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/// ʓIȃc[BĐY
#ifndef TREE_H_
#define TREE_H_
#include "bulletmlcommon.h"
#include <list>
/// c[̃NX
/**
* c[Ă̂̓Rei݂ȂŴłƎvB
* ŁAm[hĂттNX̏WReiłƁB
* ŃC^[tFCX́A
* class YourNode : public TreeNode<YourNode>;
* ċB
* |C^ǗOƂĂB
* CX^X̊Ǘ͕i͂ȂǁA
* setReleaseDuty Ăꂽm[hjƁA
* ̑qȉ̐͑SĔjB
*/
template <class C_>
class TreeNode {
public:
// ev[gōvɂ̂
typedef std::list<C_*> Children;
typedef typename Children::iterator ChildIterator;
typedef typename Children::const_iterator ConstChildIterator;
public:
DECLSPEC TreeNode() {
releaseDuty_ = false;
}
DECLSPEC virtual ~TreeNode();
DECLSPEC void addChild(C_* c) {
c->setParent(dynamic_cast<C_*>(this));
children_.push_back(c);
}
DECLSPEC void setReleaseDuty(bool bl) {
releaseDuty_ = bl;
}
DECLSPEC void setParent(C_* c) {
parent_ = c;
}
DECLSPEC ChildIterator childBegin() { return children_.begin(); }
DECLSPEC ChildIterator childEnd() { return children_.end(); }
DECLSPEC size_t childSize() { return children_.size(); }
DECLSPEC ConstChildIterator childBegin() const { return children_.begin(); }
DECLSPEC ConstChildIterator childEnd() const { return children_.end(); }
DECLSPEC C_* getParent() { return parent_; }
private:
Children children_;
C_* parent_;
bool releaseDuty_;
};
template <class C_>
TreeNode<C_>::~TreeNode() {
if (releaseDuty_) {
ChildIterator ite;
for (ite = children_.begin(); ite != children_.end(); ite++) {
(*ite)->setReleaseDuty(true);
delete *ite;
}
}
}
#endif // ! TREE_H_
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