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/* Battle Tanks Game
* Copyright (C) 2006-2009 Battle Tanks team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
/*
* Additional rights can be granted beyond the GNU General Public License
* on the terms provided in the Exception. If you modify this file,
* you may extend this exception to your version of the file,
* but you are not obligated to do so. If you do not wish to provide this
* exception without modification, you must delete this exception statement
* from your version and license this file solely under the GPL without exception.
*/
#include "object.h"
#include "registrar.h"
#include "ai/herd.h"
#include "ai/trooper.h"
#include "ai/targets.h"
#include "config.h"
class Slime : public Object, private ai::StupidTrooper, private ai::Herd {
public:
Slime() : Object("monster"), ai::StupidTrooper("slime-acid", ai::Targets->monster), _fire(false) {}
Object *clone() const { return new Slime(*this); }
void get_impassability_penalty(const float impassability, float &base, float &base_value, float &penalty) const {
if (impassability > 0.2f) {
base_value = 0.2f;
base = 0;
penalty = 0;
}
}
const bool take(const BaseObject *obj, const std::string &type) {
return false;
}
void emit(const std::string &event, Object * emitter) {
if (event == "death") {
spawn("corpse(slime-death)", "dead-" + animation);
}
Object::emit(event, emitter);
}
const int getComfortDistance(const Object *other) const {
GET_CONFIG_VALUE("objects.slime.comfort-distance", int, cd, 120);
return (other == NULL || other->classname == classname)?cd:-1; //fixme names if you want
}
void onIdle() {
_state.fire = false;
float tt = getWeaponRange("slime-acid");
ai::Herd::calculateV(_velocity, this, 0, tt);
}
void tick(const float dt);
void calculate(const float dt);
void on_spawn() {
disown();
play("hold", true);
ai::StupidTrooper::on_spawn();
//GET_CONFIG_VALUE("objects.slime.fire-rate", float, fr, 1.0f);
float fr = 1.0f;
_fire.set(fr);
}
virtual void serialize(mrt::Serializator &s) const {
Object::serialize(s);
ai::StupidTrooper::serialize(s);
s.add(_fire);
}
virtual void deserialize(const mrt::Serializator &s) {
Object::deserialize(s);
ai::StupidTrooper::deserialize(s);
s.get(_fire);
}
private:
Alarm _fire;
};
void Slime::calculate(const float dt) {
ai::StupidTrooper::calculate(this, _state, _velocity, _direction, dt);
GET_CONFIG_VALUE("objects.slime.rotation-time", float, rt, 0.2);
limit_rotation(dt, rt, true, false);
}
void Slime::tick(const float dt) {
Object::tick(dt);
const std::string state = get_state();
if (_velocity.is0() && state == "move") {
cancel_all();
play("hold", true);
} else if (!_velocity.is0() && state == "hold") {
cancel_all();
play("move", true);
}
if (_fire.tick(dt) && _state.fire) {
_fire.reset();
spawn("slime-acid", "slime-acid", v2<float>(), _direction);
if (state != "fire")
play_now("fire");
}
}
REGISTER_OBJECT("slime", Slime, ());
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