1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101
|
2007-12-22: BurgerSpace 1.8.2 released.
Games can be saved and loaded. This code is experimental.
More corner turn tolerance. (See CORNER_TURN_TOLERANCE in
src/BurgerSpaceEngine.cpp.)
Updated the GPLv2 `COPYING' file to reflect new FSF address.
2004-05-02: BurgerSpace 1.8.1 released.
Links with flatzebra 0.1.1.
2003-06-02: BurgerSpace 1.8.0 released.
Adapted to the flatzebra library, the successor of gengameng.
New option --z-for-pepper to use the Z key to shoot pepper
instead of the Ctrl key.
New .desktop file now always installed, and adapted to
Desktop Menu Specification.
Autoconf macro used to avoid GNU getopt code when compiling on
BSD-like systems.
When the sound device is not available, the program does not quit.
When a game ends, the last level played remains displayed.
2003-01-22: BurgerSpace 1.7.1 released.
When requested direction is impossible, last moving direction is
attempted. This can be useful to turn corners automatically.
2003-01-11: BurgerSpace 1.7.0 released.
Disappointingly stupid sound effects added.
Burger ingredients fall twice as fast, which imitates BurgerTime
more closely.
Makefiles cleaned up.
2002-04-03: BurgerSpace 1.6.1 released.
Adaptation to gengameng 4.1.
Contact email address removed from sources.
2001-11-25: BurgerSpace 1.6 released.
Compatible with gengameng 4.0.
Superfluous inclusion of <X11/keysym.h> now eliminated.
./configure script now has new option --with-gnome-desktop
entry (or --without-gnome-desktop-entry) to decide if the
installation adds a GNOME .desktop file and a PNG icon file to
make BurgerSpace appear in the GNOME Games menu. Default is
to add the files.
./configure script also has new option --with-cxx to specify
the executable program to use as the C++ compiler. Useful
when two versions of g++ (e.g., 2.95.2 and 3.0) cohabitate
on a system.
2001-04-27: BurgerSpace 1.5 released
This version uses gengameng 3.0, which is based on SDL
(http://www.libsdl.org/). A Windows version is available.
2001-03-30: BurgerSpace 1.4 released
The signature of the onTimeOut() function in src/xtmain.cc
has been corrected so that the file compiles on a RedHat 7.0
system. It should not have compiled on my RedHat 6.2 system,
because the type of the function was not compatible in
principle with XtAppAddTimeOut(). Strangely, NeedFunctionPrototypes
is defined when X11/Intrinsic.h is read by g++ (2.95.2 in my case),
so the compiler should have seen the type mismatch.
RedHat 7.0 uses g++ 2.96, so perhaps that makes the difference.
The FocusIn and FocusOut events are now used to turn the keyboard
auto-repeat off and on. Version 1.3 of BurgerSpace used the
EnterNotify and LeaveNotify (EnterWindowMask and LeaveWindowMask)
events instead of FocusIn and FocusOut (FocusChangeMask).
This caused inappropriate behavior.
2001-03-23: BurgerSpace 1.3 released
The XtNinput resource is explicitly set to true in the call
to XtVaAppInitialize() in src/xtmain.cc. This makes sure that
the application request the focus from the window manager.
Thanks to David Nusinow for this patch.
2001-01-13: BurgerSpace 1.2 released
Version 1.2 uses gengameng 2.0, which avoids polling the keyboard
with XQueryKeymap() and expects instead to be informed of key
state changes upon KeyPress and KeyRelease events. See xtmain.cc
for an example of how to get those events and how to transmit
the information to the game engine.
This change seems to solve some of the problems of people who
reported that the game did not receive any keyboard input.
However, there are still reports of similar problems.
|