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/* Battle Tanks Game
* Copyright (C) 2006-2009 Battle Tanks team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
/*
* Additional rights can be granted beyond the GNU General Public License
* on the terms provided in the Exception. If you modify this file,
* you may extend this exception to your version of the file,
* but you are not obligated to do so. If you do not wish to provide this
* exception without modification, you must delete this exception statement
* from your version and license this file solely under the GPL without exception.
*/
#define _USE_MATH_DEFINES
#include <math.h>
#include "object.h"
#include "registrar.h"
#include "resource_manager.h"
#include "alarm.h"
#include "config.h"
#include "trooper.h"
#include "game_monitor.h"
#include "rt_config.h"
#include <string.h>
void Trooper::get_impassability_penalty(const float impassability, float &base, float &base_value, float &penalty) const {
if (impassability > 0.2f) {
base_value = 0.2f;
base = 0;
penalty = 0;
}
}
void Trooper::tick(const float dt) {
set_direction(_velocity.get_direction8() - 1);
Object::tick(dt);
if (!_state.fire) {
if (get_state() == "fire")
cancel_all();
}
if (_velocity.is0()) {
const std::string state = get_state();
if (state != "hold" && state != "fire" && state != "throw") {
cancel_all();
play("hold", true);
if (has("helmet")) {
Object *helmet = get("helmet");
helmet->cancel_all();
helmet->play("hold", true);
}
}
} else {
const std::string state = get_state();
if (state == "hold" || state.empty()) {
cancel_all();
play("run", true);
if (has("helmet")) {
Object *helmet = get("helmet");
helmet->cancel_all();
helmet->play("run", true);
}
}
}
if (!_object.empty() && _fire.tick(dt) && _state.fire && !_variants.has("nukeman")) {
_fire.reset();
if (disable_ai || validateFire(0)) {
if (get_state() != "fire") {
cancel_all();
play("fire", true);
}
spawn(_object, _object, v2<float>(), _direction);
}
}
if (_alt_fire.tick(dt) && _state.alt_fire) {
_alt_fire.reset();
if (_variants.has("nukeman")) {
//MUGGAGAGAGAGAG!!!
Object *o = spawn("nuke-explosion", "nuke-explosion");
emit("death", o);
} else if (!_variants.has("no-grenades")) {
if (get_state() != "throw")
play_now("throw");
spawn("grenade", "grenade", v2<float>(), _direction);
}
}
}
const bool Trooper::take(const BaseObject *obj, const std::string &type) {
if (obj->classname == "missiles" && type == "nuke" && _variants.has("player") && !_variants.has("nukeman")) {
if (GameMonitor->getCampaign() != NULL || RTConfig->game_type == GameTypeCTF)
return Object::take(obj, type);
_variants.add("nukeman");
hp = max_hp = 999;
init("nukeman");
invalidate();
return true;
}
return Object::take(obj, type);
}
#include "world.h"
void Trooper::on_spawn() {
if (_variants.has("player")) {
speed *= 1.75f;
hp = max_hp *= 2;
}
int sid = get_summoner();
const Object *summoner = World->getObjectByID(sid);
if (summoner != NULL) {
const std::string &a = summoner->animation;
static const char *colors[4] = {"red-", "green-", "yellow-", "blue-"};
int i;
for(i = 0; i < 4; ++i) {
size_t l = strlen(colors[i]);
if (a.size() > l && a.compare(0, l, colors[i]) == 0)
break;
}
if (i < 4) {
std::string animation = colors[i] + registered_name + "-helmet";
//LOG_DEBUG(("helmet animation = %s", animation.c_str()));
if (ResourceManager->hasAnimation(animation)) {
add("helmet", "helmet", animation, v2<float>(), Centered);
}
}
}
if (_variants.has("disembark")) {
play_sound("disembark", false);
//add helmet if parent player detected.
}
GET_CONFIG_VALUE("objects.trooper.grenade-rate", float, gr, 1.2f);
_alt_fire.set(gr);
if (_object.empty()) {
//nothing to do
} else if (_object == "thrower-missile") {
GET_CONFIG_VALUE("objects.thrower.fire-rate", float, fr, 3);
_fire.set(fr);
} else if (_object == "machinegunner-bullet") {
GET_CONFIG_VALUE("objects.machinegunner.fire-rate", float, fr, 0.2);
_fire.set(fr);
} else throw_ex(("unsupported weapon %s", _object.c_str()));
play("hold", true);
_pose = "run";
}
bool Trooper::can_attach(Object *vehicle) const {
if (registered_name == "machinegunner-player")
return true;
if (!disable_ai)
return false;
v2<float> rel = get_relative_position(vehicle);
rel.normalize();
v2<float> dir = vehicle->get_direction_vector();
dir.normalize();
float c = - rel.x * dir.x - rel.y * dir.y;
//LOG_DEBUG(("cos = %g", c));
if (c > 0.8660254037844386468) //sqrt(3) / 2
return false;
return true;
}
void Trooper::emit(const std::string &event, Object * emitter) {
if (event == "death") {
spawn("corpse(human-death)", "dead-" + animation, v2<float>(), v2<float>());
} else if (event == "collision" && emitter != NULL && emitter->classname == "vehicle" && !_variants.has("nukeman")) {
if (can_attach(emitter) && attachVehicle(emitter))
return;
}
Object::emit(event, emitter);
}
const bool Trooper::validateFire(const int idx) {
return true;
}
Object* Trooper::clone() const {
return new Trooper(*this);
}
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