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<?xml version="1.0"?>
<!DOCTYPE article PUBLIC "-//OASIS//DTD DocBook XML V4.3//EN" "http://www.oasis-open.org/docbook/xml/4.3/docbookx.dtd" [
<!ENTITY legal SYSTEM "legal.xml">
<!ENTITY % version-entities SYSTEM "./version.entities">
%version-entities;
<!ENTITY app "Buzztrax">
<!ENTITY rrar "→">
<!ENTITY nbsp " ">
]>
<!--
(Do not remove this comment block.)
Maintained by Buzztrax Developer team <buzztrax-devel@lists.sourceforge.net>
Template version: 0.4
Template last modified: Sep 20, 2008
-->
<!-- ===========Document Header ======================== -->
<article id="index" lang="en">
<!--
please do not change the id: for translations, change lang to
appropriate code
-->
<articleinfo>
<title>&app; manual (&appversion;)</title>
<copyright>
<year>&rel_year;</year>
<holder>Stefan Kost</holder>
</copyright>
<!-- translators: uncomment this:
<copyright>
<year>2004</year>
<holder>ME-THE-TRANSLATOR (Latin translation)</holder>
</copyright>
-->
<publisher>
<publishername>Buzztrax Developer Team</publishername>
</publisher>
&legal;
<authorgroup>
<author>
<firstname>Stefan</firstname>
<surname>Sauer</surname>
<affiliation>
<orgname>Buzztrax Developer team</orgname>
<address> <email>buzztrax-devel@lists.sourceforge.net</email></address>
</affiliation>
</author>
</authorgroup>
<revhistory>
<revision>
<revnumber>&app; manual (&appversion;)</revnumber>
<date>&rel_date;</date>
<revdescription>
<para role="author">
Buzztrax Developer team
<email>buzztrax-devel@lists.sourceforge.net</email>
</para>
</revdescription>
</revision>
</revhistory>
<releaseinfo>This manual describes version &appversion; of &app;.</releaseinfo>
<legalnotice>
<title>Feedback</title>
<para>
To report a bug or make a suggestion regarding the &app; application
or this manual, see the Buzztrax website at
<ulink url="http://www.buzztrax.org">http://www.buzztrax.org</ulink>.
</para>
<!-- Translators may also add feedback address for translations here -->
</legalnotice>
</articleinfo>
<indexterm><primary>&app;</primary></indexterm>
<indexterm><primary>buzztrax</primary></indexterm>
<sect1 id="bt-edit-introduction">
<title>Introduction</title>
<para>
<application>&app;</application> is a music composer for the GNOME desktop.
It partly follows the concepts of programs like SoundTracker, FastTracker
and the like, but is based on a modern media engine (<ulink url="http://gstreamer.freedesktop.org">gstreamer</ulink>).
This engine supports virtual sound generators and effects in the form of
numerous plugins.
</para>
<para>
During the next section we describe the concept of the <application>&app;</application>
and also compare it to similar applications. If you are familiar with some
of those, the respective sections should help to understand the way
<application>&app;</application> works.
</para>
<para>
The main chapter of the help system is separated into these sections:
<itemizedlist>
<listitem><para><link linkend="bt-edit-tutorial" endterm="bt-edit-tutorial.title"/></para></listitem>
<listitem><para><link linkend="bt-edit-main" endterm="bt-edit-main.title"/></para></listitem>
<listitem><para><link linkend="bt-edit-prefs" endterm="bt-edit-prefs.title"/></para></listitem>
<listitem><para><link linkend="bt-edit-reference" endterm="bt-edit-reference.title"/></para></listitem>
</itemizedlist>
The <link linkend="bt-edit-tutorial" endterm="bt-edit-tutorial.title"/>
chapter is introducing <application>&app;</application> in a tutorial
style. The later chapters have reference character, describing each view and
dialog.
</para>
<sect2 id="bt-edit-intro-concept">
<title id="bt-edit-intro-concept.title">The concept behind <application>&app;</application></title>
<para>
&app; follows the concept of tracker applications. This is quite different
when compared to other music composers.
The tracker concept is more focused on the event data. There is no piano roll (at least not now).
Instead song fragments (patterns) are shown in a tabular way containing events over time.
Both in the sequence view and in the pattern view, time flows from top to
bottom, where as in classic sequencers time flows from left to right.
</para>
<para>
The tabbed UI provides several linked views on a song:
<itemizedlist>
<listitem><para>A machine view: virtual devices and how they are connected</para></listitem>
<listitem><para>A pattern view: each virtual device has a list of fragments with events over time</para></listitem>
<listitem><para>A sequence view: a timeline where each track contains patterns that should be played at a given time for the machine of the track</para></listitem>
<listitem><para>A wavetable view: collection of sample clips to be used as sound sources for some machines (optional)</para></listitem>
<listitem><para>A metadata view: extra information about the song</para></listitem>
</itemizedlist>
</para>
<para>
Important design criteria for <application>&app;</application> are:
<itemizedlist>
<listitem><para>fast and desktop compliant ui</para></listitem>
<listitem><para>keyboard shortcuts for everything</para></listitem>
<listitem><para>total recall</para></listitem>
<listitem><para>highly interactive</para></listitem>
<listitem><para>protect the creative process (open song format, journaling)</para></listitem>
</itemizedlist>
</para>
</sect2>
<sect2 id="bt-edit-intro-buzz">
<title id="bt-edit-intro-buzz.title">Comparison to <application>Buzz</application></title>
<para>
&app; is inspired of lot by Buzz. Some features are still missing and some
things already work better.
The UI in is not a 1-to-1 copy, for Buzz users the UI will still look familiar.
</para>
<para>
Highlights in &app;:
<itemizedlist>
<listitem><para>can render songs to wav/mp3,ogg-vorbis/... including song-meta-data (tags) and multi track exports</para></listitem>
<listitem><para>uses color-codes for machine-types through its ui</para></listitem>
<listitem><para>generates cleaner machine UIs (collapsing parts, more distinct widgets)</para></listitem>
<listitem><para>has a scaleable machine view</para></listitem>
<listitem><para>can use beats other that 4/4</para></listitem>
<listitem><para>shows volume and pan on wire</para></listitem>
<listitem><para>does balance on stereo wires</para></listitem>
<listitem><para>has analyzers and mixing controls in sequence view</para></listitem>
<listitem><para>can have multiple wire-analyzers open</para></listitem>
<listitem><para>can be remote controlled with UPnP A/V software</para></listitem>
<listitem><para>supports HID input devices for effect control (e.g. joysticks)</para></listitem>
<listitem><para>has unlimited undo/redo support</para></listitem>
<listitem><para>does journaling and crash recovery</para></listitem>
<listitem><para>ships with a plugin that enables GStreamer based media players to play buzztrax songs</para></listitem>
</itemizedlist>
current shortcomings in &app;:
<itemizedlist>
<listitem><para>has only marginal MIDI support</para></listitem>
<listitem><para>has no pattern recording yet</para></listitem>
<listitem><para>does not support machine templates</para></listitem>
<listitem><para>adding and removing machines while playing might still hang</para></listitem>
</itemizedlist>
</para>
</sect2>
<sect2 id="bt-edit-intro-tracker">
<title id="bt-edit-intro-tracker.title">Comparison to Tracker applications</title>
<para>
While &app; has much in common with tracker applications, there are some notable differences.
</para>
<para>
<itemizedlist>
<listitem><para>trackers are sample based, buzztrax also uses software synthesizers</para></listitem>
<listitem><para>trackers have a fixed track concept, buzztrax uses tracks per machine (source/effect/sink)</para></listitem>
<listitem><para>trackers do not have the virtual machine routing</para></listitem>
</itemizedlist>
</para>
</sect2>
</sect1>
<sect1 id="bt-edit-tutorial">
<title id="bt-edit-tutorial.title">Getting started</title>
<para>
The below tutorials will introduce <application>&app;</application> by going though a few
examples. Each example will introduce new features.
</para>
<sect2 id="bt-edit-tutorial-lifefx">
<title id="bt-edit-tutorial-lifefx.title">Live Effects</title>
<para>
This tutorial demonstrates how to use <application>&app;</application> as
a toy for live audio effects.
</para>
<para>
Start the graphical editor 'buzztrax-edit'. The first tab shows the
<link linkend="bt-edit-main-view-machines">machine view</link>.
Here you can create elements (sound generators and effects) and link them together.
To create an element, right click on the background and select an element
from the context menu. For the example choose alsasrc.
</para>
<note>
<para>
Please note, that not all the elements in the list will work perfectly in
a live situation right now. Also using livesrc and normal source does
not work reliable right now. This will be address in a future versions
of buzztrax and gstreamer.
</para>
</note>
<para>
In your sound card mixer you should enable recording from the microphone or
provide some music on line-in. Next add audiodelay and equalizer-10band elements.
Now wire them together by pointing on the source element (alsasrc) and
dragging a wire to the target (audiodelay), while holding the shift-key pressed.
The wire will become green when the mouse is over a valid target.
Releasing the mouse creates the link. Repeat the procedure for audiodelay &rrar; equalizer
and equalizer &rrar; master. The wires have a pointer shape in the middle,
showing the direction. A left click onto it allows to change the volume of the link,
a shift left-click the stereo panorama or balance and a right click shows a
context menu for disconnecting the elements and for showing an "analyzer dialog".
Open that one for the link between equalizer and master.
Finally double click the equalizer and the audiodelay to open their
<link linkend="bt-edit-dialog-machine-properties">real-time settings windows</link>.
Now you should see something like this:
</para>
<para>
(FIXME: need screen shot)
</para>
<para>
Now lets give it a try. Activate the loop in the <link linkend="bt-edit-main-toolbar">toolbar</link>
and press play.
Now you can tweak the settings of the effects while making some noise.
The parameter-changes will be effective right away. In the "analyzer window"
you can see the frequency spectrum of the sound and the volume level.
</para>
</sect2>
<sect2 id="bt-edit-tutorial-synth">
<title id="bt-edit-tutorial-synth.title">Synthesized Melody Sequence</title>
<para>
This tutorial will introduce the sequencer functionality and explain
patterns.
</para>
<para>
Start the graphical editor 'buzztrax-edit'. On the first tab - the
<link linkend="bt-edit-main-view-machines">machine view</link> - add one
simsyn. This is a very basic synthesizer. Also add an audiodelay
and link simsyn &rrar; audiodelay &rrar; master.
Now switch to the <link linkend="bt-edit-main-view-sequence">sequence view</link>.
Buzztrax has automatically added a track for the
simsyn. Also the song has a default length of 64 ticks (the time axis goes from top to bottom).
The track will take patterns. Patterns are the actual building blocks
of the score. Patterns are a block of control events, like triggering a note
or changing a machine parameter. The right side shows existing pattern for
the machine the cursor is in. Simsyn has one called '00'.
Press '0' four times to fill the sequence track with this pattern. Buzztrax
will repeat the events there 4 times and stop. If you press play now, you won't hear
anything yet, as we have not recorded any events into the pattern.
Lets switch to the <link linkend="bt-edit-main-view-patterns">pattern editor</link>.
This can be done, by just pressing "Enter" in addition to using the tabs.
</para>
<para>
The <link linkend="bt-edit-main-view-patterns">pattern editor</link> shows
a grid. Again the time goes from top to bottom.
From left to right the editor shows parameter groups. This simple synthesizer
has just one. More complex ones have a block with global parameters and one for each voice.
Each column shows some info in the status bar when the cursor is in there.
The first column is for entering notes.
It works like it always worked in trackers - by using the computer keyboard.
The two rows above the space key form one octave and the two rows above one octave above.
The lower row is for while keys and the upper row for black keys, y/z &rrar; c, s &rrar; c#,
x &rrar; d, d &rrar; d#, c &rrar; e, f unused, v &rrar; f and so on.
Press Ctrl-2 to set cursor stepping to go down 2 rows on each edit and enter "yqy3ywyr".
If you press play now, you should hear a simple melody.
</para>
</sect2>
<sect2 id="bt-edit-tutorial-tracker">
<title id="bt-edit-tutorial-tracker.title">Sampled Sounds</title>
<para>
This tutorial explains how to work with sampled sound.
</para>
<para>
The <link linkend="bt-edit-main-view-waves">wave-table view</link> contains
a list that one can load audio clips into. Pick some samples from the
file-chooser. If you don't have any sample collections, you can still find
some samples for testing on your computer. Linux systems usually have some
under <filename>/usr/share/sounds</filename>.
</para>
<para>
Now switch to the <link linkend="bt-edit-main-view-machines">machine view</link>.
In order to use samples we need to add a special generator that supports the
wavetable functionality. Lets use "Generators/BML/Matilde-Tracker". This
machine is part of the ported buzzmachine package. Link the machine to the
master as usual. Now switch to the <link linkend="bt-edit-main-view-patterns">pattern editor</link>.
There you can select the "default waveform" from the combo box in the toolbar.
This waveform will be used when entering new notes. You will see the waveform
number in the pattern as well, where you can edit it like all the other
fields.
</para>
</sect2>
</sect1>
<sect1 id="bt-edit-main">
<title id="bt-edit-main.title">The main window</title>
<para>
After starting the <application>&app; Music Editor</application>, you will see the main window.
If you start the application without specifying an initial file
(as a parameter on the command line or by double clicking a song in <application>Nautilus</application>),
the window will look like this.
</para>
<figure id="bt-edit-main-window-fig">
<title>&app; window</title>
<screenshot>
<mediaobject>
<imageobject>
<imagedata fileref="figures/main-window.png" format="PNG" contentwidth="65%"/>
</imageobject>
<textobject>
<phrase>Shows &app; main window with menu bar, tool bars, editor views and status area.</phrase>
</textobject>
</mediaobject>
</screenshot>
</figure>
<para>
On the very top of the window is <link linkend="bt-edit-main-menu">the menu bar</link>.
Below one finds <link linkend="bt-edit-main-toolbar">the toolbar</link>.
And below again are tabs to switch between various <link linkend="bt-edit-main-views">views</link>.
Each view is for editing certain aspects of the song.
On the bottom is a <link linkend="bt-edit-main-statusbar">status bar</link>.
</para>
<para>
Many parts in the UI show tooltips with brief explanations. Hover the mouse
pointer over the region and wait a moment.
</para>
<para>
The UI uses context menus in several places. Press right mouse button to get
the menu. The menu offer crucial functionally not available elsewhere right
now.
</para>
<sect2 id="bt-edit-main-menu">
<title id="bt-edit-main-menu.title">The menu bar</title>
<indexterm><primary>main menu</primary></indexterm>
<para>
The menu bar gives you access to file operations, standard editing function,
settings and help.
</para>
<para>
The <menuchoice><guimenu>File</guimenu></menuchoice> menu allows to start a new song, load and save
songs, as well as end the program. Songs need other resources in order to
be played. These are the sound-generators and effects that are used and
eventually digital audio-samples. When loading a song &app; checks if all
needed resources are available and if not lists them
<link linkend="bt-edit-dialog-missing-song-elements">in one dialog</link>.
&app; loads and saves songs in an own format is either a single xml file
or a compressed zip file (.bzt) containing the xml file and external files
(samples). &app; supports plugins to load and save files in different
formats. As of now an importer for buzz-songs (.bmx and .bmw) exists.
</para>
<para>
The <menuchoice><guimenu>Edit</guimenu></menuchoice> menu contains
clipboard functions and invocation of
<link linkend="bt-edit-prefs" endterm="bt-edit-prefs.title"/>.
</para>
<para>
The <menuchoice><guimenu>View</guimenu></menuchoice> menu offers
customization for the shown UI elements. It also contains shortcuts to
the different song-views.
</para>
</sect2>
<sect2 id="bt-edit-main-toolbar">
<title id="bt-edit-main-toolbar.title">The tool bar</title>
<indexterm><primary>main toolbar</primary></indexterm>
<indexterm><primary>changing the volume</primary></indexterm>
<para>
In contrast to <link linkend="bt-edit-main">the menu bar</link> the tool
bar only shows common operations as shortcuts.
On the right end the toolbar shows a volume-meter for each audio-channel
and a volume control for the whole song.
</para>
</sect2>
<sect2 id="bt-edit-main-views">
<title id="bt-edit-main-views.title">The song views</title>
<para>
Each part of a song is represented by a specialized view which one can
switch to with the tabs.
Next we briefly introduce each tab, where in the next sub section they will
be described in detail.
</para>
<sect3 id="bt-edit-main-view-machines">
<title id="bt-edit-main-view-machines.title">The machine view of a song</title>
<indexterm><primary>creating machines</primary></indexterm>
<indexterm><primary>linking machines</primary></indexterm>
<para>
A song utilizes sound generators, effects and sinks - all called machines.
A new machine can be added from the context menu that appear on a right
click in the page area.
Machines can be moved around by grabbing them with the mouse and dragging
them around.
To connect machines, move the pointer over the source, press shift+left
mouse-button and drag the wire to the target machine. The wire turns
green, if the connection can be made. Sources can be connected to
Effects and the Master. Effects can be inked to other Effects and the
Master. It is not possible to create loops in the signal flow.
Fully connected machines are shown in bright color and disconnected ones
in a desaturated style.
Alternatively you can select "connect machines" from the right-click
context menu of a machine. Again you need to move the mouse to the target
machine and click it.
</para>
<figure id="bt-edit-page-machine-view-fig">
<title>Machine view</title>
<screenshot>
<mediaobject>
<imageobject>
<imagedata fileref="figures/page-machine-view.png" format="PNG" contentwidth="65%"/>
</imageobject>
<textobject>
<phrase>The songs machine view.</phrase>
</textobject>
</mediaobject>
</screenshot>
</figure>
<!--para>
The machines have a state switch in the upper left corner. You can click
this to set it to working state. Additionally holding Ctrl, Win (Mod) or
Ctrl+Win keys sets the machine to mute, solo or bypass.
Not all machines support all these states.
</para-->
<indexterm><primary>changing the volume</primary></indexterm>
<indexterm><primary>changing the stereo panorama</primary></indexterm>
<para>
Wires have volume and panorama control support. A left-click on the
pointer-shape in the middle of the wire open a volume popup. A click
outside closes it again. Shift+left-click opens the panorama control.
Only stereo links have a panorama control. For mono-to-stereo links it
acts as a panorama for stereo-to-stereo link it acts as a
stereo-balance.
</para>
<para>
Machines and wires have context menus. The menu for the wire can be
accessed by right clicking over the pointer shape in the middle.
</para>
<para>
A double click on a machine brings up the <link linkend="bt-edit-dialog-machine-properties" endterm="bt-edit-dialog-machine-properties.title"/>.
</para>
</sect3>
<sect3 id="bt-edit-main-view-patterns">
<title id="bt-edit-main-view-patterns.title">The pattern view of a song</title>
<para>
Patterns are the building blocks of a song. They are short snippets of
events for one machine, that can be reused in the sequence. The vertical
axis shows ticks (time) and the horizontal axis has the parameters.
Parameters are organized in groups. There is a group for global settings
and groups for each voice if the machine is polyphonic. If the pattern
is for an effect or sink (master), then the pattern has a group for each
incoming wire. There one can change volume and panning/balance (if
applicable).
</para>
<figure id="bt-edit-page-pattern-view-fig">
<title>Pattern view</title>
<screenshot>
<mediaobject>
<imageobject>
<imagedata fileref="figures/page-pattern-view.png" format="PNG" contentwidth="65%"/>
</imageobject>
<textobject>
<phrase>The songs pattern view.</phrase>
</textobject>
</mediaobject>
</screenshot>
</figure>
<para>
In the page toolbar one can select the machine and the pattern for the machine.
Pattern names in gray color indicated that the pattern is not used in the
sequence (thus are save to be removed or changed). One can also select the
base octave for entering notes via keyboard and the sample that should
be used for wave-table based machines. Those combo boxes work when
entering new notes, for existing notes one can just edit the respective
columns in the pattern.
</para>
<para>
A context menu in the pattern area allows to create new patterns and
modify existing ones. Unused patterns can be removed immediately
(without any dialogs). If the machine is polyphonic, one can add or
remove voices by using the context menu.
</para>
<para>
When moving the cursor around one can see the parameter name and value
range in the <link linkend="bt-edit-main-statusbar">statusbar</link>.
To enter notes, imagine your pc keyboard as a music keyboard in two rows.
Bottom left <keycap>y/z</keycap> key becomes a 'c', <keycap>s</keycap> a 'c#',
<keycap>x</keycap> a 'd' and so on. The next octave starts on the upper
part of the keyboard with <keycap>q</keycap> being mapped to a 'c' again.
Below are tables listing all keyboard shortcuts.
</para>
<table frame="all" id="bt-edit-page-pattern-view-table-nav-keys">
<title>Pattern navigation keyboard shortcuts</title>
<indexterm><primary>pattern view shortcuts</primary></indexterm>
<tgroup cols="3" align="left" colsep="1" rowsep="1">
<colspec colname="c" />
<colspec colname="s" />
<colspec colname="d" />
<thead>
<row>
<entry>command</entry>
<entry>shortcut</entry>
<entry>description</entry>
</row>
</thead>
<tbody>
<row>
<entry>move cursor</entry>
<entry><keycap>arrows</keycap></entry>
<entry>moves the cursor one position</entry>
</row>
<row>
<entry>next group</entry>
<entry><keycap>tab</keycap></entry>
<entry>moves the cursor to the next group (wire, global, voices)</entry>
</row>
<row>
<entry>prev group</entry>
<entry><keycombo><keycap>shift</keycap><keycap>tab</keycap></keycombo></entry>
<entry>moves the cursor to the previous group (wire, global, voices)</entry>
</row>
<row>
<entry>move page</entry>
<entry><keycap>page up/down</keycap></entry>
<entry>moves the cursor 16 rows up or down</entry>
</row>
<row>
<entry>jump cursor</entry>
<entry><keycap>home/end</keycap></entry>
<entry>moves the cursor to first/last field in group, then first/last group, then first/last row</entry>
</row>
<row>
<entry>select area</entry>
<entry><keycombo><keycap>shift</keycap><keycap>arrows</keycap></keycombo></entry>
<entry>set and enlarge/shrink the selection</entry>
</row>
<row>
<entry>begin selection</entry>
<entry><keycombo><keycap>ctrl</keycap><keycap>b</keycap></keycombo></entry>
<entry>sets the upper row of the selection and changes selection mode into one of column, group, full-pattern (press multiple times) relative to the cursor</entry>
</row>
<row>
<entry>end selection</entry>
<entry><keycombo><keycap>ctrl</keycap><keycap>e</keycap></keycombo></entry>
<entry>sets the lower row of the selection and changes selection mode into one of column, group, full-pattern (press multiple times) relative to the cursor</entry>
</row>
<row>
<entry>select column</entry>
<entry><keycombo><keycap>ctrl</keycap><keycap>l</keycap></keycombo></entry>
<entry>select the full column the cursor is in</entry>
</row>
<row>
<entry>select group</entry>
<entry><keycombo><keycap>ctrl</keycap><keycap>k</keycap></keycombo></entry>
<entry>select the full group the cursor is in</entry>
</row>
<row>
<entry>select all</entry>
<entry><keycombo><keycap>ctrl</keycap><keycap>a</keycap></keycombo></entry>
<entry>select the full pattern</entry>
</row>
<row>
<entry>unselect</entry>
<entry><keycombo><keycap>ctrl</keycap><keycap>u</keycap></keycombo></entry>
<entry>remove the selection (leaves the data intact)</entry>
</row>
<row>
<entry>stepping</entry>
<entry><keycombo><keycap>ctrl</keycap><keycap>1...9</keycap></keycombo></entry>
<entry>set how many lines the cursor goes down when editing</entry>
</row>
</tbody>
</tgroup>
</table>
<table frame="all" id="bt-edit-page-pattern-view-table-edit-keys">
<title>Pattern editing keyboard shortcuts</title>
<indexterm><primary>pattern view shortcuts</primary></indexterm>
<tgroup cols="3" align="left" colsep="1" rowsep="1">
<colspec colname="c" />
<colspec colname="s" />
<colspec colname="d" />
<thead>
<row>
<entry>command</entry>
<entry>shortcut</entry>
<entry>description</entry>
</row>
</thead>
<tbody>
<row>
<entry>enter notes</entry>
<entry><screen><keycap> s d g h j
y/z x c v b n m</keycap></screen></entry>
<entry>notes from the base octave</entry>
</row>
<row>
<entry>enter notes</entry>
<entry><screen><keycap> 2 3 5 6 7
q w e r t z/y u</keycap></screen></entry>
<entry>notes from one octave above the base octave</entry>
</row>
<row>
<entry>enter notes</entry>
<entry><screen><keycap> 9 0
i o p</keycap></screen></entry>
<entry>notes from two octaves above the base octave</entry>
</row>
<row>
<entry>note off</entry>
<entry><keycap>1</keycap></entry>
<entry>turns a playing note off</entry>
</row>
<row>
<entry>clear value</entry>
<entry><keycap>. (period)</keycap></entry>
<entry>clears the field under the cursor</entry>
</row>
<row>
<entry>live value</entry>
<entry><keycap>, (comma)</keycap></entry>
<entry>copy the current machine value into the field under the cursor</entry>
</row>
<row>
<entry>delete column</entry>
<entry><keycap>delete</keycap></entry>
<entry>deletes the row at the cursor for the current column (move entries below up)</entry>
</row>
<row>
<entry>insert column</entry>
<entry><keycap>insert</keycap></entry>
<entry>insert a blank row at the cursor for the current column (move entries below down)</entry>
</row>
<row>
<entry>delete group</entry>
<entry><keycombo><keycap>shift</keycap><keycap>delete</keycap></keycombo></entry>
<entry>deletes the row at the cursor for the current group (move entries below up)</entry>
</row>
<row>
<entry>insert group</entry>
<entry><keycombo><keycap>shift</keycap><keycap>insert</keycap></keycombo></entry>
<entry>insert a blank row at the cursor for the current group (move entries below down)</entry>
</row>
<row>
<entry>delete full row</entry>
<entry><keycombo><keycap>ctrl</keycap><keycap>shift</keycap><keycap>delete</keycap></keycombo></entry>
<entry>deletes the row at the cursor for the whole pattern (move entries below up)</entry>
</row>
<row>
<entry>insert full row</entry>
<entry><keycombo><keycap>ctrl</keycap><keycap>shift</keycap><keycap>insert</keycap></keycombo></entry>
<entry>insert a blank row at the cursor for the whole pattern (move entries below down)</entry>
</row>
<row>
<entry>flip</entry>
<entry><keycombo><keycap>ctrl</keycap><keycap>f</keycap></keycombo></entry>
<entry>turns the values in the selected range upside down</entry>
</row>
<row>
<entry>interpolate</entry>
<entry><keycombo><keycap>ctrl</keycap><keycap>i</keycap></keycombo></entry>
<entry>enters values into the selected range that linearly blend from the start to the end value</entry>
</row>
<row>
<entry>randomize</entry>
<entry><keycombo><keycap>ctrl</keycap><keycap>r</keycap></keycombo></entry>
<entry>enters random values into the selected range</entry>
</row>
<row>
<entry>range-randomize</entry>
<entry><keycombo><keycap>ctrl</keycap><keycap>R</keycap></keycombo></entry>
<entry>enters random values into the selected range using the first and last value in the selection as a random number range</entry>
</row>
</tbody>
</tgroup>
</table>
<table frame="all" id="bt-edit-page-pattern-view-table-action-keys">
<title>Pattern action keyboard shortcuts</title>
<indexterm><primary>pattern view shortcuts</primary></indexterm>
<tgroup cols="3" align="left" colsep="1" rowsep="1">
<colspec colname="c" />
<colspec colname="s" />
<colspec colname="d" />
<thead>
<row>
<entry>command</entry>
<entry>shortcut</entry>
<entry>description</entry>
</row>
</thead>
<tbody>
<row>
<entry>sequence editor</entry>
<entry><keycap>return</keycap></entry>
<entry>go to sequence editor</entry>
</row>
<row>
<entry>select machine</entry>
<entry><keycombo><keycap>ctrl</keycap><keycap>up,down (arrow)</keycap></keycombo></entry>
<entry>select current machine</entry>
</row>
<row>
<entry>select pattern</entry>
<entry><keycap>+,- (keypad)</keycap></entry>
<entry>select current pattern</entry>
</row>
<row>
<entry>select wave</entry>
<entry><keycap><,></keycap></entry>
<entry>select current wave</entry>
</row>
<row>
<entry>switch base octave</entry>
<entry><keycap>*,/ (keypad)</keycap></entry>
<entry>lower/raise the base octave</entry>
</row>
</tbody>
</tgroup>
</table>
<para>
A list of keyboard shortcuts can also be seen on the
<ulink url="http://wiki.buzztrax.org/index.php/Keyboard_shortcuts#Pattern_View">wiki</ulink>.
</para>
</sect3>
<sect3 id="bt-edit-main-view-sequence">
<title id="bt-edit-main-view-sequence.title">The sequence view of a song</title>
<para>
A song consists of several tracks (columns), where in each track patterns
are played. There can be several tracks for the same machine.
The rows are time slots. The position column can show the time in
different formats such as ticks and time. The label column can be use to
annotate parts of the song, such as 'verse' and 'chorus' for easy
navigation.
</para>
<figure id="bt-edit-page-sequence-view-fig">
<title>Sequence view</title>
<screenshot>
<mediaobject>
<imageobject>
<imagedata fileref="figures/page-sequence-view.png" format="PNG" contentwidth="65%"/>
</imageobject>
<textobject>
<phrase>The songs sequence view.</phrase>
</textobject>
</mediaobject>
</screenshot>
</figure>
<para>
The sequence header for each track shows the name of the machine, mute,
solo. bypass buttons (depending whether it is a generator, effect or
sink) and a level-meter. The name field is editable and changing it will
rename the machine.
</para>
<para>
The sequence header for the label column offers shortcuts to jump to the
selected label. The header for the position column contains a selector
for the preferred position format.
</para>
<para>
The context menu allows to add or remove tracks, move tracks left or
right and open the machine <link linkend="bt-edit-dialog-machine-properties">properties</link>/
<link linkend="bt-edit-dialog-machine-preferences">preferences</link>
for the current track.
For new generators a track is added automatically.
</para>
<para>
One can navigate around using cursor keys. When changing tracks, the
list of patterns on the right is updated to show the patterns for the
current machine. Again gray pattern label color indicates that the
pattern is not in use.
Patterns can be entered into tracks by pressing the associated key
(shown left to the pattern name in the list). A new pattern always
interrupts a previous one, that is if there is a 32 tick long pattern
'00' at row 0 and and a pattern '01' at row 16, then only the first 16
ticks of pattern '00' will be played. In addition patterns further to
the right shadow patterns to the left (only the filled parameters are
overlayed). Why is that useful? One can have multiple tracks for the
same machine and then on-the-fly combine patterns.
To give an example, for a synthesizer one can have patterns with the
melodies and patterns with filter sweeps. Then one can use the filter
sweep patterns with the melody patterns.
</para>
<para>
The pattern list always contains a few special patterns. Depending on
the machine type, there are break, mute, solo, bypass.
</para>
<table frame="all" id="bt-edit-page-sequence-view-table-special-patterns">
<title>Special patterns</title>
<indexterm><primary>special patterns</primary></indexterm>
<tgroup cols="3" align="left" colsep="1" rowsep="1">
<colspec colname="p" />
<colspec colname="m" />
<colspec colname="d" />
<thead>
<row>
<entry>pattern</entry>
<entry>machine type</entry>
<entry>description</entry>
</row>
</thead>
<tbody>
<row>
<entry>break</entry>
<entry>all</entry>
<entry>stop the pattern above, can be used to reuse a long pattern and cut it off at some point and to undo the special patterns below</entry>
</row>
<row>
<entry>mute</entry>
<entry>all</entry>
<entry>silence the output, this is similar to break, but would cut-off any sound immediately, use a break pattern to unmute</entry>
</row>
<row>
<entry>bypass</entry>
<entry>effects</entry>
<entry>stop applying the effect, use a break pattern to enable again</entry>
</row>
<row>
<entry>solo</entry>
<entry>generators</entry>
<entry>play only this generator, use a break pattern to enable the other generators again</entry>
</row>
</tbody>
</tgroup>
</table>
<para>
The cursor can move beyond the end of the pattern. The pattern gets
automatically expanded when entering a pattern beyond the current end of
the song. This works the same way for the label column on the left.
There descriptive labels for easier song-navigation can be entered as
text upon pressing enter.
</para>
<para>
To expand the sequence, scroll down with the cursor and press
<keycombo><keycap>Ctrl</keycap><keycap>e</keycap></keycombo> to
set the end-line. If the cursor is above the end-line, pressing
<keycombo><keycap>Ctrl</keycap><keycap>e</keycap></keycombo>
will set the loop-end marker. When the cursor is on the loop-end marker
<keycombo><keycap>Ctrl</keycap><keycap>e</keycap></keycombo> will
shorten the sequence. To set the loop-begin marker press
<keycombo><keycap>Ctrl</keycap><keycap>b</keycap></keycombo>.
</para>
<para>
To set play position click with left mouse-button in the first column at the
desired time location. To modify the loop start/end instead hold down
the <keycap>Ctrl</keycap> or <keycap>Ctrl+Shift</keycap> key while clicking.
</para>
<para>
A left mouse-button click in the sequence area will move the cursor there.
A double click will switch to the pattern editor with the pattern active
or the machine of the track selected.
</para>
<para>
It is also possible to insert and delete full rows or just entries in a
track. The shortcuts for this are
<keycombo><keycap>Ctrl</keycap><keycap>i</keycap></keycombo> to
insert a full row and
<keycombo><keycap>Ctrl</keycap><keycap>d</keycap></keycombo> to
remove a full row. To only insert or remove inside the current track
hold the <keycap>Shift</keycap> key in addition.
</para>
<table frame="all" id="bt-edit-page-sequence-view-table-nav-keys">
<title>Sequence navigation keyboard shortcuts</title>
<indexterm><primary>sequence view shortcuts</primary></indexterm>
<tgroup cols="3" align="left" colsep="1" rowsep="1">
<colspec colname="c" />
<colspec colname="s" />
<colspec colname="d" />
<thead>
<row>
<entry>command</entry>
<entry>shortcut</entry>
<entry>description</entry>
</row>
</thead>
<tbody>
<row>
<entry>move cursor</entry>
<entry><keycap>arrows</keycap></entry>
<entry>moves the cursor one position</entry>
</row>
<row>
<entry>move page</entry>
<entry><keycap>page up/down</keycap></entry>
<entry>moves the cursor a screen-page up or down</entry>
</row>
<row>
<entry>jump cursor</entry>
<entry><keycap>home/end</keycap></entry>
<entry>moves the cursor to first/last row</entry>
</row>
<row>
<entry>set loop start</entry>
<entry><keycombo><keycap>ctrl</keycap><keycap>b</keycap></keycombo></entry>
<entry>sets the begin of the loop region</entry>
</row>
<row>
<entry>set loop/song end</entry>
<entry><keycombo><keycap>ctrl</keycap><keycap>e</keycap></keycombo></entry>
<entry>sets the end of the loop region or end of song (press again)</entry>
</row>
<row>
<entry>select area</entry>
<entry><keycombo><keycap>shift</keycap><keycap>arrows</keycap></keycombo></entry>
<entry>set and enlarge/shrink the selection</entry>
</row>
</tbody>
</tgroup>
</table>
<table frame="all" id="bt-edit-page-sequence-view-table-edit-keys">
<title>Sequence editing keyboard shortcuts</title>
<indexterm><primary>sequence view shortcuts</primary></indexterm>
<tgroup cols="3" align="left" colsep="1" rowsep="1">
<colspec colname="c" />
<colspec colname="s" />
<colspec colname="d" />
<thead>
<row>
<entry>command</entry>
<entry>shortcut</entry>
<entry>description</entry>
</row>
</thead>
<tbody>
<row>
<entry>clear value</entry>
<entry><keycap>. (period)</keycap></entry>
<entry>clears the pattern under the cursor</entry>
</row>
<row>
<entry>delete track</entry>
<entry><keycap>delete</keycap></entry>
<entry>deletes the row at the cursor for the current track (move entries below up)</entry>
</row>
<row>
<entry>insert track</entry>
<entry><keycap>insert</keycap></entry>
<entry>insert a black row at the cursor for the current track (move entries below down)</entry>
</row>
<row>
<entry>delete full row</entry>
<entry><keycombo><keycap>shift</keycap><keycap>delete</keycap></keycombo></entry>
<entry>deletes the row at the cursor for the whole sequence (move entries below up)</entry>
</row>
<row>
<entry>insert full row</entry>
<entry><keycombo><keycap>shift</keycap><keycap>insert</keycap></keycombo></entry>
<entry>insert a black row at the cursor for the whole sequence (move entries below down)</entry>
</row>
</tbody>
</tgroup>
</table>
<table frame="all" id="bt-edit-page-sequence-view-table-action-keys">
<title>Sequence action keyboard shortcuts</title>
<indexterm><primary>sequence view shortcuts</primary></indexterm>
<tgroup cols="3" align="left" colsep="1" rowsep="1">
<colspec colname="c" />
<colspec colname="s" />
<colspec colname="d" />
<thead>
<row>
<entry>command</entry>
<entry>shortcut</entry>
<entry>description</entry>
</row>
</thead>
<tbody>
<row>
<entry>pattern editor</entry>
<entry><keycap>return</keycap></entry>
<entry>go to sequence editor</entry>
</row>
</tbody>
</tgroup>
</table>
<para>
A full list of keyboard shortcuts can also be seen on the
<ulink url="http://wiki.buzztrax.org/index.php/Keyboard_shortcuts#Sequence_View">wiki</ulink>.
</para>
</sect3>
<sect3 id="bt-edit-main-view-waves">
<title id="bt-edit-main-view-waves.title">The wavetable view of a song</title>
<para>
The wavetable hold sampled audio snippet that can be used e.g. from
special sound generators (tracker sources). Those can be short
instrument samples, but also full length songs.
</para>
<figure id="bt-edit-page-wavetable-view-fig">
<title>Wave-table view</title>
<screenshot>
<mediaobject>
<imageobject>
<imagedata fileref="figures/page-wavetable-view.png" format="PNG" contentwidth="65%"/>
</imageobject>
<textobject>
<phrase>The songs wave-table view.</phrase>
</textobject>
</mediaobject>
</screenshot>
</figure>
<para>
The left column is the wavetable. Samples are loaded by double clicking
them in the right side file-browser. The play-toggle button on the
toolbar above the file-browser allows to pre-listen file as the
selection changes. Waves in the table can also be played, renamed and
removed.
</para>
<para>
Each wavetable entry can have multiple wave levels, which are shown below
the wavetable for the selected wave. Some of the details are editable.
Right to the wave level list is a waveform preview widget. It shows loop
markers and a playback position indicator.
</para>
<para>
Samples can be found on the internet, brought from companies offering
sample collections (as CD/DVD sets) or recorded yourself.
</para>
</sect3>
<sect3 id="bt-edit-main-view-info">
<title id="bt-edit-main-view-info.title">The information view of a song</title>
<para>
This page allows you to change song parameters, such as speed and
timing resolutions and to enter information about the song.
The meta data will be used for the tags when creating a final mix-down.
The tags show up in your desktop media player or portable media player.
While the fields are not mandatory, it is a good idea to fill them.
</para>
<figure id="bt-edit-page-info-view-fig">
<title>Info view</title>
<screenshot>
<mediaobject>
<imageobject>
<imagedata fileref="figures/page-info-view.png" format="PNG" contentwidth="65%"/>
</imageobject>
<textobject>
<phrase>The songs info view.</phrase>
</textobject>
</mediaobject>
</screenshot>
</figure>
<para>
The "beats per minute", "beats" and "ticks per beat" parameters control
the timing and measure of the song. "Beats per minute" is the classic
"bpm" speed of the song. "beats" determines the beats per measure and
"ticks per beat" the granularity. If you like to use quarter notes,
"ticks per beats" need to be 4. Thus a straight four to the floor has
beats=4 and ticks-per-beat=4. A waltz would use beats=3 and
ticks-per-beat=4.
</para>
</sect3>
</sect2>
<sect2 id="bt-edit-main-statusbar">
<title id="bt-edit-main-statusbar.title">The status bar</title>
<para>
The status bar that is located at the bottom of the window.
On the left side it shows the status of longer operations like saving and
loading with a text message. It also shows some extra detail in some song
<link linkend="bt-edit-main-views">views</link>.
On the right side, it displays the length of the song, the loop range, the
playback position and the current CPU usage.
</para>
</sect2>
</sect1>
<sect1 id="bt-edit-dialogs">
<title id="bt-edit-dialogs.title">Dialog windows</title>
<indexterm><primary>main menu</primary></indexterm>
<para>
There are various dialogs that are invoked from the main-menu or from
context menus.
</para>
<sect2 id="bt-edit-prefs">
<title id="bt-edit-prefs.title">The settings window</title>
<para>
This window contains all settings for the <application>&app;</application>
application. All settings are grouped into categories that can be chosen from
the list on the left side.
</para>
<figure id="bt-edit-settings-fig">
<title>Settings dialog</title>
<screenshot>
<mediaobject>
<imageobject>
<imagedata fileref="figures/settings-audio.png" format="PNG" contentwidth="65%"/>
</imageobject>
<textobject>
<phrase>Settings dialog.</phrase>
</textobject>
</mediaobject>
</screenshot>
</figure>
<sect3 id="bt-edit-prefs-audio">
<title id="bt-edit-prefs-audio.title">Audio device settings</title>
<para>
Select the audiosink to use. It will be changed immediately, except when a
song is playing (will be switched after stopping).
</para>
<figure id="bt-edit-settings-audio-fig">
<title>Audio device settings</title>
<screenshot>
<mediaobject>
<imageobject>
<imagedata fileref="figures/settings-audio.png" format="PNG" contentwidth="65%"/>
</imageobject>
<textobject>
<phrase>Audio device settings.</phrase>
</textobject>
</mediaobject>
</screenshot>
</figure>
<para>
All offered audio sinks should be fine for song-playback. One area where
they differ is latency. Low latency is important when playing machines
live - that is playing notes in the <link linkend="bt-edit-main-view-patterns">pattern editor</link>
or changing parameters in the <link linkend="bt-edit-dialog-machine-properties">machine window</link>.
The lower the latency, the more immediate the changes are. Jack is known
for being able to achieve a low latency, but also a well configured alsa
or pulseaudio can achieve a reasonable latency.
</para>
<para>
For some sinks one can chose the audio device that should be used. For
all sinks the sampling rate and audio channels can be configured. This
should be set matching the audio sink. If jack is configured to play at
44100 Hz choosing a lower rate might play at lower CPU consumption, but
ideally the setting are the same.
</para>
<para>
The last setting is the target latency. Buzztrax will configure the
audio rendering to get close to it. A lower latency is good for live
modifications on machines, but also causes a higher CPU load.
</para>
</sect3>
<sect3 id="bt-edit-prefs-interaction-controller">
<title id="bt-edit-prefs-interaction-controller.title">Interaction controller settings</title>
<para>
Machines can be operated using hardware controllers. Buzztrax can use
several types of controls, such as USB HID devices (mice, joystick) and
alsa midi devices. Right now this settings-page only shows the detected
devices. If you don't see anything, your application-package might have
been build without gudev support. This will be indicated by a warning
message in the settings page as well.
</para>
<figure id="bt-edit-settings-ic-fig">
<title>Interaction controller settings</title>
<screenshot>
<mediaobject>
<imageobject>
<imagedata fileref="figures/settings-ic.png" format="PNG" contentwidth="65%"/>
</imageobject>
<textobject>
<phrase>Interaction controller settings.</phrase>
</textobject>
</mediaobject>
</screenshot>
</figure>
<para>
For some device types such as midi-devices, the available controls can
not be auto-detected. Although one can teach these in a simple
procedure. Every time such a device is selected, the lean mode will be
activated. In this mode one can press the hardware buttons or move
sliders and knobs. When this happens, controls not yet in the list will
be automatically added, otherwise they will be selected. The selected
control can be renamed.
</para>
</sect3>
<sect3 id="bt-edit-prefs-playback-controller">
<title id="bt-edit-prefs-playback-controller.title">Playback controller settings</title>
<para>
Buzztrax implements a few protocols to synchronize playback with
external applications or devices. This window lists the controls and
allows to configure each of them. For each protocol buzztrax can be
time master and/or slave (if supported by the protocol or protocol
implementation). In master mode, buzztrax would also start the playback
of the external side, when the playback inside buzztrax starts. In slave
mode, buzztrax would listen to a command from the external side to also
start playback when the external side starts. Each of the protocols
might show some extra settings below the list when selected.
</para>
<para>
UPnP A/V remote control via Coherence.
(FIXME: explain)
</para>
<figure id="bt-edit-settings-pc-fig">
<title>Playback controller settings</title>
<screenshot>
<mediaobject>
<imageobject>
<imagedata fileref="figures/settings-pc.png" format="PNG" contentwidth="65%"/>
</imageobject>
<textobject>
<phrase>Playback controller settings.</phrase>
</textobject>
</mediaobject>
</screenshot>
</figure>
</sect3>
<sect3 id="bt-edit-prefs-colors">
<title id="bt-edit-prefs-colors.title">Color settings</title>
<para>
(FIXME: no theme settings yet)
</para>
<figure id="bt-edit-settings-colors-fig">
<title>Colors settings</title>
<screenshot>
<mediaobject>
<imageobject>
<imagedata fileref="figures/settings-colors.png" format="PNG" contentwidth="65%"/>
</imageobject>
<textobject>
<phrase>Colors settings.</phrase>
</textobject>
</mediaobject>
</screenshot>
</figure>
</sect3>
<sect3 id="bt-edit-prefs-shortcuts">
<title id="bt-edit-prefs-shortcuts.title">Shortcut settings</title>
<para>
(FIXME: no shortcut settings yet)
</para>
<figure id="bt-edit-settings-shortcuts-fig">
<title>Shortcut settings</title>
<screenshot>
<mediaobject>
<imageobject>
<imagedata fileref="figures/settings-shortcuts.png" format="PNG" contentwidth="65%"/>
</imageobject>
<textobject>
<phrase>Shortcut settings.</phrase>
</textobject>
</mediaobject>
</screenshot>
</figure>
</sect3>
<sect3 id="bt-edit-prefs-directories">
<title id="bt-edit-prefs-directories.title">Directory settings</title>
<para>
Configure default directories used for various file types.
</para>
<figure id="bt-edit-settings-directories-fig">
<title>Directory settings</title>
<screenshot>
<mediaobject>
<imageobject>
<imagedata fileref="figures/settings-directories.png" format="PNG" contentwidth="65%"/>
</imageobject>
<textobject>
<phrase>Directory settings.</phrase>
</textobject>
</mediaobject>
</screenshot>
</figure>
</sect3>
</sect2>
<sect2 id="bt-edit-dialog-machine-properties">
<title id="bt-edit-dialog-machine-properties.title">Machine properties dialog</title>
<para>
Context menus on <link linkend="bt-edit-main-view-machines">machine</link>,
<link linkend="bt-edit-main-view-patterns">pattern</link> and
<link linkend="bt-edit-main-view-sequence">sequence</link> page allow to open this
property view for the current machine.
</para>
<para>
The main area of the dialog is covered by the parameters of the machine.
These parameter control the generated audio or the effects. If parameters
are controlled by <link linkend="bt-edit-main-view-patterns">patterns</link>,
the ui will reflect the changes as the music plays.
</para>
<para>
Parameters are grouped. There is one group for global parameters and one
for each voice (for polyphonic machines). Effects and the master also have
a group for each input, allowing to change volume and panorama. These are
the same parameters that can be changed on the wire in the
<link linkend="bt-edit-main-view-machines">machine view</link>. Each group
has a context menu, e.g. to copy the settings for the group.
</para>
<para>
Each parameter has a context menu. The menu allows to bind the parameter
to a hardware controller and unbind it. If a parameter is bound, the
changes on the hardware controller will effect the parameter. &app;
supports hid (e.g joysticks, wiimotes, harddisk accelerometers) and midi
devices. For some device types the sub-menu with the controls will start
with an entry "Learn ...". This will lead to the
<link linkend="bt-edit-prefs-interaction-controller">controller settings</link>,
where new controllers can be taught.
</para>
<para>
At the top of the dialog is a small toolbar. One button allows to show or
hide the right side preset pane. Most machines support presets. Presets
are a collection of parameter sets. Other buttons on the toolbar show
information about the machine, the help, reset or randomize parameters.
The preset pane in turn has a toolbar. One can add, remove and edit preset
entries. Rarely machines have built-in presets that are not editable. In
such a case the toolbar is disabled.
</para>
<figure id="bt-edit-dialog-machine-properties-fig">
<title>Machine properties dialog</title>
<screenshot>
<mediaobject>
<imageobject>
<imagedata fileref="figures/machine-properties.png" format="PNG" contentwidth="65%"/>
</imageobject>
<textobject>
<phrase>Machine properties dialog.</phrase>
</textobject>
</mediaobject>
</screenshot>
</figure>
<para>
Several such dialogs can be opened and the status is saved with the song.
</para>
</sect2>
<sect2 id="bt-edit-dialog-machine-preferences">
<title id="bt-edit-dialog-machine-preferences.title">Machine preferences dialog</title>
<para>
Machine preferences are settings that are configured for the whole song.
These settings cannot be changed over time. Context menus on
<link linkend="bt-edit-main-view-machines">machine</link>,
<link linkend="bt-edit-main-view-patterns">pattern</link> and
<link linkend="bt-edit-main-view-sequence">sequence</link> page allow to
open this dialog.
</para>
<note><title>Warning</title>
<para>
Right now this might also contain some low-level settings, where changing
them could break playback.
</para>
</note>
<figure id="bt-edit-dialog-machine-preferences-fig">
<title>Machine preferences dialog</title>
<screenshot>
<mediaobject>
<imageobject>
<imagedata fileref="figures/machine-preferences.png" format="PNG" contentwidth="65%"/>
</imageobject>
<textobject>
<phrase>Machine preferences dialog.</phrase>
</textobject>
</mediaobject>
</screenshot>
</figure>
</sect2>
<sect2 id="bt-edit-dialog-machine-rename">
<title id="bt-edit-dialog-machine-rename.title">Machine rename dialog</title>
<para>
Allows renaming a machine. The dialog ensures that the new name is unique
in the song.
</para>
<figure id="bt-edit-dialog-machine-rename-fig">
<title>Machine rename dialog</title>
<screenshot>
<mediaobject>
<imageobject>
<imagedata fileref="figures/machine-rename.png" format="PNG" contentwidth="65%"/>
</imageobject>
<textobject>
<phrase>Machine rename dialog.</phrase>
</textobject>
</mediaobject>
</screenshot>
</figure>
</sect2>
<sect2 id="bt-edit-dialog-preset-properties">
<title id="bt-edit-dialog-preset-properties.title">Preset properties dialog</title>
<para>
Allows renaming a preset and adding comments for them. The dialog ensures
that the new name is unique among the presets of a machine.
</para>
<figure id="bt-edit-dialog-preset-properties-fig">
<title>Preset properties dialog</title>
<screenshot>
<mediaobject>
<imageobject>
<imagedata fileref="figures/preset-properties.png" format="PNG" contentwidth="65%"/>
</imageobject>
<textobject>
<phrase>Preset properties dialog.</phrase>
</textobject>
</mediaobject>
</screenshot>
</figure>
</sect2>
<sect2 id="bt-edit-dialog-signal-analysis">
<title id="bt-edit-dialog-signal-analysis.title">Signal analysis dialog</title>
<para>
The context menu on wires and the master machine allow to attach live signal
analyzers to the song. This dialog shows the volume meters and a
spectrogram for the wire or the master. There are a few settings to change
the visualization of the spectrogram.
</para>
<para>
Several such dialogs can be opened and the status is saved with the song.
</para>
<figure id="bt-edit-dialog-signal-analysis-fig">
<title>Signal analysis dialog</title>
<screenshot>
<mediaobject>
<imageobject>
<imagedata fileref="figures/signal-analysis.png" format="PNG" contentwidth="65%"/>
</imageobject>
<textobject>
<phrase>Signal analysis dialog.</phrase>
</textobject>
</mediaobject>
</screenshot>
</figure>
</sect2>
<sect2 id="bt-edit-dialog-pattern-properties">
<title id="bt-edit-dialog-pattern-properties.title">Pattern properties dialog</title>
<para>
Allows renaming a pattern as well as changing its length or the number of
voices (for polyphonic machines). The dialog ensures that the new name is
unique among the patterns of a machine.
</para>
<figure id="bt-edit-dialog-pattern-properties-fig">
<title>Pattern properties dialog</title>
<screenshot>
<mediaobject>
<imageobject>
<imagedata fileref="figures/pattern-properties.png" format="PNG" contentwidth="65%"/>
</imageobject>
<textobject>
<phrase>Pattern properties dialog.</phrase>
</textobject>
</mediaobject>
</screenshot>
</figure>
</sect2>
<sect2 id="bt-edit-dialog-song-recording">
<title id="bt-edit-dialog-song-recording.title">Song recording dialog</title>
<para>
&app; can render a song as a mix-down or a series of files per generator.
The mix-down is ideal to share or publish the song. In both cases the
recordings can be encoded and muxed in several formats.
</para>
<figure id="bt-edit-dialog-song-recording-settings-fig">
<title>Song recording settings dialog</title>
<screenshot>
<mediaobject>
<imageobject>
<imagedata fileref="figures/recording-settings.png" format="PNG" contentwidth="65%"/>
</imageobject>
<textobject>
<phrase>Song recording settings dialog.</phrase>
</textobject>
</mediaobject>
</screenshot>
</figure>
<figure id="bt-edit-dialog-song-recording-progress-fig">
<title>Song recording progress dialog</title>
<screenshot>
<mediaobject>
<imageobject>
<imagedata fileref="figures/recording-progress.png" format="PNG" contentwidth="65%"/>
</imageobject>
<textobject>
<phrase>Song recording progress dialog.</phrase>
</textobject>
</mediaobject>
</screenshot>
</figure>
</sect2>
<sect2 id="bt-edit-dialog-about">
<title id="bt-edit-dialog-about.title">About dialog</title>
<para>
This dialog shows a short info about the application, the license it is
released under and gives credits to the contributors.
</para>
<figure id="bt-edit-dialog-about-fig">
<title>About dialog</title>
<screenshot>
<mediaobject>
<imageobject>
<imagedata fileref="figures/about.png" format="PNG" contentwidth="65%"/>
</imageobject>
<textobject>
<phrase>About dialog.</phrase>
</textobject>
</mediaobject>
</screenshot>
</figure>
</sect2>
<sect2 id="bt-edit-dialog-tip">
<title id="bt-edit-dialog-tip.title">Tip-of-the-day dialog</title>
<para>
If the tip-of-the-day feature is enabled in the
<link linkend="bt-edit-main-menu">help menu</link> this dialog is shown
each time after starting the application. It will highlight special
features that one might otherwise miss.
</para>
<figure id="bt-edit-dialog-tip-fig">
<title>Tip-of-the-day dialog</title>
<screenshot>
<mediaobject>
<imageobject>
<imagedata fileref="figures/tip.png" format="PNG" contentwidth="65%"/>
</imageobject>
<textobject>
<phrase>Tip-of-the-day dialog.</phrase>
</textobject>
</mediaobject>
</screenshot>
</figure>
</sect2>
<sect2 id="bt-edit-dialog-missing-song-elements">
<title id="bt-edit-dialog-missing-song-elements.title">Missing song elements dialog</title>
<para>
Songs have external dependencies, such as the machines (generators and
effects) and sampled wave forms. In some song formats (e.g. .bzt) the
wave forms are part of the song file, in others (e.g. .xml) only the path
to the waveform file is stored. If loading a file detects that some
dependencies are missing, &app; will gather them and present them in one
dialog.
</para>
<para>
To solve the problem one needs to install the missing machines or put the
external wave forms back to the original place. It would be desirable to
have some repair feature in &app; to support fixing the song.
</para>
<figure id="bt-edit-dialog-missing-song-elements-fig">
<title>Missing song elements dialog</title>
<screenshot>
<mediaobject>
<imageobject>
<imagedata fileref="figures/missing-song-elements.png" format="PNG" contentwidth="65%"/>
</imageobject>
<textobject>
<phrase>Missing song elements dialog.</phrase>
</textobject>
</mediaobject>
</screenshot>
</figure>
</sect2>
<sect2 id="bt-edit-dialog-crash-recovery">
<title id="bt-edit-dialog-crash-recovery.title">Crash recovery dialog</title>
<para>
When editing a song &app; is writing a detailed change log to disk. In the
case of a application, system or computer failure it is possible to replay
the changes on top of the last saved copy to get back to the state before
failure. When starting &app; it will check for such logs and if some are
found present this dialog. Now one can choose to restore the changes or
delete them. The dialog is also available from the
<link linkend="bt-edit-main-menu">file menu</link>.
</para>
<figure id="bt-edit-dialog-crash-recovery-fig">
<title>Crash recovery dialog</title>
<screenshot>
<mediaobject>
<imageobject>
<imagedata fileref="figures/crash-recovery.png" format="PNG" contentwidth="65%"/>
</imageobject>
<textobject>
<phrase>Crash recovery dialog.</phrase>
</textobject>
</mediaobject>
</screenshot>
</figure>
</sect2>
</sect1>
<sect1 id="bt-edit-reference">
<title id="bt-edit-reference.title">Reference</title>
<para>
This chapter contains a few useful lists for reference.
</para>
<sect2 id="bt-edit-reference-shortcuts">
<title id="bt-edit-reference-shortcuts.title">Keyboard shortcuts</title>
<para>
A complete list of keyboard shortcuts is listed on
<ulink url="http://wiki.buzztrax.org/index.php/Keyboard_shortcuts">the buzztrax wiki</ulink>.
Each of <link linkend="bt-edit-main-views" endterm="bt-edit-main-views.title" />
has a table describing the local keyboard shortcuts.
</para>
</sect2>
<!--
@todo:
list of warnings/errors?
trouble shooting
-->
</sect1>
<index id="bt-edit-keyword-index">
<title id="bt-edit-keyword-index.title">Index</title>
</index>
</article>
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