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/* Battle Tanks Game
* Copyright (C) 2006-2009 Battle Tanks team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
/*
* Additional rights can be granted beyond the GNU General Public License
* on the terms provided in the Exception. If you modify this file,
* you may extend this exception to your version of the file,
* but you are not obligated to do so. If you do not wish to provide this
* exception without modification, you must delete this exception statement
* from your version and license this file solely under the GPL without exception.
*/
#include "object.h"
#include "registrar.h"
#include "alarm.h"
#include "config.h"
#include "ai/targets.h"
#include "zbox.h"
#include "player_manager.h"
#include "mrt/random.h"
#define PIERCEABLE_PAIR(o1, o2) ((o1->piercing && o2->pierceable) || (o2->piercing && o1->pierceable))
class ShilkaTurret : public Object {
public:
void tick(const float dt) {
Object::tick(dt);
if (_parent == NULL)
throw_ex(("turret is only operable attached to shilka "));
bool play_fire = false;
const bool fire_possible = _fire.tick(dt);
const bool alt_fire_possible = _special_fire.tick(dt);
if (_state.alt_fire && alt_fire_possible) {
_special_fire.reset();
if (_parent->has_effect("dirt")) {
if (get_state().substr(0,4) == "fire")
cancel();
static const std::string left_fire = "shilka-bullet-left";
static const std::string right_fire = "shilka-bullet-right";
std::string animation = "shilka-dirt-bullet-";
animation += (_left_fire)?"left":"right";
_parent->spawn("dirt-bullet", animation, v2<float>(), _direction);
play_fire = true;
}
}
if (_state.fire && fire_possible) {
_fire.reset();
if (_parent->has_effect("ricochet")) {
_parent->spawn("ricochet-bullet(auto-aim)", "ricochet-bullet", v2<float>(), _direction);
play_fire = true;
_left_fire = ! _left_fire;
} else if (_parent->has_effect("dispersion")) {
if (alt_fire_possible) {
_special_fire.reset();
_parent->spawn("dispersion-bullet", "dispersion-bullet", v2<float>(), _direction);
play_fire = true;
_left_fire = ! _left_fire;
};
} else {
static const std::string left_fire = "shilka-bullet-left";
static const std::string right_fire = "shilka-bullet-right";
std::string animation = "shilka-bullet-";
animation += (_left_fire)?"left":"right";
_parent->spawn("shilka-bullet", animation, v2<float>(), _direction);
play_fire = true;
_left_fire = ! _left_fire;
}
}
if (play_fire) {
if (get_state().substr(0,4) == "fire")
cancel();
play_now(_left_fire?"fire-left":"fire-right");
}
} //end of tick()
void calculate(const float dt) {
if (!_reaction.tick(dt))
return;
if (_parent == NULL)
throw_ex(("turret is only operable attached to shilka "));
if (_parent->disable_ai && PlayerManager->get_slot_by_id(_parent->get_id()) == NULL) {
Object::calculate(dt);
return;
}
v2<float> pos, vel;
std::set<const Object *> objects;
_parent->enumerate_objects(objects, getWeaponRange("shilka-bullet"), &ai::Targets->troops);
int dirs = get_directions_number();
//int parent_dir = _parent->get_direction();
//(_parent->get_direction() - _parent->get_directions_number() / 2) * get_directions_number() / _parent->get_directions_number();
const Object *target = NULL;
v2<float> target_pos;
for(std::set<const Object *>::iterator i = objects.begin(); i != objects.end(); ++i) {
const Object *o = *i;
if (o->get_id() == _parent->get_id() || o->impassability == 0 || o->hp <= 0 ||
PIERCEABLE_PAIR(_parent, o) || !ZBox::sameBox(_parent->get_z(), o->get_z()) || _parent->has_same_owner(o) ||
o->has_effect("invulnerability")
)
continue;
pos = get_relative_position(o);
if (target == NULL || pos.quick_length() < target_pos.quick_length()) {
target = o;
target_pos = pos;
}
//LOG_DEBUG(("%s <- dir: %d, parent_dir: %d (%g, %g)", o->animation.c_str(), dir, parent_dir, pos.x, pos.y));
}
target_pos.normalize();
int dir = target_pos.get_direction(dirs) - 1;
if (target == NULL || dir < 0) {
Object::calculate(dt);
return;
}
_direction = target_pos;
set_direction(dir);
}
void on_spawn() {
play("hold", true);
GET_CONFIG_VALUE("objects.shilka.fire-rate", float, fr, 0.2f);
_fire.set(fr);
GET_CONFIG_VALUE("objects.shilka.special-fire-rate", float, sfr, 0.4f);
_special_fire.set(sfr);
}
ShilkaTurret() : Object("turrel"), _reaction(true), _fire(false), _special_fire(false), _left_fire(false) {
impassability = 0;
hp = -1;
set_directions_number(16);
pierceable = true;
float rt = 0.1f;
mrt::randomize(rt, rt/10);
_reaction.set(rt);
}
virtual void serialize(mrt::Serializator &s) const {
Object::serialize(s);
s.add(_reaction);
s.add(_fire);
s.add(_special_fire);
s.add(_left_fire);
}
virtual void deserialize(const mrt::Serializator &s) {
Object::deserialize(s);
s.get(_reaction);
s.get(_fire);
s.get(_special_fire);
s.get(_left_fire);
}
virtual Object * clone() const { return new ShilkaTurret(*this); }
private:
Alarm _reaction, _fire, _special_fire;
bool _left_fire;
};
REGISTER_OBJECT("shilka-turret", ShilkaTurret, ());
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