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bulletml 0.0.6-10
  • links: PTS, VCS
  • area: main
  • in suites: forky, sid
  • size: 928 kB
  • sloc: cpp: 7,706; xml: 810; perl: 184; makefile: 129; yacc: 125
file content (53 lines) | stat: -rw-r--r-- 1,603 bytes parent folder | download
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Source: bulletml
Priority: optional
Maintainer: Debian Games Team <pkg-games-devel@lists.alioth.debian.org>
Uploaders:
 Miriam Ruiz <little_miry@yahoo.es>,
 Peter De Wachter <pdewacht@gmail.com>,
Build-Depends:
 debhelper-compat (= 13),
 dh-exec,
 bison,
Standards-Version: 4.7.2
Section: libs
Homepage: http://www.asahi-net.or.jp/~cs8k-cyu/bulletml/index_e.html
Vcs-Git: https://salsa.debian.org/games-team/bulletml.git
Vcs-Browser: https://salsa.debian.org/games-team/bulletml

Package: libbulletml-dev
Section: libdevel
Architecture: any
Multi-Arch: same
Depends:
 libbulletml0v5 (= ${binary:Version}),
 ${misc:Depends},
Description: C++ library to handle BulletML easily - development files
 BulletML is the Bullet Markup Language. BulletML can describe the barrage of
 bullets in shooting games.
 .
 This package includes the files needed for the development of programs that
 use this library.

Package: libbulletml0v5
Architecture: any
Pre-Depends:
 ${misc:Pre-Depends},
Depends:
 ${misc:Depends},
 ${shlibs:Depends},
Conflicts:
 libbulletml0d2,
Replaces:
 libbulletml0d2,
Multi-Arch: same
Description: C++ library to handle BulletML easily - runtime library
 BulletML is the Bullet Markup Language. BulletML can describe the barrage of
 bullets in shooting games.
 .
 There are many advantages for using BulletML:
 .
   * BulletML can describe the complicated barrage of bullets in recent
     shooting games easily
   * BulletML demo applet is available. Write BulletML document, and check it
     on this applet
   * BulletML is XML-based language. It offers data portability and reusability.