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/* bzflag
* Copyright (c) 1993 - 2008 Tim Riker
*
* This package is free software; you can redistribute it and/or
* modify it under the terms of the license found in the file
* named COPYING that should have accompanied this file.
*
* THIS PACKAGE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
*/
/* OpenGLDisplayList:
* Encapsulates an OpenGL display list.
*/
#ifndef BZF_OPENGL_DISPLAYLIST_H
#define BZF_OPENGL_DISPLAYLIST_H
#include "common.h"
#include "bzfgl.h"
class OpenGLDisplayList {
public:
OpenGLDisplayList();
OpenGLDisplayList(const OpenGLDisplayList&);
~OpenGLDisplayList();
OpenGLDisplayList& operator=(const OpenGLDisplayList&);
bool operator==(const OpenGLDisplayList&) const;
bool operator!=(const OpenGLDisplayList&) const;
bool operator<(const OpenGLDisplayList&) const;
bool isValid() const;
GLuint getList() const;
void begin();
void end();
void execute();
private:
class Rep {
public:
Rep();
~Rep();
public:
int refCount;
GLuint list;
};
void ref();
bool unref();
private:
Rep* rep;
};
#endif // BZF_OPENGL_DISPLAYLIST_H
// Local Variables: ***
// mode:C++ ***
// tab-width: 8 ***
// c-basic-offset: 2 ***
// indent-tabs-mode: t ***
// End: ***
// ex: shiftwidth=2 tabstop=8
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