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/* bzflag
* Copyright (c) 1993 - 2008 Tim Riker
*
* This package is free software; you can redistribute it and/or
* modify it under the terms of the license found in the file
* named COPYING that should have accompanied this file.
*
* THIS PACKAGE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED
* WARRANTIES OF MERCHANTIBILITY AND FITNESS FOR A PARTICULAR PURPOSE.
*/
#ifndef _MESH_DRAW_MGR_H_
#define _MESH_DRAW_MGR_H_
#include "bzfgl.h"
#include "MeshDrawInfo.h"
class MeshDrawMgr {
public:
MeshDrawMgr(const MeshDrawInfo* drawInfo);
~MeshDrawMgr();
void executeSet(int lod, int set, bool normals, bool texcoords);
void executeSetGeometry(int lod, int set);
static void disableArrays();
static void init();
static void kill();
private:
void rawExecuteCommands(int lod, int set);
static void rawDisableArrays();
void makeLists();
void freeLists();
static void initContext(void* data);
static void freeContext(void* data);
private:
const MeshDrawInfo* drawInfo;
const DrawLod* drawLods;
const GLfloat* vertices;
const GLfloat* normals;
const GLfloat* texcoords;
struct LodList {
int count;
GLuint* setLists;
};
int lodCount;
LodList* lodLists;
static GLuint unloadList;
};
#endif // _MESH_DRAW_MGR_H_
// Local Variables: ***
// mode:C++ ***
// tab-width: 8 ***
// c-basic-offset: 2 ***
// indent-tabs-mode: t ***
// End: ***
// ex: shiftwidth=2 tabstop=8
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