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/* bzflag
* Copyright (c) 1993 - 2008 Tim Riker
*
* This package is free software; you can redistribute it and/or
* modify it under the terms of the license found in the file
* named COPYING that should have accompanied this file.
*
* THIS PACKAGE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
*/
/*
* world event manager definitions
************************************
* right now this just does team flag capture events for world weps
* but it should be able to be expandable to store any type of event
* for anything that can be triggerd.
*/
#ifndef WORLD_EVENT_MANAGER_H
#define WORLD_EVENT_MANAGER_H
#include <map>
#include <vector>
#include "bzfsAPI.h"
typedef std::vector<bz_EventHandler*> tvEventList;
typedef std::map<bz_eEventType, tvEventList> tmEventTypeList;
class WorldEventManager
{
public:
WorldEventManager();
~WorldEventManager();
void addEvent ( bz_eEventType eventType, bz_EventHandler* theEvent );
void removeEvent ( bz_eEventType eventType, bz_EventHandler* theEvent );
tvEventList getEventList ( bz_eEventType eventType);
void callEvents ( bz_eEventType eventType, bz_EventData *eventData );
void callEvents ( bz_EventData *eventData );
int getEventCount ( bz_eEventType eventType );
protected:
tmEventTypeList eventList;
};
extern WorldEventManager worldEventManager;
#endif // WORLD_EVENT_MANAGER_H
// Local Variables: ***
// mode: C++ ***
// tab-width: 8 ***
// c-basic-offset: 2 ***
// indent-tabs-mode: t ***
// End: ***
// ex: shiftwidth=2 tabstop=8
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