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Source: bullet
Section: libs
Priority: optional
Maintainer: Debian Games Team <pkg-games-devel@lists.alioth.debian.org>
Uploaders:
Dima Kogan <dkogan@debian.org>,
Markus Koschany <apo@debian.org>
Build-Depends:
cmake,
debhelper-compat (= 13),
libtinyxml2-dev
Build-Depends-Indep:
doxygen,
graphviz,
rdfind,
symlinks
Standards-Version: 4.5.0
Homepage: http://www.bulletphysics.org/
Vcs-Git: https://salsa.debian.org/games-team/bullet.git
Vcs-Browser: https://salsa.debian.org/games-team/bullet
Package: libbullet-dev
Architecture: any
Section: libdevel
Multi-Arch: same
Depends:
libbullet3.06 (= ${binary:Version}),
${misc:Depends}
Description: professional 3D Game Multiphysics Library -- development files
Bullet professional 3D Game Multiphysics Library provides state of the art
collision detection, soft body and rigid body dynamics.
.
* Used by many movie and game companies in AAA titles on Playstation 3, XBox
360, Nintendo Wii, PC, Android and iPhone.
* Modular extendible C++ design with hot-swap of most components.
* Discrete and continuous collision detection (CCD).
* Swept collision queries.
* Ray casting with custom collision filtering.
* Generic convex support (using GJK), capsule, cylinder, cone, sphere, box and
non-convex triangle meshes.
* Support for dynamic deformation of non-convex triangle meshes, by refitting
the acceleration structures.
.
Multiphysics support including:
.
* Rigid body dynamics including constraint solvers, generic constraints,
ragdolls, hinge, ball-socket.
* Support for constraint limits and motors.
* Soft body support including cloth, rope and deformable.
* Bullet is integrated into Blender.
* Serialization of physics data in the cross-platform binary bullet file
format.
.
This package contains development files for Bullet.
Package: libbullet-doc
Section: doc
Architecture: all
Depends:
libjs-jquery,
${misc:Depends}
Description: professional 3D Game Multiphysics Library -- documentation
Bullet professional 3D Game Multiphysics Library provides state of the art
collision detection, soft body and rigid body dynamics.
.
This package contains the Bullet API documentation and the Bullet Quick Start
Guide.
.
For more information about Bullet, please refer to the libbullet-dev package.
Package: libbullet-extras-dev
Architecture: any
Section: libdevel
Multi-Arch: same
Depends:
libbullet-extras3.06 (= ${binary:Version}),
${misc:Depends}
Description: professional 3D Game Multiphysics Library -- extra development
Bullet professional 3D Game Multiphysics Library provides state of the art
collision detection, soft body and rigid body dynamics.
.
This package contains extra development files for Bullet.
.
For more information about Bullet, please refer to the libbullet-dev package.
Package: libbullet-extras3.06
Architecture: any
Multi-Arch: same
Depends:
${misc:Depends},
${shlibs:Depends}
Description: professional 3D Game Multiphysics Library -- extra libraries
Bullet professional 3D Game Multiphysics Library provides state of the art
collision detection, soft body and rigid body dynamics.
.
This package contains all extra shared runtime libraries for Bullet including
HACD, GIMPACTUtils, InverseDynamics, Serialize, ConvexDecomposition and VHACD.
.
For more information about Bullet, please refer to the libbullet-dev package.
Package: libbullet3.06
Architecture: any
Multi-Arch: same
Depends:
${misc:Depends},
${shlibs:Depends}
Description: professional 3D Game Multiphysics Library
Bullet professional 3D Game Multiphysics Library provides state of the art
collision detection, soft body and rigid body dynamics.
.
This package contains shared runtime libraries including BulletCollision,
BulletDynamics, BulletSoftbody, LinearMath and all Bullet 3 libraries.
.
For more information about Bullet, please refer to the libbullet-dev package.
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