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Source: bullet
Section: libs
Priority: optional
Maintainer: Debian Games Team <pkg-games-devel@lists.alioth.debian.org>
Uploaders:
 Dima Kogan <dkogan@debian.org>,
 Markus Koschany <apo@debian.org>
Build-Depends:
 cmake,
 debhelper-compat (= 13),
 libtinyxml2-dev
Build-Depends-Indep:
 doxygen,
 graphviz,
 rdfind,
 symlinks
Standards-Version: 4.5.0
Homepage: http://www.bulletphysics.org/
Vcs-Git: https://salsa.debian.org/games-team/bullet.git
Vcs-Browser: https://salsa.debian.org/games-team/bullet

Package: libbullet-dev
Architecture: any
Section: libdevel
Multi-Arch: same
Depends:
 libbullet3.06 (= ${binary:Version}),
 ${misc:Depends}
Description: professional 3D Game Multiphysics Library -- development files
 Bullet professional 3D Game Multiphysics Library provides state of the art
 collision detection, soft body and rigid body dynamics.
 .
  * Used by many movie and game companies in AAA titles on Playstation 3, XBox
    360, Nintendo Wii, PC, Android and iPhone.
  * Modular extendible C++ design with hot-swap of most components.
  * Discrete and continuous collision detection (CCD).
  * Swept collision queries.
  * Ray casting with custom collision filtering.
  * Generic convex support (using GJK), capsule, cylinder, cone, sphere, box and
    non-convex triangle meshes.
  * Support for dynamic deformation of non-convex triangle meshes, by refitting
    the acceleration structures.
 .
 Multiphysics support including:
 .
  * Rigid body dynamics including constraint solvers, generic constraints,
    ragdolls, hinge, ball-socket.
  * Support for constraint limits and motors.
  * Soft body support including cloth, rope and deformable.
  * Bullet is integrated into Blender.
  * Serialization of physics data in the cross-platform binary bullet file
    format.
 .
 This package contains development files for Bullet.

Package: libbullet-doc
Section: doc
Architecture: all
Depends:
 libjs-jquery,
 ${misc:Depends}
Description: professional 3D Game Multiphysics Library -- documentation
 Bullet professional 3D Game Multiphysics Library provides state of the art
 collision detection, soft body and rigid body dynamics.
 .
 This package contains the Bullet API documentation and the Bullet Quick Start
 Guide.
 .
 For more information about Bullet, please refer to the libbullet-dev package.

Package: libbullet-extras-dev
Architecture: any
Section: libdevel
Multi-Arch: same
Depends:
 libbullet-extras3.06 (= ${binary:Version}),
 ${misc:Depends}
Description: professional 3D Game Multiphysics Library -- extra development
 Bullet professional 3D Game Multiphysics Library provides state of the art
 collision detection, soft body and rigid body dynamics.
 .
 This package contains extra development files for Bullet.
 .
 For more information about Bullet, please refer to the libbullet-dev package.

Package: libbullet-extras3.06
Architecture: any
Multi-Arch: same
Depends:
 ${misc:Depends},
 ${shlibs:Depends}
Description: professional 3D Game Multiphysics Library -- extra libraries
 Bullet professional 3D Game Multiphysics Library provides state of the art
 collision detection, soft body and rigid body dynamics.
 .
 This package contains all extra shared runtime libraries for Bullet including
 HACD, GIMPACTUtils, InverseDynamics, Serialize, ConvexDecomposition and VHACD.
 .
 For more information about Bullet, please refer to the libbullet-dev package.

Package: libbullet3.06
Architecture: any
Multi-Arch: same
Depends:
 ${misc:Depends},
 ${shlibs:Depends}
Description: professional 3D Game Multiphysics Library
 Bullet professional 3D Game Multiphysics Library provides state of the art
 collision detection, soft body and rigid body dynamics.
 .
 This package contains shared runtime libraries including BulletCollision,
 BulletDynamics, BulletSoftbody, LinearMath and all Bullet 3 libraries.
 .
 For more information about Bullet, please refer to the libbullet-dev package.