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<h2><span class="refentrytitle"><a name="BtIcInputDevice.top_of_page"></a>BtIcInputDevice</span></h2>
<p>BtIcInputDevice — buzztraxs interaction controller input device</p>
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<a name="BtIcInputDevice.functions"></a><h2>Functions</h2>
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<a class="link" href="BtIcInputDevice.html" title="BtIcInputDevice"><span class="returnvalue">BtIcInputDevice</span></a> *
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<a class="link" href="BtIcInputDevice.html#btic-input-device-new" title="btic_input_device_new ()">btic_input_device_new</a> <span class="c_punctuation">()</span>
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<a name="BtIcInputDevice.properties"></a><h2>Properties</h2>
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<a href="/usr/share/gtk-doc/html/glibglib-Basic-Types.html#gchar"><span class="type">gchar</span></a> *</td>
<td class="property_name"><a class="link" href="BtIcInputDevice.html#BtIcInputDevice--devnode" title="The “devnode” property">devnode</a></td>
<td class="property_flags">Read / Write / Construct Only</td>
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<a name="BtIcInputDevice.other"></a><h2>Types and Values</h2>
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<td class="datatype_keyword">struct</td>
<td class="function_name"><a class="link" href="BtIcInputDevice.html#BtIcInputDevice-struct" title="struct BtIcInputDevice">BtIcInputDevice</a></td>
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<a name="BtIcInputDevice.object-hierarchy"></a><h2>Object Hierarchy</h2>
<pre class="screen"> <a href="/usr/share/gtk-doc/html/gobjectgobject-The-Base-Object-Type.html#GObject-struct">GObject</a>
<span class="lineart">╰──</span> <a class="link" href="BtIcDevice.html" title="BtIcDevice">BtIcDevice</a>
<span class="lineart">╰──</span> BtIcInputDevice
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<a name="BtIcInputDevice.includes"></a><h2>Includes</h2>
<pre class="synopsis">#include <libbtic/ic.h>
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<a name="BtIcInputDevice.description"></a><h2>Description</h2>
<p>Event handling for input devices (joystick,hdaps,wiimote).</p>
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<a name="BtIcInputDevice.functions_details"></a><h2>Functions</h2>
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<a name="btic-input-device-new"></a><h3>btic_input_device_new ()</h3>
<pre class="programlisting"><a class="link" href="BtIcInputDevice.html" title="BtIcInputDevice"><span class="returnvalue">BtIcInputDevice</span></a> *
btic_input_device_new (<em class="parameter"><code>const <a href="/usr/share/gtk-doc/html/glibglib-Basic-Types.html#gchar"><span class="type">gchar</span></a> *udi</code></em>,
<em class="parameter"><code>const <a href="/usr/share/gtk-doc/html/glibglib-Basic-Types.html#gchar"><span class="type">gchar</span></a> *name</code></em>,
<em class="parameter"><code>const <a href="/usr/share/gtk-doc/html/glibglib-Basic-Types.html#gchar"><span class="type">gchar</span></a> *devnode</code></em>);</pre>
<p>Create a new instance</p>
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<a name="id-1.4.9.9.2.5"></a><h4>Parameters</h4>
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<td class="parameter_name"><p>udi</p></td>
<td class="parameter_description"><p>the udi of the device</p></td>
<td class="parameter_annotations"> </td>
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<td class="parameter_name"><p>name</p></td>
<td class="parameter_description"><p>human readable name</p></td>
<td class="parameter_annotations"> </td>
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<td class="parameter_name"><p>devnode</p></td>
<td class="parameter_description"><p>device node in filesystem</p></td>
<td class="parameter_annotations"> </td>
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<a name="id-1.4.9.9.2.6"></a><h4>Returns</h4>
<p> the new instance or <a href="/usr/share/gtk-doc/html/glibglib-Standard-Macros.html#NULL:CAPS"><code class="literal">NULL</code></a> in case of an error</p>
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<a name="BtIcInputDevice.other_details"></a><h2>Types and Values</h2>
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<a name="BtIcInputDevice-struct"></a><h3>struct BtIcInputDevice</h3>
<pre class="programlisting">struct BtIcInputDevice;</pre>
<p>buzztraxs interaction controller registry</p>
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<a name="BtIcInputDevice.property-details"></a><h2>Property Details</h2>
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<a name="BtIcInputDevice--devnode"></a><h3>The <code class="literal">“devnode”</code> property</h3>
<pre class="programlisting"> “devnode” <a href="/usr/share/gtk-doc/html/glibglib-Basic-Types.html#gchar"><span class="type">gchar</span></a> *</pre>
<p>device node path.</p>
<p>Flags: Read / Write / Construct Only</p>
<p>Default value: NULL</p>
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