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/* Battle Tanks Game
* Copyright (C) 2006-2009 Battle Tanks team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
/*
* Additional rights can be granted beyond the GNU General Public License
* on the terms provided in the Exception. If you modify this file,
* you may extend this exception to your version of the file,
* but you are not obligated to do so. If you do not wish to provide this
* exception without modification, you must delete this exception statement
* from your version and license this file solely under the GPL without exception.
*/
#include "object.h"
#include "registrar.h"
class SinglePose : public Object {
public:
SinglePose(const std::string &pose) :
Object("single-pose"), _pose(pose) {
impassability = 0;
hp = -1;
}
virtual Object * clone() const;
virtual void tick(const float dt);
virtual void on_spawn();
virtual void render(sdlx::Surface &surface, const int x, const int y);
virtual void serialize(mrt::Serializator &s) const {
Object::serialize(s);
s.add(_pose);
}
virtual void deserialize(const mrt::Serializator &s) {
Object::deserialize(s);
s.get(_pose);
}
private:
std::string _pose;
};
void SinglePose::render(sdlx::Surface &surface, const int x, const int y) {
if (_variants.has("no-directions"))
set_direction(0);
Object::render(surface, x, y);
}
void SinglePose::tick(const float dt) {
Object::tick(dt);
if (get_state().empty()) {
//LOG_DEBUG(("over"));
emit("death", this);
}
}
void SinglePose::on_spawn() {
//LOG_DEBUG(("single-pose: play('%s', %s)", _pose.c_str(), _repeat?"true":"false"));
play(_pose, !_variants.has("once"));
if (_variants.has("play-start")) {
play_now("start");
}
}
Object* SinglePose::clone() const {
return new SinglePose(*this);
}
REGISTER_OBJECT("single-pose", SinglePose, ("main"));
REGISTER_OBJECT("broken-object", SinglePose, ("broken"));
REGISTER_OBJECT("outline", SinglePose, ("main"));
REGISTER_OBJECT("eternal-flame", SinglePose, ("burn"));
REGISTER_OBJECT("helmet", SinglePose, ("hold"));
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