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# Plugin Configuration File
#
# serverControl plugin options
#
# All values are optional. You can omit values by commenting them
# out of leaving them with no value defined as in 'key ='
[ServerControl]
#
# Ban File Section
# ----------------
# Ban files can be shared between multiple servers.
# Specify the location for the shared banfile.
# The plugin checks the modification time for the file
# every tick event (approximately every 3 seconds) and
# reloads the banfile information on the server
# Ban file location
BanFile = db/banfile
# Message to display when bans are reloaded.
BanReloadMessage = Bans updated
# Local file copy of the master ban
MasterBanFile = db/master-bans.txt
# Message to display when the master ban list is reloaded
MasterBanReloadMessage = Master bans updated
#
# Server Restart Section
# ----------------------
#
# If you run your BZFlag server in a server loop from a shell script
# you can force the server to exit so the server can be reloaded by
# the controlling shell script.
#
# The plugin causes the server to shutdown if the server was active
# and has zero players. A server is considered active if at least
# one non-observer player has connected to the server. This can be
# used to change maps, reset the server back to its default
# settings, etc.
# The ResetServerOnceFile normally does not exist. You create this
# file when you want to force a server reset. You can do this on
# busy maps to queue a server shutdown when the game ends without
# interrupting play. If this file exists and the server is empty it
# forces an immediate shutdown regardless of whether the server was
# active or not. You would normally use this when you update to a
# new version of the server or plugin code or change server
# configuration options and want to restart the server without
# interrupting any currently running games. The ResetServerOnceFile
# is removed when the server is shutdown by the plugin.
ResetServerOnceFile = reset-server-once
# If the ResetServerAlwaysFile exists the server will exit each time
# the last player leaves the server. The server requires a
# non-observer to join to put it in an 'active' state before the
# plugin will cause the server to exit (someone actually has to use
# the map before the server exits). This can be used to control
# rotation servers with no time limit.
ResetServerAlwaysFile = reset-server-always
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