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/* bzflag
* Copyright (c) 1993 - 2008 Tim Riker
*
* This package is free software; you can redistribute it and/or
* modify it under the terms of the license found in the file
* named COPYING that should have accompanied this file.
*
* THIS PACKAGE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
*/
#include <Python.h>
#include "bzfsAPI.h"
#ifndef __PYTHON_EVENTS_H__
#define __PYTHON_EVENTS_H__
namespace Python
{
class BZFlag;
class Handler : public bz_EventHandler
{
public:
virtual void process (bz_EventData *eventData) = 0;
BZFlag *parent;
protected:
void emit (PyObject *arglist, int event);
};
#define PY_HANDLER(x) class x : public Handler { public: virtual void process (bz_EventData *eventData); };
PY_HANDLER(CaptureHandler)
PY_HANDLER(DieHandler)
PY_HANDLER(SpawnHandler)
PY_HANDLER(ZoneEntryHandler)
PY_HANDLER(ZoneExitHandler)
PY_HANDLER(JoinHandler)
PY_HANDLER(PartHandler)
PY_HANDLER(ChatHandler)
PY_HANDLER(UnknownSlashHandler)
PY_HANDLER(GetSpawnPosHandler)
PY_HANDLER(GetAutoTeamHandler)
PY_HANDLER(AllowPlayerHandler)
PY_HANDLER(TickHandler)
PY_HANDLER(GenerateWorldHandler)
PY_HANDLER(GetPlayerInfoHandler)
PY_HANDLER(AllowSpawnHandler)
PY_HANDLER(ListServerUpdateHandler)
#undef PY_HANDLER
};
#endif
// Local Variables: ***
// mode:C++ ***
// tab-width: 8 ***
// c-basic-offset: 2 ***
// indent-tabs-mode: t ***
// End: ***
// ex: shiftwidth=2 tabstop=8
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