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/* bzflag
* Copyright (c) 1993 - 2005 Tim Riker
*
* This package is free software; you can redistribute it and/or
* modify it under the terms of the license found in the file
* named COPYING that should have accompanied this file.
*
* THIS PACKAGE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED
* WARRANTIES OF MERCHANTIBILITY AND FITNESS FOR A PARTICULAR PURPOSE.
*/
/* EighthDBaseSceneNode:
* Encapsulates information for rendering the eighth dimension
* of a base building.
*/
#ifndef BZF_EIGHTHD_BASE_SCENE_NODE_H
#define BZF_EIGHTHD_BASE_SCENE_NODE_H
#include "common.h"
#include "EighthDimSceneNode.h"
class EighthDBaseSceneNode : public EighthDimSceneNode {
public:
EighthDBaseSceneNode(const float pos[3],
const float size[3], float rotation);
~EighthDBaseSceneNode();
void notifyStyleChange();
void addRenderNodes(SceneRenderer&);
protected:
class EighthDBaseRenderNode : public RenderNode {
public:
EighthDBaseRenderNode(const EighthDBaseSceneNode *,
const float pos[3],
const float size[3], float rotation);
~EighthDBaseRenderNode();
void render();
const GLfloat * getPosition() const { return sceneNode->getSphere(); }
private:
const EighthDBaseSceneNode *sceneNode;
GLfloat corner[8][3];
};
private:
OpenGLGState gstate;
EighthDBaseRenderNode renderNode;
};
#endif // BZF_EIGHTHD_BASE_SCENE_NODE_H
// Local Variables: ***
// mode:C++ ***
// tab-width: 8 ***
// c-basic-offset: 2 ***
// indent-tabs-mode: t ***
// End: ***
// ex: shiftwidth=2 tabstop=8
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