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/* Battle Tanks Game
* Copyright (C) 2006-2009 Battle Tanks team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
/*
* Additional rights can be granted beyond the GNU General Public License
* on the terms provided in the Exception. If you modify this file,
* you may extend this exception to your version of the file,
* but you are not obligated to do so. If you do not wish to provide this
* exception without modification, you must delete this exception statement
* from your version and license this file solely under the GPL without exception.
*/
#define _USE_MATH_DEFINES
#include <math.h>
#include <assert.h>
#include "registrar.h"
#include "object.h"
#include "shilka.h"
#include "config.h"
#include "fakemod.h"
#include "rt_config.h"
#include "special_owners.h"
void Shilka::get_impassability_penalty(const float impassability, float &base, float &base_value, float &penalty) const {
base = 0;
base_value = 0;
penalty = 0.8;
}
Shilka::Shilka(const std::string &classname)
: Object(classname), _special_fire(false), _left_fire(true) {
}
FakeMod *Shilka::getMod(const std::string &name) {
Object *o = get(name);
assert(o != NULL);
FakeMod *f = dynamic_cast<FakeMod*>(o);
if (f == NULL)
throw_ex(("cannot get FakeMod instance. [got %s(%s)]", o->registered_name.c_str(), o->classname.c_str()));
return f;
}
void Shilka::on_spawn() {
if (registered_name.substr(0, 6) == "static") {
remove_owner(OWNER_MAP);
disable_ai = true;
}
add("mod", "shilka-turret", animation + "-turret", v2<float>(), Centered);
add("alt-mod", "fake-mod", "damage-digits", v2<float>(), Centered);
Object *_smoke = add("smoke", "single-pose", "tank-smoke", v2<float>(), Centered);
_smoke->impassability = 0;
GET_CONFIG_VALUE("objects.shilka.special-fire-rate", float, sfr, 0.4f);
_special_fire.set(sfr);
play("hold", true);
}
Object * Shilka::clone() const {
return new Shilka(*this);
}
#include "math/binary.h"
void Shilka::emit(const std::string &event, Object * emitter) {
if (event == "death") {
LOG_DEBUG(("dead"));
cancel_all();
//play("dead", true);
Object *corpse = spawn("corpse", "dead-" + animation);
FakeMod *mod = getMod("alt-mod");
std::string mod_type = mod->getType();
//LOG_DEBUG(("mod: %s", mod_type.c_str()));
if (mod_type == "thrower" || mod_type == "machinegunner") {
int max;
Config->get("objects.shilka.units-limit", max, 10);
int n = mod->getCount(), now = get_children("trooper");
if (n + now > max) {
n = max - now;
}
for(int i = 0; i < n; ++i) {
spawn(mod_type + "(disembark)" + ((RTConfig->game_type == GameTypeCooperative && get_slot() >= 0)? "(ally)":""),
mod_type,
v2<float>(size.x * cos(M_PI * 2 * i / n), size.y * sin(M_PI * 2 * i / n)),
v2<float>());
}
} else if (mod_type == "mines:nuke") {
Object *mine = spawn("nuke-mine", "nuke-mine", v2<float>(), v2<float>());
mine->set_z(corpse->get_z() + 1, true);
}
_dead = true;
detachVehicle();
Object::emit(event, emitter);
} else
Object::emit(event, emitter);
}
void Shilka::calculate(const float dt) {
Object::calculate(dt);
GET_CONFIG_VALUE("objects.shilka.rotation-time", float, rt, 0.05);
limit_rotation(dt, rt, true, false);
//LOG_DEBUG(("_velocity: %g %g", _velocity.x, _velocity.y));
}
void Shilka::tick(const float dt) {
if (get_state().empty()) {
play("hold", true);
}
Object::tick(dt);
if (!playing_sound("vehicle-sound")) {
play_sound("vehicle-sound", true, 0.4f);
}
{
PlayerState state = _state;
state.left = 0;
state.right = 0;
state.up = 0;
state.down = 0;
get("mod")->update_player_state(state);
}
const bool special_fire_possible = _special_fire.tick(dt);
_velocity.normalize();
if (_velocity.is0()) {
cancel_repeatable();
play("hold", true);
} else {
if (get_state() == "hold") {
cancel_all();
play("move", true);
}
}
if (_state.alt_fire && special_fire_possible) {
_special_fire.reset();
FakeMod * mod = getMod("alt-mod");
std::string mod_type = mod->getType();
if (mod_type.substr(0, 6) == "mines:") {
std::vector<std::string> res;
mrt::split(res, mod_type, ":", 2);
res[0].resize(res[0].size() - 1);
std::string name = res[1] + "-" + res[0];
if (mod->getCount() > 0) {
spawn(name, name, _direction*(size.length()/-2), v2<float>());
mod->decreaseCount();
}
} else if (!mod_type.empty()) {
int n;
Config->get("objects.shilka.units-limit", n, 10); //fixme: add type restrictions
if (mod->getCount() > 0 && get_children("trooper") < n) {
spawn(mod_type + "(disembark)" + (RTConfig->game_type == GameTypeCooperative? "(ally)":""), mod_type, _direction*(size.length()/-2), v2<float>());
mod->decreaseCount();
}
}
}
}
const bool Shilka::take(const BaseObject *obj, const std::string &type) {
if (Object::take(obj, type))
return true;
if (obj->classname == "effects") {
if (type == "dispersion") {
remove_effect("ricochet");
} else if (type == "ricochet") {
remove_effect("dispersion");
} else if (type == "dirt") {
getMod("alt-mod")->setType(std::string());
}
add_effect(type);
return true;
} else if (obj->classname =="mod") {
if (type == "machinegunner" || type == "thrower") {
remove_effect("dirt");
FakeMod *mod = getMod("alt-mod");
int n;
Config->get("objects.shilka." + type + "-capacity", n, 5);
if (mod->getCount() >= n && type == mod->getType())
return false;
mod->setType(type);
mod->setCount(n);
return true;
}
} else if (obj->classname == "mines") {
remove_effect("dirt");
FakeMod *mod = getMod("alt-mod");
int n;
Config->get("objects.shilka." + type + "-" + obj->classname + "-capacity", n, 7);
if (mod->getCount() >= n && mod->getType() == obj->classname + ":" + type)
return false;
mod->setType(obj->classname + ":" + type);
mod->setCount(n);
return true;
} else if (obj->classname == "missiles" && type == "nuke") {
remove_effect("dirt");
FakeMod *mod = getMod("alt-mod");
int n;
Config->get("objects.shilka.nuke-mines-capacity", n, 3);
if (mod->getCount() >= n && mod->getType() == "mines:nuke")
return false;
mod->setType("mines:nuke");
mod->setCount(n);
return true;
}
return false;
}
void Shilka::serialize(mrt::Serializator &s) const {
Object::serialize(s);
s.add(_special_fire);
}
void Shilka::deserialize(const mrt::Serializator &s) {
Object::deserialize(s);
s.get(_special_fire);
}
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