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buzztrax 0.10.2-10
  • links: PTS, VCS
  • area: main
  • in suites: experimental
  • size: 19,984 kB
  • sloc: ansic: 109,707; sh: 12,875; cpp: 10,882; xml: 6,081; makefile: 508; javascript: 338; asm: 116
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Source: buzztrax
Section: sound
Priority: optional
Maintainer: Debian QA Group <packages@qa.debian.org>
Build-Depends: debhelper-compat (= 13),
               gstreamer1.0-plugins-good,
               gstreamer1.0-tools,
               gtk-doc-tools,
               intltool,
               libasound2-dev,
               libclutter-1.0-dev,
               libclutter-gtk-1.0-dev,
               libfluidsynth-dev,
               libglib2.0-dev (>= 2.32.0),
               libgsf-1-dev,
               libgstreamer-plugins-base1.0-dev (>= 1.1.0),
               libgstreamer1.0-dev (>= 1.1.0),
               libgtk-3-dev (>= 3.4),
               libgudev-1.0-dev [linux-any],
               liborc-0.4-dev (>= 1:0.4.6),
               libxml2-dev (>= 2.6.0),
               pkgconf
Build-Conflicts: check
Standards-Version: 4.7.2
Homepage: http://www.buzztrax.org
Vcs-Git: https://salsa.debian.org/debian/buzztrax.git
Vcs-Browser: https://salsa.debian.org/debian/buzztrax

Package: buzztrax
Architecture: any
Depends: gstreamer1.0-plugins-bad (>= 1.1.0),
         gstreamer1.0-plugins-good (>= 1.1.0),
         gstreamer1.0-pulseaudio | gstreamer1.0-audiosink,
         ${misc:Depends},
         ${shlibs:Depends}
Suggests: gstreamer1.0-libav, gstreamer1.0-plugins-ugly
Description: Modular music composer
 Buzztrax aims to be a music studio that allows one to compose songs using
 only a computer with a soundcard. If you’ve used tracker programs like
 FastTracker, Impulse Tracker, or the original AMIGA SoundTracker, that will
 give you an idea of how one can sequence music in Buzztrax. The Buzztrax
 editor uses a similar concept, where a song consists of a sequence with
 tracks and in each track one uses patterns with events (musical notes and
 control changes). In contrast to other Tracker programs, tracks are not
 simply sample players: a user can make a song using an arrangement of virtual
 audio plugins that are linked together to create different effects. Each of
 these machines can be controlled realtime or via patterns in the sequencer.