File: LoadShader.h

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#ifndef _LOAD_SHADER_H
#define _LOAD_SHADER_H

#include "OpenGLInclude.h"

#ifdef __cplusplus
extern "C" {
#endif//__cplusplus

GLuint gltLoadShaderPair(const char *szVertexProg, const char *szFragmentProg);

#ifdef __cplusplus
}
#endif//__cplusplus

#endif//_LOAD_SHADER_H