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#ifndef BTANKS_TROOPER_H_
#define BTANKS_TROOPER_H_
/* Battle Tanks Game
* Copyright (C) 2006-2009 Battle Tanks team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
/*
* Additional rights can be granted beyond the GNU General Public License
* on the terms provided in the Exception. If you modify this file,
* you may extend this exception to your version of the file,
* but you are not obligated to do so. If you do not wish to provide this
* exception without modification, you must delete this exception statement
* from your version and license this file solely under the GPL without exception.
*/
#include "object.h"
#include "alarm.h"
class Trooper : public Object {
public:
Trooper(const std::string &classname, const std::string &object) :
Object(classname), _object(object), _fire(false), _alt_fire(false) {}
virtual void tick(const float dt);
virtual Object * clone() const;
virtual void on_spawn();
virtual void emit(const std::string &event, Object * emitter = NULL);
virtual const bool validateFire(const int idx);
virtual void serialize(mrt::Serializator &s) const {
Object::serialize(s);
s.add(_object);
s.add(_fire);
s.add(_alt_fire);
s.add(_pose);
}
virtual void deserialize(const mrt::Serializator &s) {
Object::deserialize(s);
s.get(_object);
s.get(_fire);
s.get(_alt_fire);
s.get(_pose);
}
void get_impassability_penalty(const float impassability, float &base, float &base_value, float &penalty) const;
virtual const bool take(const BaseObject *obj, const std::string &type);
protected:
bool can_attach(Object *vehicle) const;
std::string _object;
Alarm _fire, _alt_fire;
std::string _pose; //run by default
};
#endif
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