to do so. If you do not wish to provide this
* exception without modification, you must delete this exception statement
* from your version and license this file solely under the GPL without exception.
*/
#include "registrar.h"
#include "config.h"
#include "rotating_object.h"
class GTACar: public RotatingObject {
public:
GTACar() : RotatingObject("vehicle") {
angle_speed = 2;
}
void on_spawn() {
disown();
disable_ai = true;
play("hold", true);
}
void tick(const float dt) {
const std::string &state = get_state();
if (_velocity.is0() && state == "move") {
cancel_all();
play("hold", true);
} else if (!_velocity.is0() && state == "hold") {
cancel_all();
play("move", true);
}
RotatingObject::tick(dt);
}
Object *clone() const { return new GTACar(*this); }
};
REGISTER_OBJECT("static-gta-car", GTACar, ());
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