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/* Battle Tanks Game
* Copyright (C) 2006-2009 Battle Tanks team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
/*
* Additional rights can be granted beyond the GNU General Public License
* on the terms provided in the Exception. If you modify this file,
* you may extend this exception to your version of the file,
* but you are not obligated to do so. If you do not wish to provide this
* exception without modification, you must delete this exception statement
* from your version and license this file solely under the GPL without exception.
*/
#include "heli.h"
#include "config.h"
#include "registrar.h"
#include "player_manager.h"
#include "player_slot.h"
class RaiderHeli : public Heli {
public:
virtual Object * clone() const { return new RaiderHeli(*this); }
RaiderHeli() : Heli("helicopter"), _player(-1), _leaving(false), _toggle(true), _moving_time(0) {}
virtual void on_spawn();
void calculate(const float dt);
virtual void serialize(mrt::Serializator &s) const {
Heli::serialize(s);
s.add(_player);
s.add(_leaving);
s.add(_toggle);
s.add(_moving_time);
}
virtual void deserialize(const mrt::Serializator &s) {
Heli::deserialize(s);
s.get(_player);
s.get(_leaving);
s.get(_toggle);
s.get(_moving_time);
}
private:
int _player;
Alarm _leaving, _toggle;
float _moving_time;
};
void RaiderHeli::on_spawn() {
Heli::on_spawn();
_player = -1;
/*
*/
}
#include "tmx/map.h"
void RaiderHeli::calculate(const float dt) {
if (_player == -1) {
//deferred initialization
int players = 0;
int i, n = PlayerManager->get_slots_count();
for(i = 0; i < n; ++i) {
const PlayerSlot &slot = PlayerManager->get_slot(i);
if (slot.empty())
continue;
++players;
}
if (players == 0) {
LOG_DEBUG(("no players... "));
emit("death", NULL);
return;
}
LOG_DEBUG(("setting up %d players", players));
float attack = 20.0f;
//Config->get("objects." + registered_name + ".attack-duration", attack, 30.0f);
_toggle.set(attack);
_leaving.set(attack * players * 2);
_player = 0;
}
if (!_variants.has("no-escape") && _leaving.tick(dt)) {
v2<int> pos, map_size = Map->get_size();
get_position(pos);
pos += (size * 0.9).convert<int>();
if (pos.x > map_size.x || pos.y > map_size.y) {
LOG_DEBUG(("escaped"));
Object::emit("death", NULL);
}
_velocity = v2<float>(4, 3);
goto done;
}
{
//main ai
PlayerSlot &slot = PlayerManager->get_slot(_player);
Object *player = slot.getObject();
if (player == NULL || _toggle.tick(dt)) {
(++_player) %= PlayerManager->get_slots_count();
//LOG_DEBUG(("changing player to %d", _player));
return;
}
//LOG_DEBUG(("attacking player %d", _player));
v2<float> pos, vel;
pos = get_relative_position(player);
player->get_velocity(vel);
vel.normalize();
float est = pos.length() / speed;
v2<float> dir = pos + speed * vel * est - v2<float>(0, 128); //bomb correction
if (dir.length() > 64) {
dir.normalize();
_velocity.normalize();
_velocity = _velocity * 2 + dir * 3;
_velocity.normalize();
} else {
_velocity = _direction;
//LOG_DEBUG(("idle velocity %g %g", _velocity.x, _velocity.y));
}
}
done:
//common part
GET_CONFIG_VALUE("engine.mass-acceleration-divisor", float, ac_div, 1000.0f);
if (!_velocity.is0()) {
_moving_time += dt;
} else {
_moving_time = 0;
}
const float ac_t = mass / ac_div * 0.8;
_state.alt_fire = _moving_time >= ac_t;
calculate_way_velocity();
GET_CONFIG_VALUE("objects.helicopter.rotation-time", float, rt, 0.2f);
limit_rotation(dt, rt, false, false);
update_state_from_velocity();
}
REGISTER_OBJECT("raider-helicopter", RaiderHeli, ());
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