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CHANGES.txt for Bug Squish
by Bill Kendrick
bill@newbreedsoftware.com
http://www.newbreedsoftware.com/bugsquish/
0.0.6 - April 20, 2002
----------------------
* Fixed "Ugh" and "Ouch" sounds for embedded version.
* Added 'Start' and 'Continue' buttons to embedded title screen.
* Game pauses when you press Escape (Cancel) in embedded version.
* Game state saved when you quit, loaded when you start again, so you can
unpause even if you've quit the game completely!
* Splatted bugs eventually vanish in embedded version.
* Embedded version uses hidden file (~/.bugsquish) for high score, instead
of a visible one (~/bugsquish.dat)
* Embedded version uses mouse motion, not mouse button press.
(Too easy to not lift stylus high enough.)
0.0.5 - April 19, 2002
----------------------
* Created embedded version.
0.0.4 - November 12, 2001
-------------------------
* Added name of "Blood Suckers"' author to documentation
(Brian Greenstone of Pangea Software).
* Alpha channel in PNGs now used, so there's less white artifacting around
the bugs and power-ups.
* Added a new bug-type: Pill bugs.
* Updated and corrected INSTALL.txt documentation.
0.0.3 - December 14, 2000
-------------------------
* Added Windows target.
0.0.2 - May 21, 2000
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* Replaced BMP images with PNG images, greatly reducing their size.
Hence, Bug Squish now requires the SDL_Image library.
* Now uses SDL's accellerated RLE blitting for colorkeyed images.
* Stress warning added to program.
* Replaced the woman's voice saying "ahh" with my own voice, which makes
MUCH more sense, since it's my arm in the game and the other sounds
are male, too. :)
0.0.1 - April 9, 2000
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* High score added.
* Data file added (high score and high wave saved, as well as final score
and wave from the last game).
* You can quit the "New Breed Software Presents" intro. screen early by
clicking the mouse or pressing a key.
* Bug graphics changed.
* Two new bug types added.
* Game speed and difficulty tweaked.
INITIAL RELEASE 0.0.0 - March 21, 2000
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* Initial alpha release.
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