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project "App_ThreadingTest"
kind "ConsoleApp"
-- defines { }
includedirs
{
".","../../src"
}
links { "Bullet3Common" }
files {
"b3ThreadSupportInterface.cpp",
"main.cpp",
"b3ThreadSupportInterface.h"
}
if os.is("Windows") then
files {
"b3Win32ThreadSupport.cpp",
"b3Win32ThreadSupport.h"
}
--links {"winmm"}
--defines {"__WINDOWS_MM__", "WIN32"}
end
if os.is("Linux") then
files {
"b3PosixThreadSupport.cpp",
"b3PosixThreadSupport.h"
}
links {"pthread"}
end
if os.is("MacOSX") then
files {
"b3PosixThreadSupport.cpp",
"b3PosixThreadSupport.h"
}
links {"pthread"}
--links{"CoreAudio.framework", "coreMIDI.framework", "Cocoa.framework"}
--defines {"__MACOSX_CORE__"}
end
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