1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179
|
/*
GWEN
Copyright (c) 2010 Facepunch Studios
See license in Gwen.h
*/
#include "UnitTest.h"
#include "Gwen/Platform.h"
#include "Gwen/Controls/TreeControl.h"
using namespace Gwen;
#define ADD_UNIT_TEST( name )\
GUnit* RegisterUnitTest_##name( Gwen::Controls::TabControl* tab );\
RegisterUnitTest_##name( m_TabControl )->SetUnitTest( this );
GWEN_CONTROL_CONSTRUCTOR( UnitTest )
{
SetTitle( L"GWEN Unit Test" );
SetSize( 600, 450 );
m_TabControl = new Controls::TabControl( this );
m_TabControl->Dock( Pos::Fill );
m_TabControl->SetMargin( Margin( 2, 2, 2, 2 ) );
m_TextOutput = new Controls::ListBox( this );
m_TextOutput->Dock( Pos::Bottom );
m_TextOutput->SetHeight( 100 );
ADD_UNIT_TEST( ImagePanel );
//ADD_UNIT_TEST( MenuStrip );
Gwen::UnicodeString str1(L"testje");
Gwen::Controls::TabButton* tab = m_TabControl->AddPage(str1);
Gwen::Controls::TreeControl* ctrl=0;
{
ctrl = new Gwen::Controls::TreeControl(tab->GetPage());
ctrl->SetKeyboardInputEnabled(true);
ctrl->AddNode( L"Node One" );
{
Gwen::Controls::TreeNode* pNode = ctrl->AddNode( L"Node Two" );
pNode->AddNode( L"Node Two Inside" );
pNode->AddNode( L"Eyes" );
}
{
Gwen::Controls::TreeNode* pNode = ctrl->AddNode( L"Node Two" );
pNode->AddNode( L"Node Two Inside" );
pNode->AddNode( L"Eyes" );
}
{
Gwen::Controls::TreeNode* pNode = ctrl->AddNode( L"Node Two" );
pNode->AddNode( L"Node Two Inside" );
pNode->AddNode( L"Eyes" );
}
{
Gwen::Controls::TreeNode* pNode = ctrl->AddNode( L"Node Two" );
pNode->AddNode( L"Node Two Inside" );
pNode->AddNode( L"Eyes" );
}
{
Gwen::Controls::TreeNode* pNode = ctrl->AddNode( L"Node Two" );
pNode->AddNode( L"Node Two Inside" );
pNode->AddNode( L"Eyes" );
}
{
Gwen::Controls::TreeNode* pNode = ctrl->AddNode( L"Node Two" );
pNode->AddNode( L"Node Two Inside" );
pNode->AddNode( L"Eyes" );
pNode->SetSelected(true);
pNode->AddNode( L"Brown" )->AddNode( L"Node Two Inside" )->AddNode( L"Eyes" )->AddNode( L"Brown" );
}
ctrl->AddNode( L"Node Three" );
ctrl->Focus();
ctrl->SetKeyboardInputEnabled(true);
ctrl->SetBounds( 30, 30, 200, 30+16*10 );
//ctrl->ExpandAll();
ctrl->ForceUpdateScrollBars();
ctrl->OnKeyDown(true);
}
//GUnit* u = new TreeControl2(m_TabControl);..Gwen::Controls::TreeControl2( m_TabControl );
//GUnit* RegisterUnitTest_TreeControl2( Gwen::Controls::TabControl* tab );\
//RegisterUnitTest_TreeControl2( m_TabControl )->SetUnitTest( this );
//#define DEFINE_UNIT_TEST( name, displayname )
//GUnit* RegisterUnitTest_TreeControl2( Gwen::Controls::TabControl* tab )
//{
// GUnit* u = new TreeControl2( tab );
// tab->AddPage( displayname, u );
// return u;
//}
//ADD_UNIT_TEST( TreeControl2 );
ADD_UNIT_TEST( Properties2 );
ADD_UNIT_TEST( TabControl2 );
ADD_UNIT_TEST( ScrollControl );
ADD_UNIT_TEST( MenuStrip );
ADD_UNIT_TEST( Numeric );
ADD_UNIT_TEST( ComboBox );
ADD_UNIT_TEST( TextBox );
ADD_UNIT_TEST( ListBox );
ADD_UNIT_TEST( Slider );
ADD_UNIT_TEST( ProgressBar );
ADD_UNIT_TEST( RadioButton2 );
ADD_UNIT_TEST( Label );
ADD_UNIT_TEST( Checkbox );
ADD_UNIT_TEST( Button );
ADD_UNIT_TEST( CrossSplitter );
ADD_UNIT_TEST( PanelListPanel );
ADD_UNIT_TEST( GroupBox2 );
ADD_UNIT_TEST( StatusBar );
ctrl->Focus();
PrintText( L"Unit Test Started.\n" );
m_fLastSecond = Gwen::Platform::GetTimeInSeconds();
m_iFrames = 0;
}
void UnitTest::PrintText( const Gwen::UnicodeString& str )
{
m_TextOutput->AddItem( str );
m_TextOutput->Scroller()->ScrollToBottom();
}
void UnitTest::Render( Gwen::Skin::Base* skin )
{
m_iFrames++;
if ( m_fLastSecond < Gwen::Platform::GetTimeInSeconds() )
{
SetTitle( Gwen::Utility::Format( L"GWEN Unit Test - %i fps", m_iFrames ) );
m_fLastSecond = Gwen::Platform::GetTimeInSeconds() + 1.0f;
m_iFrames = 0;
}
BaseClass::Render( skin );
}
void GUnit::UnitPrint( const Gwen::UnicodeString& str )
{
m_pUnitTest->PrintText( str );
}
void GUnit::UnitPrint( const Gwen::String& str )
{
UnitPrint( Utility::StringToUnicode( str ) );
}
|