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/* Battle Tanks Game
* Copyright (C) 2006-2009 Battle Tanks team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
/*
* Additional rights can be granted beyond the GNU General Public License
* on the terms provided in the Exception. If you modify this file,
* you may extend this exception to your version of the file,
* but you are not obligated to do so. If you do not wish to provide this
* exception without modification, you must delete this exception statement
* from your version and license this file solely under the GPL without exception.
*/
#include "object.h"
#include "registrar.h"
class Paratrooper : public Object {
public:
Paratrooper(const std::string &classname, const std::string &spawn_object, const std::string &spawn_animation) :
Object(classname), _spawn_object(spawn_object), _spawn_animation(spawn_animation) {
}
virtual void tick(const float dt);
virtual Object * clone() const;
virtual void on_spawn();
virtual void serialize(mrt::Serializator &s) const {
Object::serialize(s);
s.add(_spawn_object);
s.add(_spawn_animation);
}
virtual void deserialize(const mrt::Serializator &s) {
Object::deserialize(s);
s.get(_spawn_object);
s.get(_spawn_animation);
}
private:
std::string _spawn_object, _spawn_animation;
};
void Paratrooper::tick(const float dt) {
Object::tick(dt);
if (get_state().empty()) {
//LOG_DEBUG(("over"));
Object *kamikaze = spawn(_spawn_object, _spawn_animation);
kamikaze->set_zbox(0);
emit("death", this);
}
}
void Paratrooper::on_spawn() {
set_direction(0);
play("main", false);
}
Object* Paratrooper::clone() const {
Object *a = new Paratrooper(*this);
return a;
}
REGISTER_OBJECT("paratrooper-kamikaze", Paratrooper, ("paratrooper", "kamikaze", "kamikaze"));
REGISTER_OBJECT("paratrooper-machinegunner", Paratrooper, ("paratrooper", "machinegunner", "machinegunner"));
REGISTER_OBJECT("paratrooper-thrower", Paratrooper, ("paratrooper", "thrower", "thrower"));
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