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/* bzflag
* Copyright (c) 1993 - 2008 Tim Riker
*
* This package is free software; you can redistribute it and/or
* modify it under the terms of the license found in the file
* named COPYING that should have accompanied this file.
*
* THIS PACKAGE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
*/
/* PhotonTorpedoSceneNode:
* Encapsulates information for rendering a photon torpedo-ish
* object.
*/
#ifndef BZF_PHOTON_TORPEDO_SCENE_NODE_H
#define BZF_PHOTON_TORPEDO_SCENE_NODE_H
#include "common.h"
#include "ShotSceneNode.h"
#include "OpenGLLight.h"
class PhotonTorpedoSceneNode : public ShotSceneNode {
public:
PhotonTorpedoSceneNode(const GLfloat pos[3]);
~PhotonTorpedoSceneNode();
void move(const GLfloat pos[3], const GLfloat forward[3]);
void addLight(SceneRenderer&);
void notifyStyleChange();
void addRenderNodes(SceneRenderer&);
protected:
class PTRenderNode : public RenderNode {
public:
PTRenderNode(const PhotonTorpedoSceneNode*);
~PTRenderNode();
void render();
const GLfloat* getPosition() const { return sceneNode->getSphere(); }
private:
const PhotonTorpedoSceneNode* sceneNode;
int numFlares;
float theta[6];
float phi[6];
static GLfloat core[9][2];
static GLfloat corona[8][2];
static const GLfloat ring[8][2];
};
friend class PTRenderNode;
private:
OpenGLLight light;
OpenGLGState gstate;
PTRenderNode renderNode;
static const GLfloat CoreSize;
static const GLfloat CoronaSize;
static const GLfloat FlareSize;
static const GLfloat FlareSpread;
};
#endif // BZF_PHOTON_TORPEDO_SCENE_NODE_H
// Local Variables: ***
// mode:C++ ***
// tab-width: 8 ***
// c-basic-offset: 2 ***
// indent-tabs-mode: t ***
// End: ***
// ex: shiftwidth=2 tabstop=8
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