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/* Battle Tanks Game
* Copyright (C) 2006-2009 Battle Tanks team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
/*
* Additional rights can be granted beyond the GNU General Public License
* on the terms provided in the Exception. If you modify this file,
* you may extend this exception to your version of the file,
* but you are not obligated to do so. If you do not wish to provide this
* exception without modification, you must delete this exception statement
* from your version and license this file solely under the GPL without exception.
*/
#include "registrar.h"
#include "object.h"
#include "config.h"
#include "mrt/random.h"
#include "sdlx/surface.h"
class TooltipObject : public Object {
public:
TooltipObject() : Object("tooltip"), _change(true) { impassability = 0; hp = -1; }
virtual void on_spawn() {
GET_CONFIG_VALUE("objects.random-tooltip.show-time", float, st, 3.0);
_change.set(st);
const sdlx::Surface * s = get_surface();
int w = s->get_width();
int n = (w - 1) / (int)size.x + 1;
set_directions_number(n);
//LOG_DEBUG(("dirs = %d", n));
Object::set_direction(mrt::random(n));
play("main", true);
}
virtual void tick(const float dt) {
Object::tick(dt);
if (_change.tick(dt)) {
Object::set_direction(mrt::random(get_directions_number()));
}
}
virtual void set_direction(const int dir) {}
virtual Object * clone() const {
return new TooltipObject(*this);
}
virtual void serialize(mrt::Serializator &s) const {
Object::serialize(s);
s.add(_change);
}
virtual void deserialize(const mrt::Serializator &s) {
Object::deserialize(s);
s.get(_change);
}
private:
Alarm _change;
};
REGISTER_OBJECT("random-tooltip", TooltipObject, ());
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