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Version 1.5.8
- Remove spaces from filenames to fix problems with "make install"
Version 1.5.7
-replace audio files with CC licensed ones (Thanks Bruno Kleinert
<fuddl@debian.org>)
-update credits screen
-update autotools files
Version 1.5.6
-new CC licensed background image (author for old image could not be
contacted)
-both ctrl keys can be used for special in single player mode
-add man page
Version 1.5.5
-updated autotools files
-updated README
-spelling corrections
-less compiler warnings
-reset levels to include time bonus when restarting game
Version 1.5.3
-fixed keyboard input after crash/timeout combination (thanks Bas Wijnen)
-added more info to AUTHORS file
-updated automake/autotools
Version 1.5.2
-new background picture (thanks tozzie!)
-players collide in two player mode (thanks Christoph Sommer)
-minor fixes and cleanups (thanks Martin Michlmayr, Christoph Sommer)
-improved backspace handling in text input (fixes problem under Mac OS X)
Version 1.5.1
-updated autoconf files
-improved second level set and fixed a bug concerning alternate level
sets (Thanks Mehdi Yousfi)
-removed more warnings
-fade in should behave identical on all systems now
-removed SDL_Image files from source and added SDL_Image as external dep
-slighly changed configure.in
Version 1.5.0
-replaced old fadeout by a new one, which should be fast enough on every
system
-added XCode project file for easy compilation under OS X
-minor source code fixes to allow compilation under OS X
-added Mac OS X icon
-removed a lot of warnings
-applied some patches (and forgot to note what they changed...)
Version 1.46
-more hard levels (use --levelset 1)
-speed increase on some systems (probably)
-fixed choppy sound problem (perhaps)
Version 1.45
-fixed crash-after-racer-selection bug. I can't understand why this bug
didn't cause a crash on my computer... (Thanks Ben Marzinski)
Version 1.44
-2 new levels
-better balanced racers
-changed the URL on the help screen
-fixed "time boni are gone forever" bug
Version 1.??
-new aclocal file (fixes compilation on arm)
Version 1.43
-no SDL_mixer included
-command line help
-changed command line options
-new option: no fadeout for slow computers
-fixed a bug concerning wrong video flags
Version 1.42
-game now easier (some smaller changes)
-other changes?? (I deleted changelog... ooops!)
-now using SDL>=1.1.5 (including a bug workaround)
-hiscore bug finally fixed
Version 1.4
-the highscore list is shown properly after the name has been entered
-the lasers are now animated
-messages like "crashed" are displayed until all particles have disappeared
-the shot leave the cannon more precisely
-a new level
-the racer can move closer to the edges of the screen
-changed some tile graphics
-new timeout picture
-new scoring system
-changed collision code (I hope it's better...)
-fixed a small update bug (nothing serious)
-fixed a bug in the racer selection menu
-bumprace uses always 16 bpp again, cause there are some problems with 8bpp
Version 1.3
-now using input from sdl-config for configure
-configure now checks for mathlib (-lm), too, if it is needed
-bumprace can now be installed anywhere
-the version number, which is displayed at startup, changes automatically
-the last version installed an unneccessary header file -> fixed
-removed a timeout bug when playing two times without quitting
-music is faded out when quitting
-removed some other bugs when played two times
-added highscore list
-now using SFont for fonts output
-using the gfx.cpp of penguin-command which makes coding easier for me
and it has also better error checking.
-the particles are much better now.
-there's a frame limit now.
-a BumpRace Version without mixer is available
-changed the special key to left ctrl for player 2
-new images for "crashed" and "level completed"
-BumpRace can now run in any color depth, and uses the color depth of the
X-server
-some new tiles
-png support
Version 1.2
-fixed a bug in 2p team mode (the game didn't terminate after the timeout)
-reduced the time between crashing and the crash sound by decreasing the
chunk size.
-repaired wrong output when the sound is turned off due a used device
-fixed a bug in HandleShots() that could cause BumpRace to crash when
the free CPU time for BumpRace is very low.
-fixed a bug that caused the racer selction to be skipped on fast computers
-added a quit button to the main menu. The game now returns to the main
menu after the scoring.
-moved the menus to menu.c
-level numbers are displayed again (was a bug in 1.1)
-the cannon is now displayed correctly
-reduced cannon's turn speed
-added a fullscreen fade after the scoring. This is very slow under Linux,
but this will be better with XFree 4, when hardware acceleration is ready.
-added configure/automake/autoconf support. This is not prefect yet, but
I'm still working on it
-modified LoadImage() to search for the graphic files in different
directories
-modified the sound and font loading to use the path selected by LoadImage
-modified the README file, deleted README-SOURCE and created NEWS,AUTHORS
and INSTALL files
-better directory stucture
-fullscreen mode is default now, cause the new SDL fullscreen code works
perfect.
-configure now checks for the needed libs and allows "make install"
-the points hasn't been displayed correctly in competition mode. fixed.
-now using SDL_Mixer 1.0.4
Version 1.1
-moved some gfx functions into gfx.c
-added jpg support
-all loaded images are converted to the pixel format of the screen surface.
This should speed up bumprace and increase the image quality.
-added some startup output
-BumpRace is now using a backbuffer. This increases the memory usage but it
makes a lot of programming easier and faster.
-some pics are converted to jpg -> smaller download
-BumpRace doesn't quit when it can't find a sound device, now it just turns
the sound off
-The time display is now labelled with "TIME LEFT" and the time decreases
from the sides to the middle
-You can quit BumpRace now by pressing the close button of your window manager
-moved the particle code to particles.c
-added the most complex obstacle: the cannon! This makes the game much more
interesting IMO.
-Racer are now handled very similar to shots and particles. This allows
multiple racers, and eleminates some reasons for flickering.
-yet another background
-added two new game modes: 2player teamwork and 2player competition
-added a nice menu for selecting the game mode
-the startup message (This is free software...) is now faded in and out.
-added simple scoring
Version 1.00
-4 more levels (now 14).
-added output "You have completed ?? levels". Windows users won't be able to
see this, cause this appears in the shell after the game.
-added tree levels (now 17)that were done by Stephan. Thanks!
-added lasers (obstacles that switch on and off)
-other background
-encapsulated the particle routines into the "correct" functions.
-fixes a particle removing bug over transparent surfaces
-added email/web adresses to the credits
-added racer info to the menu
-the data is loaded while displaying the title screen -> faster startup
-added a new racer
-added the "sticky" ability
-improved collision
-time is only updated when the change is visible
-time can now show a wider range of time
-got timidity out of the sound system -> smaller package
Version 0.90
-fixed the "quickstart bug" again :-)
-now using SDL 0.10.0
-added short command line parameters. The old ones start with -- now.
-added particle effects ( thanks Lion! )
-added new sound effects
-fixed time display bug
Version 0.80
-fixed the "quick start" bug
-added help (and credits) screen
-added a fadeout after every crash and the timeout
-added fps counter (-fps , but it shows a very high value, so I'm not sure
if that's correct: On my Cyrix200 it does 170fps!)
-new 3D-Logo
-added the "real" auto-slowdown ablility
-added gravity
-put racer abilities into variables
-one new level with gravity
-rendered new racer graphics, now with 18 pics for a smoother rotation
Is anyone interested in the .blend files?
-now 3 racers are available
-added racer ability extra_time. This is the percentage of extra time at the
beginning of the game
-new graphic for the info board
-lifetime if now displayed as a colored bar decreasing from green to red
Version 0.70:
-fonts are now blitted correctly
-random level select
-more levels (now 11)
-bonus time for every completed level
-collision rewritten
-moved the levels to the file "levels.h"
-new background(s)
-added the output "This is free software..." like recommended.
Version 0.60:
-added timeout
-added (terrible) fonts
-better (but still flickering and buggy) fullscreen mode
-fixed some bugs
-added music: 22khz, 16bit, stereo!
-added sound effect(s)
-BumpRace is now available under the GNU General Public License version 2.
-added command line parameter
-added three levels
Version 0.45:
-one speed on all systems
-cleaned up the source
-title screen
-smaller background ( 144 KB )
-added one level
------------------------------------< BUGS >------------------------------------
no known bugs -> please mail any bug reports to karl@karl.berlin
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