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/* bzflag
* Copyright (c) 1993 - 2008 Tim Riker
*
* This package is free software; you can redistribute it and/or
* modify it under the terms of the license found in the file
* named COPYING that should have accompanied this file.
*
* THIS PACKAGE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
*/
/* FlagSceneNode:
* Encapsulates information for rendering a flag.
*/
#ifndef BZF_FLAG_SCENE_NODE_H
#define BZF_FLAG_SCENE_NODE_H
#include "common.h"
#include "SceneNode.h"
const int maxChunks = 20;
class FlagSceneNode : public SceneNode {
public:
FlagSceneNode(const GLfloat pos[3]);
~FlagSceneNode();
static void waveFlag(float dt);
static void freeFlag();
void move(const GLfloat pos[3]);
void setAngle(GLfloat angle);
void setWind(const GLfloat wind[3], float dt);
void setBillboard(bool billboard);
const GLfloat* getColor() const { return color; }
void setColor(GLfloat r, GLfloat g,
GLfloat b, GLfloat a = 1.0f);
void setColor(const GLfloat* rgba);
void setTexture(const int);
void notifyStyleChange();
void addRenderNodes(SceneRenderer&);
void addShadowNodes(SceneRenderer&);
bool cullShadow(int planeCount,
const float (*planes)[4]) const;
protected:
class FlagRenderNode : public RenderNode {
public:
FlagRenderNode(const FlagSceneNode*);
~FlagRenderNode();
void render();
const GLfloat* getPosition() const { return sceneNode->getSphere(); }
private:
const FlagSceneNode* sceneNode;
int waveReference;
};
friend class FlagRenderNode;
private:
bool billboard;
GLfloat angle;
GLfloat tilt;
GLfloat hscl;
GLfloat color[4];
bool transparent;
bool texturing;
OpenGLGState gstate;
FlagRenderNode renderNode;
};
#endif // BZF_FLAG_SCENE_NODE_H
// Local Variables: ***
// mode:C++ ***
// tab-width: 8 ***
// c-basic-offset: 2 ***
// indent-tabs-mode: t ***
// End: ***
// ex: shiftwidth=2 tabstop=8
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