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/* bzflag
* Copyright (c) 1993 - 2005 Tim Riker
*
* This package is free software; you can redistribute it and/or
* modify it under the terms of the license found in the file
* named COPYING that should have accompanied this file.
*
* THIS PACKAGE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED
* WARRANTIES OF MERCHANTIBILITY AND FITNESS FOR A PARTICULAR PURPOSE.
*/
#ifndef __SERVERLIST_H__
#define __SERVERLIST_H__
#include "common.h"
/* system interface headers */
#include <vector>
/* common interface headers */
#include "BzfEvent.h"
#include "Protocol.h"
#include "version.h"
#include "ListServer.h"
#include "StartupInfo.h"
/* local interface headers */
#include "ServerItem.h"
#include "ServerListCache.h"
/** The ServerList class contains links to the list server as well as
* any fetched list of servers. The list handles cacheing of those
* server entries in case of list server unavailability.
*/
class ServerList {
public:
ServerList();
virtual ~ServerList();
void readServerList(int index, StartupInfo *info);
void addToList(ServerItem&, bool doCache=false);
void addToListWithLookup(ServerItem&);
void checkEchos(StartupInfo *info);
void addCacheToList();
void startServerPings(const StartupInfo *info);
bool searchActive() const;
bool serverFound() const;
const std::vector<ServerItem>& getServers();
std::vector<ServerItem>::size_type size();
int updateFromCache();
void clear();
private:
void _shutDown();
private:
bool addedCacheToList;
long numListServers;
int phase;
std::vector<ServerItem> servers;
ListServer listServers[MaxListServers];
ServerListCache* serverCache;
struct sockaddr_in pingInAddr;
int pingBcastSocket;
struct sockaddr_in pingBcastAddr;
};
#endif /* __SERVERLIST_H__ */
// Local Variables: ***
// mode: C++ ***
// tab-width: 8 ***
// c-basic-offset: 2 ***
// indent-tabs-mode: t ***
// End: ***
// ex: shiftwidth=2 tabstop=8
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