1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149
|
#include "object.h"
#include "registrar.h"
#include "sdlx/rect.h"
#include "mrt/random.h"
#include "zbox.h"
#include "world.h"
#include "player_slot.h"
#include "player_manager.h"
class Teleport : public Object {
public:
Teleport() : Object("teleport"), track(0) {
impassability = -1;
hp = -1;
pierceable = true;
}
virtual void on_spawn();
virtual Object * clone() const;
virtual void emit(const std::string &event, Object * emitter = NULL);
~Teleport();
virtual void tick(const float dt);
virtual void serialize(mrt::Serializator &s) const {
Object::serialize(s);
s.add(track);
}
virtual void deserialize(const mrt::Serializator &s) {
Object::deserialize(s);
s.get(track);
_teleports.insert(this);
}
private:
typedef std::set<Teleport *> Teleports;
static Teleports _teleports;
int track;
};
Teleport::Teleports Teleport::_teleports;
void Teleport::tick(const float dt) {
Object::tick(dt);
if (ai_disabled() || _variants.has("dead-end")) {
if (get_state() != "hold") {
cancel_all();
play("hold", true);
}
return;
}
if (!track)
return;
const Object *o = World->getObjectByID(track);
if (o == NULL) {
track = 0;
invalidate();
return;
}
PlayerSlot *slot = PlayerManager->get_slot_by_id(track);
if (slot != NULL) {
slot->dont_interpolate = true;
slot->need_sync = true;
}
v2<int> pos, tpos;
get_center_position(pos);
o->get_center_position(tpos);
if (pos.quick_distance(tpos) >= size.x * size.y / 2) { //~1.5 sizes
LOG_DEBUG(("dropped target %d", track));
track = 0;
invalidate();
}
}
void Teleport::emit(const std::string &event, Object * emitter) {
if (event == "collision" && emitter != NULL) {
if (emitter->classname == "helicopter")
return;
if (get_state() == "hold") {
return;
}
v2<int> epos, pos;
emitter->get_center_position(epos);
get_position(pos);
if (emitter->get_id() == track) {
return;
}
int dx = (int)(size.x / 6), dy = (int)(size.y / 6);
sdlx::Rect r(pos.x + dx, pos.y + dy, (int)size.x - dx, (int)size.y - dy);
std::vector<Teleport *> teleports;
if (r.in(epos.x, epos.y)) {
//LOG_DEBUG(("collided: %s", emitter->animation.c_str()));
for(Teleports::const_iterator i = _teleports.begin(); i != _teleports.end(); ++i) {
if (*i != this && _variants.same((*i)->_variants))
teleports.push_back(*i);
}
}
if (teleports.empty())
return;
Teleport *dst = teleports[(teleports.size() == 1)?0: mrt::random(teleports.size())];
World->teleport(emitter, dst->get_center_position());
//LOG_DEBUG(("dst z = %d, dst box base = %d", dst->get_z(), ZBox::getBoxBase(dst->get_z())));
emitter->set_zbox(ZBox::getBoxBase(dst->get_z()));
if (dst->track > 0 && dst->track != emitter->get_id()) {
//telefrag detection
PlayerSlot *slot = PlayerManager->get_slot_by_id(dst->track);
Object *o;
if (slot != NULL && (o = slot->getObject()) != NULL) {
//LOG_DEBUG(("telefragged %s", o->animation.c_str()));
o->add_effect("telefrag", -1);
o->emit("death", emitter);
}
}
dst->track = emitter->get_id();
dst->invalidate();
dst->play_sound("teleport", false);
} else Object::emit(event, emitter);
}
Teleport::~Teleport() {
_teleports.erase(this);
}
void Teleport::on_spawn() {
play("main", true);
_teleports.insert(this);
}
Object * Teleport::clone() const {
return new Teleport(*this);
}
REGISTER_OBJECT("teleport", Teleport, ());
|