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/* Battle Tanks Game
* Copyright (C) 2006-2009 Battle Tanks team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
/*
* Additional rights can be granted beyond the GNU General Public License
* on the terms provided in the Exception. If you modify this file,
* you may extend this exception to your version of the file,
* but you are not obligated to do so. If you do not wish to provide this
* exception without modification, you must delete this exception statement
* from your version and license this file solely under the GPL without exception.
*/
#include "registrar.h"
#include "object.h"
#include "launcher.h"
#include "config.h"
#include "special_owners.h"
void Launcher::get_impassability_penalty(const float impassability, float &base, float &base_value, float &penalty) const {
if (impassability > 0.2) {
base_value = 0.2;
base = 0.2;
penalty = 1.5;
}
}
Launcher::Launcher(const std::string &classname)
: Object(classname), _fire(false) {
}
Object * Launcher::clone() const {
return new Launcher(*this);
}
void Launcher::on_spawn() {
if (registered_name.substr(0, 6) == "static") {
remove_owner(OWNER_MAP);
disable_ai = true;
}
Object *_smoke = add("smoke", "single-pose", "launcher-smoke", v2<float>(), Centered);
_smoke->hp = 100000;
_smoke->impassability = 0;
std::string default_mod;
Config->get("objects.launcher.default-mod", default_mod, "missiles-on-launcher");
if (default_mod == "missiles-on-launcher")
add("mod", "missiles-on-launcher", "guided-missiles-on-launcher", v2<float>(), Centered);
else if (default_mod == "machinegunner-on-launcher")
add("mod", "machinegunner-on-launcher", "machinegunner-on-launcher", v2<float>(), Centered);
else if (default_mod == "thrower-on-launcher")
add("mod", "thrower-on-launcher", "thrower-on-launcher", v2<float>(), Centered);
else
throw_ex(("unknown mod type %s", default_mod.c_str()));
add("alt-mod", "alt-missiles-on-launcher", "guided-missiles-on-launcher", v2<float>(2,2), Centered);
GET_CONFIG_VALUE("objects.launcher.fire-rate", float, fr, 0.3);
_fire.set(fr);
play("hold", true);
}
void Launcher::emit(const std::string &event, Object * emitter) {
if (event == "death") {
spawn("corpse", "dead-" + animation);
_dead = true;
detachVehicle();
Object::emit(event, emitter);
} else
Object::emit(event, emitter);
}
void Launcher::calculate(const float dt) {
Object::calculate(dt);
GET_CONFIG_VALUE("objects.launcher.rotation-time", float, rt, 0.07);
limit_rotation(dt, rt, true, false);
//LOG_DEBUG(("_velocity: %g %g", _velocity.x, _velocity.y));
}
void Launcher::tick(const float dt) {
Object::tick(dt);
if (!playing_sound("vehicle-sound")) {
play_sound("vehicle-sound", true, 0.4f);
}
bool fire_possible = _fire.tick(dt);
if (get_state().empty()) {
play("hold", true);
group_emit("mod", "hold");
}
if (_velocity.is0()) {
cancel_repeatable();
play("hold", true);
group_emit("mod", "hold");
} else {
if (get_state() == "hold") {
cancel_all();
//play("start", false);
play("move", true);
group_emit("mod", "move");
}
}
if (_state.fire && fire_possible) {
_fire.reset();
group_emit("mod", "launch");
}
if (_state.alt_fire && fire_possible) {
_fire.reset();
group_emit("alt-mod", "launch");
}
}
const bool Launcher::take(const BaseObject *obj, const std::string &type) {
if (Object::take(obj, type))
return true;
if (obj->classname == "mod" && (type == "machinegunner" || type == "thrower")) {
std::string mod_name = type + "-on-launcher";
if (get("mod")->registered_name == mod_name)
return false;
LOG_DEBUG(("taking mod: %s", type.c_str()));
remove("mod");
add("mod", mod_name, mod_name, v2<float>(), Centered);
return true;
}
const bool primary_mod = (obj->classname == "missiles" && (type != "smoke" && type != "stun" && type != "nuke"));
if (primary_mod && get("mod")->classname != "missiles-on-vehicle") {
LOG_DEBUG(("restoring default mod."));
remove("mod");
add("mod", "missiles-on-launcher", "guided-missiles-on-launcher", v2<float>(), Centered);
}
if (primary_mod) {
if (get("mod")->take(obj, type))
return true;
} else {
if (get("alt-mod")->take(obj, type))
return true;
}
return false;
}
void Launcher::serialize(mrt::Serializator &s) const {
Object::serialize(s);
s.add(_fire);
}
void Launcher::deserialize(const mrt::Serializator &s) {
Object::deserialize(s);
s.get(_fire);
}
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