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#include "UnitTest.h"
#include "Gwen/Controls/CheckBox.h"
using namespace Gwen;
class Checkbox : public GUnit
{
public:
GWEN_CONTROL_INLINE(Checkbox, GUnit)
{
Gwen::Controls::CheckBox* check = new Gwen::Controls::CheckBox(this);
check->SetPos(10, 10);
check->onChecked.Add(this, &Checkbox::OnChecked);
check->onUnChecked.Add(this, &Checkbox::OnUnchecked);
check->onCheckChanged.Add(this, &Checkbox::OnCheckChanged);
Gwen::Controls::CheckBoxWithLabel* labeled = new Gwen::Controls::CheckBoxWithLabel(this);
labeled->SetPos(10, 10);
labeled->Label()->SetText("Labeled CheckBox");
labeled->Checkbox()->onChecked.Add(this, &Checkbox::OnChecked);
labeled->Checkbox()->onUnChecked.Add(this, &Checkbox::OnUnchecked);
labeled->Checkbox()->onCheckChanged.Add(this, &Checkbox::OnCheckChanged);
Gwen::Align::PlaceBelow(labeled, check, 10);
}
void OnChecked(Controls::Base* pControl)
{
UnitPrint(L"Checkbox Checked (using 'OnChecked' event)");
}
void OnUnchecked(Controls::Base* pControl)
{
UnitPrint(L"Checkbox Unchecked (using 'OnUnchecked' event)");
}
void OnCheckChanged(Controls::Base* pControl)
{
UnitPrint(L"Checkbox CheckChanged (using 'OnCheckChanged' event)");
}
};
DEFINE_UNIT_TEST(Checkbox, L"Checkbox");
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