File: turrel.cpp

package info (click to toggle)
btanks 0.9.8083-9
  • links: PTS, VCS
  • area: main
  • in suites: bookworm, bullseye, forky, sid, trixie
  • size: 43,616 kB
  • sloc: cpp: 46,425; ansic: 12,005; xml: 4,262; python: 313; sh: 13; makefile: 13
file content (170 lines) | stat: -rw-r--r-- 5,256 bytes parent folder | download | duplicates (5)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
/* Battle Tanks Game
 * Copyright (C) 2006-2009 Battle Tanks team
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 */

/* 
 * Additional rights can be granted beyond the GNU General Public License 
 * on the terms provided in the Exception. If you modify this file, 
 * you may extend this exception to your version of the file, 
 * but you are not obligated to do so. If you do not wish to provide this
 * exception without modification, you must delete this exception statement
 * from your version and license this file solely under the GPL without exception. 
*/

#include "object.h"
#include "alarm.h"
#include "registrar.h"
#include "config.h"
#include "mrt/random.h"
#include "ai/base.h"

class Turrel : public Object, protected ai::Base {
public:
	Turrel(const std::string &classname) : 
		Object(classname), _reaction(true), _fire(true), _left(false) { impassability = 1; set_directions_number(8); }
	
	virtual Object * clone() const { return new Turrel(*this); }
	virtual void on_spawn();
	virtual void tick(const float dt);
	virtual void calculate(const float dt);
	virtual void emit(const std::string &event, Object * emitter = NULL);
	virtual const bool take(const BaseObject *obj, const std::string &type);
	virtual const std::string getType() const { return "machinegunner"; }
	virtual const int getCount() const { return -1; }

	virtual void serialize(mrt::Serializator &s) const;
	virtual void deserialize(const mrt::Serializator &s); 

private: 
	Alarm _reaction, _fire;
	bool _left;
};

void Turrel::on_spawn() {
	play("hold", true);

	float fr;
	Config->get("objects." + registered_name + ".fire-rate", fr, 0.1);
	_fire.set(fr);

	GET_CONFIG_VALUE("objects.turrel.reaction-time", float, rt, 0.2);
	mrt::randomize(rt, rt / 10);
	_reaction.set(rt);

	ai::Base::multiplier = 5.0f;
	ai::Base::on_spawn(this);
}

void Turrel::tick(const float dt) {
	Object::tick(dt);
	bool ai = (_parent != NULL)? !_parent->disable_ai:true;
	//LOG_DEBUG(("ai: %s, _parent: %s, parent->disable_ai : %s", ai?"true":"false", _parent?_parent->animation.c_str():"-", _parent?(_parent->disable_ai?"true":"false"):"-"));
	if (_fire.tick(dt) && _state.fire && (!ai || canFire())) {
		bool air_mode = (_parent != NULL)?_parent->get_player_state().alt_fire:true;
		cancel_all();
		play(_left? "fire-left": "fire-right", false);
		play("hold", true);
		std::string animation = mrt::format_string("buggy-%s-%s", air_mode?"air-bullet":"bullet", _left?"left":"right");
		Object *bullet = (_parent == NULL? this: _parent)->spawn("buggy-bullet", animation, v2<float>(), _direction);
		
		bullet->set_z(air_mode? bullet->get_z() + 2000:get_z() - 1, true);
		_left = !_left;
	}
}

void Turrel::calculate(const float dt) {
	if (!_reaction.tick(dt))
		return;

	static std::set<std::string> targets;
	if (targets.empty()) {
		//targets.insert("missile");
		targets.insert("fighting-vehicle");
		targets.insert("trooper");
		targets.insert("cannon");
		targets.insert("kamikaze");
		targets.insert("boat");
		targets.insert("helicopter");
		targets.insert("monster");
		targets.insert("watchtower");
		targets.insert("paratrooper");
	}
	
	bool air_mode = (_parent != NULL)?_parent->get_player_state().alt_fire:true;
	if (air_mode || _variants.has("ground-aim")) {
		v2<float> pos, vel;
		int z0 = get_z();

		if (air_mode) {
			set_z(z0 + 2000, true); //temporary move up turrel %) hack for air mode :)
		}

		if (get_nearest(targets, getWeaponRange("buggy-bullet"), pos, vel, true)) {
			_direction = pos;
			_state.fire = true;
			_direction.quantize8();
			set_direction(_direction.get_direction8() - 1);
		} else {
			_state.fire = false;
		}

		if (air_mode) {
			set_z(z0, true);
		}
	} else {
		if (_parent != NULL) {
			_state.fire = _parent->get_player_state().fire;

			int idx = _parent->get_direction();
			set_direction(idx);
			_direction.fromDirection(idx, get_directions_number());
		}
	}
}

void Turrel::emit(const std::string &event, Object * emitter) {
	if (event == "hold" || event == "move") {
		cancel_all();
		play(event, true);
		return;
	}
	Object::emit(event, emitter);
}

const bool Turrel::take(const BaseObject *obj, const std::string &type) {
	return false;
}

void Turrel::serialize(mrt::Serializator &s) const {
	Object::serialize(s);
	ai::Base::serialize(s);
	s.add(_reaction);
	s.add(_fire);
	s.add(_left);
}

void Turrel::deserialize(const mrt::Serializator &s) {
	Object::deserialize(s);
	ai::Base::deserialize(s);
	s.get(_reaction);
	s.get(_fire);
	s.get(_left);	
}


REGISTER_OBJECT("turrel", Turrel, ("turrel"));
REGISTER_OBJECT("turrel-on-buggy", Turrel, ("turrel"));