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// flagStay.cpp : Defines the entry point for the DLL application.
//
#include "bzfsAPI.h"
#include <string>
#include <vector>
#include <map>
#include <cmath>
#include <cstdlib>
BZ_GET_PLUGIN_VERSION
class FlagStayZoneHandler : public bz_CustomMapObjectHandler
{
public:
virtual bool handle ( bzApiString object, bz_CustomMapObjectInfo *data );
};
FlagStayZoneHandler flagStayZoneHandler;
class EventHandler : public bz_EventHandler
{
public:
virtual void process ( bz_EventData *eventData );
};
EventHandler eventHandler;
BZF_PLUGIN_CALL int bz_Load ( const char* /*commandLine*/ )
{
bz_debugMessage(4,"flagStay plugin loaded");
bz_registerCustomMapObject("FLAGSTAYZONE",&flagStayZoneHandler);
bz_registerEvent(bz_ePlayerUpdateEvent,&eventHandler);
return 0;
}
BZF_PLUGIN_CALL int bz_Unload ( void )
{
bz_removeEvent(bz_ePlayerUpdateEvent,&eventHandler);
bz_removeCustomMapObject("FLAGSTAYZONE");
bz_debugMessage(4,"flagStay plugin unloaded");
return 0;
}
class FlagStayZone
{
public:
FlagStayZone()
{
box = false;
xMax = xMin = yMax = yMin = zMax = zMin = rad = 0;
}
bool box;
float xMax,xMin,yMax,yMin,zMax,zMin;
float rad;
std::string message;
bool pointIn ( float pos[3] )
{
if ( box )
{
if ( pos[0] > xMax || pos[0] < xMin )
return false;
if ( pos[1] > yMax || pos[1] < yMin )
return false;
if ( pos[2] > zMax || pos[2] < zMin )
return false;
}
else
{
float vec[3];
vec[0] = pos[0]-xMax;
vec[1] = pos[1]-yMax;
vec[2] = pos[2]-zMax;
float dist = sqrt(vec[0]*vec[0]+vec[1]*vec[1]);
if ( dist > rad)
return false;
if ( pos[2] > zMax || pos[2] < zMin )
return false;
}
return true;
}
bool checkFlag ( const char* flag )
{
for ( unsigned int i = 0; i < flagList.size(); i++ )
{
if ( flagList[i] == flag )
return true;
}
return false;
}
std::vector<std::string> flagList;
};
std::vector <FlagStayZone> zoneList;
bool FlagStayZoneHandler::handle ( bzApiString object, bz_CustomMapObjectInfo *data )
{
if (object != "FLAGSTAYZONE" || !data)
return false;
FlagStayZone newZone;
// parse all the chunks
for ( unsigned int i = 0; i < data->data.size(); i++ )
{
std::string line = data->data.get(i).c_str();
bzAPIStringList *nubs = bz_newStringList();
nubs->tokenize(line.c_str()," ",0,true);
if ( nubs->size() > 0)
{
std::string key = bz_toupper(nubs->get(0).c_str());
if ( key == "BBOX" && nubs->size() > 6)
{
newZone.box = true;
newZone.xMin = (float)atof(nubs->get(1).c_str());
newZone.xMax = (float)atof(nubs->get(2).c_str());
newZone.yMin = (float)atof(nubs->get(3).c_str());
newZone.yMax = (float)atof(nubs->get(4).c_str());
newZone.zMin = (float)atof(nubs->get(5).c_str());
newZone.zMax = (float)atof(nubs->get(6).c_str());
}
else if ( key == "CYLINDER" && nubs->size() > 5)
{
newZone.box = false;
newZone.rad = (float)atof(nubs->get(5).c_str());
newZone.xMax =(float)atof(nubs->get(1).c_str());
newZone.yMax =(float)atof(nubs->get(2).c_str());
newZone.zMin =(float)atof(nubs->get(3).c_str());
newZone.zMax =(float)atof(nubs->get(4).c_str());
}
else if ( key == "FLAG" && nubs->size() > 1)
{
std::string flag = nubs->get(1).c_str();
newZone.flagList.push_back(flag);
}
else if ( key == "MESSAGE" && nubs->size() > 1 )
{
newZone.message = nubs->get(1).c_str();
}
}
bz_deleteStringList(nubs);
}
zoneList.push_back(newZone);
return true;
}
std::map<int,int> playeIDToZoneMap;
void EventHandler::process ( bz_EventData *eventData )
{
float pos[3] = {0};
int playerID = -1;
switch (eventData->eventType)
{
case bz_ePlayerUpdateEvent:
pos[0] = ((bz_PlayerUpdateEventData*)eventData)->pos[0];
pos[1] = ((bz_PlayerUpdateEventData*)eventData)->pos[1];
pos[2] = ((bz_PlayerUpdateEventData*)eventData)->pos[2];
playerID = ((bz_PlayerUpdateEventData*)eventData)->playerID;
break;
case bz_eShotFiredEvent:
pos[0] = ((bz_ShotFiredEventData*)eventData)->pos[0];
pos[1] = ((bz_ShotFiredEventData*)eventData)->pos[1];
pos[2] = ((bz_ShotFiredEventData*)eventData)->pos[2];
playerID = ((bz_ShotFiredEventData*)eventData)->playerID;
break;
default:
return;
}
const char* flagAbrev = bz_getPlayerFlag(playerID);
if (!flagAbrev)
return;
std::vector<FlagStayZone*> validZones;
// check and see if a zone cares about the current flag
for ( unsigned int i = 0; i < zoneList.size(); i++ )
{
if ( zoneList[i].checkFlag(flagAbrev) )
validZones.push_back(&zoneList[i]);
}
// Check each zone for this flag to see if we are in one
bool insideOne = false;
for ( unsigned int i = 0; i < validZones.size(); i++ )
{
if ( validZones[i]->pointIn(pos) )
{
insideOne = true;
playeIDToZoneMap[playerID] = i;
}
}
// if they have taken the flag out of a zone, pop it.
if (!insideOne && validZones.size() > 0)
{
int lastZone = -1;
if ( playeIDToZoneMap.find(playerID) != playeIDToZoneMap.end() )
lastZone = playeIDToZoneMap[playerID];
bz_removePlayerFlag(playerID);
if (lastZone != -1 && zoneList[lastZone].message.size())
bz_sendTextMessage(BZ_SERVER,playerID,zoneList[lastZone].message.c_str());
}
}
// Local Variables: ***
// mode:C++ ***
// tab-width: 8 ***
// c-basic-offset: 2 ***
// indent-tabs-mode: t ***
// End: ***
// ex: shiftwidth=2 tabstop=8
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