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/* bzflag
* Copyright (c) 1993 - 2008 Tim Riker
*
* This package is free software; you can redistribute it and/or
* modify it under the terms of the license found in the file
* named COPYING that should have accompanied this file.
*
* THIS PACKAGE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
*/
#include "PyBZDB.h"
#include "PyEvent.h"
#include "PyEvents.h"
#include "PyTeam.h"
#include <Python.h>
#include <map>
#ifndef __PYTHON_BZFLAG_H__
#define __PYTHON_BZFLAG_H__
namespace Python
{
class BZFlag
{
public:
BZFlag ();
PyObject *GetListeners (int event);
void AddPlayer (int id);
void RemovePlayer (int id);
protected:
void RegisterEvent (Handler *handler, bz_eEventType event);
private:
Event *event_sub;
Team *team_sub;
PyObject *event_listeners;
PyObject *players;
PyObject *bzdb;
PyObject *module;
CaptureHandler capture_handler;
DieHandler die_handler;
SpawnHandler spawn_handler;
ZoneEntryHandler zone_entry_handler;
ZoneExitHandler zone_exit_handler;
JoinHandler join_handler;
PartHandler part_handler;
ChatHandler chat_handler;
UnknownSlashHandler unknownslash_handler;
GetSpawnPosHandler getspawnpos_handler;
GetAutoTeamHandler getautoteam_handler;
AllowPlayerHandler allowplayer_handler;
TickHandler tick_handler;
GenerateWorldHandler generateworld_handler;
GetPlayerInfoHandler getplayerinfo_handler;
};
};
#endif
// Local Variables: ***
// mode:C++ ***
// tab-width: 8 ***
// c-basic-offset: 2 ***
// indent-tabs-mode: t ***
// End: ***
// ex: shiftwidth=2 tabstop=8
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