File: UnitTest.cpp

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/*
	GWEN
	Copyright (c) 2010 Facepunch Studios
	See license in Gwen.h
*/

#include "UnitTest.h"
#include "Gwen/Platform.h"
#include "Gwen/Controls/TreeControl.h"

using namespace Gwen;

#define ADD_UNIT_TEST( name )\
	GUnit* RegisterUnitTest_##name( Gwen::Controls::TabControl* tab );\
	RegisterUnitTest_##name( m_TabControl )->SetUnitTest( this );

GWEN_CONTROL_CONSTRUCTOR( UnitTest )
{
	SetTitle( L"GWEN Unit Test" );

	SetSize( 600, 450 );


	m_TabControl = new Controls::TabControl( this );
	m_TabControl->Dock( Pos::Fill );
	m_TabControl->SetMargin( Margin( 2, 2, 2, 2 ) );

	m_TextOutput = new Controls::ListBox( this );
	m_TextOutput->Dock( Pos::Bottom );
	m_TextOutput->SetHeight( 100 );


	ADD_UNIT_TEST( ImagePanel );

	//ADD_UNIT_TEST( MenuStrip );

	Gwen::UnicodeString str1(L"testje");
	Gwen::Controls::TabButton* tab = m_TabControl->AddPage(str1);

	Gwen::Controls::TreeControl* ctrl=0;
	
	{
			ctrl = new Gwen::Controls::TreeControl(tab->GetPage());

			ctrl->SetKeyboardInputEnabled(true);
			ctrl->AddNode( L"Node One" );
			{
				Gwen::Controls::TreeNode* pNode = ctrl->AddNode( L"Node Two" );
				pNode->AddNode( L"Node Two Inside" );
				pNode->AddNode( L"Eyes" );
			
			}
			{
				Gwen::Controls::TreeNode* pNode = ctrl->AddNode( L"Node Two" );
				pNode->AddNode( L"Node Two Inside" );
				pNode->AddNode( L"Eyes" );
			
			}
			{
				Gwen::Controls::TreeNode* pNode = ctrl->AddNode( L"Node Two" );
				pNode->AddNode( L"Node Two Inside" );
				pNode->AddNode( L"Eyes" );
			
			}
			{
				Gwen::Controls::TreeNode* pNode = ctrl->AddNode( L"Node Two" );
				pNode->AddNode( L"Node Two Inside" );
				pNode->AddNode( L"Eyes" );
			
			}
			{
				Gwen::Controls::TreeNode* pNode = ctrl->AddNode( L"Node Two" );
				pNode->AddNode( L"Node Two Inside" );
				pNode->AddNode( L"Eyes" );
			
			}
			{
				Gwen::Controls::TreeNode* pNode = ctrl->AddNode( L"Node Two" );
				pNode->AddNode( L"Node Two Inside" );
				pNode->AddNode( L"Eyes" );
				pNode->SetSelected(true);
			

				pNode->AddNode( L"Brown" )->AddNode( L"Node Two Inside" )->AddNode( L"Eyes" )->AddNode( L"Brown" );
			}
			ctrl->AddNode( L"Node Three" );
			ctrl->Focus();
			ctrl->SetKeyboardInputEnabled(true);

			ctrl->SetBounds( 30, 30, 200, 30+16*10 );
			//ctrl->ExpandAll();
			ctrl->ForceUpdateScrollBars();
			ctrl->OnKeyDown(true);
	
			
		}
		
	
	//GUnit* u = new TreeControl2(m_TabControl);..Gwen::Controls::TreeControl2( m_TabControl ); 
	//GUnit* RegisterUnitTest_TreeControl2( Gwen::Controls::TabControl* tab );\
	//RegisterUnitTest_TreeControl2( m_TabControl )->SetUnitTest( this );


	//#define DEFINE_UNIT_TEST( name, displayname ) 
	//GUnit* RegisterUnitTest_TreeControl2( Gwen::Controls::TabControl* tab )
	//{
	//	GUnit* u = new TreeControl2( tab ); 
	//	tab->AddPage( displayname, u ); 
	//	return u; 
	//}

	//ADD_UNIT_TEST( TreeControl2 );
	
	ADD_UNIT_TEST( Properties2 );
	
	
	ADD_UNIT_TEST( TabControl2 );
	ADD_UNIT_TEST( ScrollControl );
	ADD_UNIT_TEST( MenuStrip );
	ADD_UNIT_TEST( Numeric );
	ADD_UNIT_TEST( ComboBox );
	ADD_UNIT_TEST( TextBox );
	ADD_UNIT_TEST( ListBox );
	ADD_UNIT_TEST( Slider );
	ADD_UNIT_TEST( ProgressBar );
	ADD_UNIT_TEST( RadioButton2 );
	
	ADD_UNIT_TEST( Label );
	ADD_UNIT_TEST( Checkbox );
	ADD_UNIT_TEST( Button );

	ADD_UNIT_TEST( CrossSplitter );

	ADD_UNIT_TEST( PanelListPanel );
	ADD_UNIT_TEST( GroupBox2 );

	ADD_UNIT_TEST( StatusBar );
	

	ctrl->Focus();
	PrintText( L"Unit Test Started.\n" );

	m_fLastSecond = Gwen::Platform::GetTimeInSeconds();
	m_iFrames = 0;
}


void UnitTest::PrintText( const Gwen::UnicodeString& str )
{
	m_TextOutput->AddItem( str );
	m_TextOutput->Scroller()->ScrollToBottom();
}

void UnitTest::Render( Gwen::Skin::Base* skin )
{
	m_iFrames++;

	if ( m_fLastSecond < Gwen::Platform::GetTimeInSeconds() )
	{
		SetTitle( Gwen::Utility::Format( L"GWEN Unit Test - %i fps", m_iFrames ) );

		m_fLastSecond = Gwen::Platform::GetTimeInSeconds() + 1.0f;
		m_iFrames = 0;
	}

	BaseClass::Render( skin );

}

void GUnit::UnitPrint( const Gwen::UnicodeString& str )
{
	m_pUnitTest->PrintText( str );
}

void GUnit::UnitPrint( const Gwen::String& str )
{
	UnitPrint( Utility::StringToUnicode( str ) );
}