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/* Battle Tanks Game
* Copyright (C) 2006-2009 Battle Tanks team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
/*
* Additional rights can be granted beyond the GNU General Public License
* on the terms provided in the Exception. If you modify this file,
* you may extend this exception to your version of the file,
* but you are not obligated to do so. If you do not wish to provide this
* exception without modification, you must delete this exception statement
* from your version and license this file solely under the GPL without exception.
*/
#include "object.h"
#include "registrar.h"
#include "alarm.h"
#include "config.h"
#include "mrt/random.h"
#include "ai/herd.h"
#include "ai/targets.h"
#include "special_owners.h"
class Kamikaze : public Object, public ai::Herd {
public:
Kamikaze() :
Object("kamikaze"), _reaction(true) {}
void get_impassability_penalty(const float impassability, float &base, float &base_value, float &penalty) const {
if (impassability > 0.2f) {
base_value = 0.2f;
base = 0;
penalty = 0;
}
}
virtual void tick(const float dt);
virtual void calculate(const float dt);
virtual Object * clone() const;
virtual void on_spawn();
virtual void emit(const std::string &event, Object * emitter = NULL);
void on_idle(const int range, const float dt);
virtual void serialize(mrt::Serializator &s) const {
Object::serialize(s);
s.add(_reaction);
}
virtual void deserialize(const mrt::Serializator &s) {
Object::deserialize(s);
s.get(_reaction);
}
virtual const int getComfortDistance(const Object *other) const;
private:
Alarm _reaction;
};
const int Kamikaze::getComfortDistance(const Object *other) const {
GET_CONFIG_VALUE("objects.kamikaze.comfort-distance", int, cd, 80);
return (other == NULL || other->classname == "trooper" || other->classname == "kamikaze")?cd:-1;
}
void Kamikaze::on_idle(const int range, const float dt) {
ai::Herd::calculateV(_velocity, this, 0, range);
_state.fire = false;
}
void Kamikaze::calculate(const float dt) {
if (!_reaction.tick(dt))
return;
v2<float> vel;
GET_CONFIG_VALUE("objects.kamikaze.targeting-range", int, tt, 800);
if (get_nearest(_variants.has("trainophobic")? ai::Targets->infantry_and_train: ai::Targets->infantry, tt, _velocity, vel, false)) {
quantize_velocity();
} else on_idle(tt, dt);
GET_CONFIG_VALUE("objects.kamikaze.rotation-time", float, rt, 0.05);
limit_rotation(dt, rt, true, false);
update_state_from_velocity();
}
void Kamikaze::tick(const float dt) {
const std::string state = get_state();
if (_velocity.is0()) {
if (state != "hold") {
cancel_all();
play("hold", true);
}
} else {
if (state == "hold") {
cancel_all();
play("run", true);
}
}
Object::tick(dt);
}
void Kamikaze::on_spawn() {
GET_CONFIG_VALUE("objects.kamikaze.reaction-time", float, rt, 0.2);
mrt::randomize(rt, rt/10);
_reaction.set(rt);
play("hold", true);
}
void Kamikaze::emit(const std::string &event, Object * emitter) {
if (event == "death") {
spawn("kamikaze-explosion", "kamikaze-explosion");
Object::emit(event, emitter);
} else if (event == "collision") {
if (emitter != NULL && (
emitter->classname == "fighting-vehicle" ||
emitter->classname == "train" ||
emitter->classname == "trooper" ||
emitter->classname == "cannon" ||
emitter->classname == "monster")
) {
emit("death", emitter);
return;
//LOG_DEBUG(("collided with : %s(%s)", emitter->animation.c_str(), emitter->classname.c_str()));
}
Object::emit(event, emitter);
} else
Object::emit(event, emitter);
}
Object* Kamikaze::clone() const {
return new Kamikaze(*this);
}
REGISTER_OBJECT("kamikaze", Kamikaze, ());
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