File: CollisionSdkInterface.h

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#ifndef COLLISION_SDK_INTERFACE_H
#define COLLISION_SDK_INTERFACE_H

#include "../CollisionSdkC_Api.h"

class CollisionSdkInterface
{
public:
	
	virtual ~CollisionSdkInterface()
	{
	}
	
	virtual plCollisionWorldHandle createCollisionWorld(int maxNumObjsCapacity, int maxNumShapesCapacity, int maxNumPairsCapacity) = 0;
	
	virtual void deleteCollisionWorld(plCollisionWorldHandle worldHandle) = 0;
	
	virtual plCollisionShapeHandle createSphereShape(plCollisionWorldHandle worldHandle, plReal radius) = 0;

	virtual plCollisionShapeHandle createPlaneShape(plCollisionWorldHandle worldHandle, 
													plReal planeNormalX, 
													plReal planeNormalY, 
													plReal planeNormalZ, 
													plReal planeConstant) = 0;
	
	virtual plCollisionShapeHandle createCapsuleShape(plCollisionWorldHandle worldHandle, 
													plReal radius,
													plReal height,
													int capsuleAxis) = 0;

	virtual plCollisionShapeHandle createCompoundShape(plCollisionWorldHandle worldHandle) = 0;
	virtual void addChildShape(plCollisionWorldHandle worldHandle,plCollisionShapeHandle compoundShape, plCollisionShapeHandle childShape,plVector3 childPos,plQuaternion childOrn)=0;

	virtual void deleteShape(plCollisionWorldHandle worldHandle, plCollisionShapeHandle shape) = 0;
	
	virtual void addCollisionObject(plCollisionWorldHandle world, plCollisionObjectHandle object)=0;
	virtual  void removeCollisionObject(plCollisionWorldHandle world, plCollisionObjectHandle object)=0;
	
	virtual  plCollisionObjectHandle createCollisionObject(  plCollisionWorldHandle worldHandle, void* userPointer, int userIndex,  plCollisionShapeHandle cshape ,
                                                        plVector3 startPosition,plQuaternion startOrientation )=0;
	virtual  void deleteCollisionObject(plCollisionObjectHandle body)=0;
	virtual void setCollisionObjectTransform(plCollisionWorldHandle world, plCollisionObjectHandle body,
												plVector3 position,plQuaternion orientation )=0;
    
    virtual int collide(plCollisionWorldHandle world,plCollisionObjectHandle colA, plCollisionObjectHandle colB,
                        lwContactPoint* pointsOut, int pointCapacity)=0;
    
    virtual void collideWorld( plCollisionWorldHandle world,
                                plNearCallback filter, void* userData)=0;
	

};

#endif //COLLISION_SDK_INTERFACE_H