File: gta_car.cpp

package info (click to toggle)
btanks 0.9.8083-9
  • links: PTS, VCS
  • area: main
  • in suites: bookworm, bullseye, forky, sid, trixie
  • size: 43,616 kB
  • sloc: cpp: 46,425; ansic: 12,005; xml: 4,262; python: 313; sh: 13; makefile: 13
file content (59 lines) | stat: -rw-r--r-- 1,887 bytes parent folder | download | duplicates (5)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
/* Battle Tanks Game
 * Copyright (C) 2006-2009 Battle Tanks team
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 */

/* 
 * Additional rights can be granted beyond the GNU General Public License 
 * on the terms provided in the Exception. If you modify this file, 
 * you may extend this exception to your version of the file, 
 * but you are not obligated to do so. If you do not wish to provide this
 * exception without modification, you must delete this exception statement
 * from your version and license this file solely under the GPL without exception. 
*/

#include "registrar.h"
#include "config.h"
#include "rotating_object.h"

class GTACar: public RotatingObject {
public: 
	GTACar() : RotatingObject("vehicle") {
		angle_speed = 2;
	}

	void on_spawn() {
		disown();
		disable_ai = true;
		play("hold", true);
	}

	void tick(const float dt) {
		const std::string &state = get_state();
		if (_velocity.is0() && state == "move") {
			cancel_all();
			play("hold", true);
		} else if (!_velocity.is0() && state == "hold") {
			cancel_all();
			play("move", true);
		}
		RotatingObject::tick(dt);
	}
	
	Object *clone() const { return new GTACar(*this); }
};

REGISTER_OBJECT("static-gta-car", GTACar, ());