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/* Battle Tanks Game
* Copyright (C) 2006-2009 Battle Tanks team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
/*
* Additional rights can be granted beyond the GNU General Public License
* on the terms provided in the Exception. If you modify this file,
* you may extend this exception to your version of the file,
* but you are not obligated to do so. If you do not wish to provide this
* exception without modification, you must delete this exception statement
* from your version and license this file solely under the GPL without exception.
*/
#include "object.h"
#include "alarm.h"
#include "registrar.h"
#include "mrt/random.h"
#include "ai/targets.h"
class Submarine : public Object {
public:
Submarine() : Object("submarine"), _wakeup(false) { impassability = 0; hp = -1; }
virtual Object * clone() const;
virtual void on_spawn();
virtual void tick(const float dt);
virtual void serialize(mrt::Serializator &s) const {
Object::serialize(s);
s.add(_wakeup);
}
virtual void deserialize(const mrt::Serializator &s) {
Object::deserialize(s);
s.get(_wakeup);
}
bool spawnBallistic();
protected:
Alarm _wakeup;
};
void Submarine::on_spawn() {
play("hold", true);
_wakeup.set(mrt::random(5) + 5);
}
bool Submarine::spawnBallistic() {
v2<float> pos, vel;
if (get_nearest(ai::Targets->troops, 640.0f, pos, vel, false)) {
spawn("ballistic-missile", "nuke-missile");
return true;
}
return false;
}
void Submarine::tick(const float dt) {
Object::tick(dt);
if (!playing_sound("submarine")) {
play_sound("submarine", true);
}
if (get_state().empty()) {
_wakeup.set(mrt::random(5) + 5);
play("hold", true);
}
if (_wakeup.tick(dt)) {
//LOG_DEBUG(("waking up..."));
spawnBallistic();
_wakeup.set(3600);
cancel_all();
play("fade-in", false);
int n = mrt::random(3) + 3;
for(int i = 0; i < n; ++i) {
play("main", false);
}
play("fade-out", false);
}
}
Object* Submarine::clone() const {
return new Submarine(*this);
}
REGISTER_OBJECT("submarine", Submarine, ());
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