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#ifndef SIMPLE_CAMERA_H
#define SIMPLE_CAMERA_H
#include "../CommonInterfaces/CommonCameraInterface.h"
struct SimpleCamera : public CommonCameraInterface
{
struct SimpleCameraInternalData* m_data;
SimpleCamera();
virtual ~SimpleCamera();
void update();
virtual void getCameraProjectionMatrix(float m[16]) const;
virtual void getCameraViewMatrix(float m[16]) const;
virtual void getCameraTargetPosition(float pos[3]) const;
virtual void getCameraPosition(float pos[3]) const;
virtual void getCameraTargetPosition(double pos[3]) const;
virtual void getCameraPosition(double pos[3]) const;
virtual void setCameraTargetPosition(float x,float y,float z);
virtual void setCameraDistance(float dist);
virtual float getCameraDistance() const;
virtual void setCameraUpVector(float x,float y, float z);
void getCameraUpVector(float up[3]) const;
///the setCameraUpAxis will call the 'setCameraUpVector' and 'setCameraForwardVector'
virtual void setCameraUpAxis(int axis);
virtual int getCameraUpAxis() const;
virtual void setCameraYaw(float yaw);
virtual float getCameraYaw() const;
virtual void setCameraPitch(float pitch);
virtual float getCameraPitch() const;
virtual void setAspectRatio(float ratio);
virtual float getAspectRatio() const;
};
#endif //SIMPLE_CAMERA_H
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