1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77
|
/* bzflag
* Copyright (c) 1993 - 2005 Tim Riker
*
* This package is free software; you can redistribute it and/or
* modify it under the terms of the license found in the file
* named COPYING that should have accompanied this file.
*
* THIS PACKAGE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED
* WARRANTIES OF MERCHANTIBILITY AND FITNESS FOR A PARTICULAR PURPOSE.
*/
/*
* ShotUpdate:
* Encapsulates info needed to update a shot on remote
* hosts. Can be packed for transmission on the net.
*
* FiringInfo:
* Encapsulates info needed to create RemoteShotPath.
* Can be packed for transmission on the net.
*/
#ifndef BZF_SHOT_UPDATE_H
#define BZF_SHOT_UPDATE_H
// system headers
#include <math.h>
// local implementation headers
#include "common.h"
#include "Address.h"
#include "Flag.h"
const int ShotUpdatePLen = PlayerIdPLen + 32;
const int FiringInfoPLen = ShotUpdatePLen + 10;
class BaseLocalPlayer;
struct ShotUpdate {
public:
void* pack(void*) const;
void* unpack(void*);
public:
PlayerId player; // who's shot
uint16_t id; // shot id unique to player
float pos[3]; // shot position
float vel[3]; // shot velocity
float dt; // time shot has existed
TeamColor team;
};
struct FiringInfo {
public:
FiringInfo();
FiringInfo(const BaseLocalPlayer&, int id);
void* pack(void*) const;
void* unpack(void*);
public:
float timeSent;
ShotUpdate shot;
FlagType* flagType; // flag when fired
float lifetime; // lifetime of shot (s)
};
#endif // BZF_SHOT_UPDATE_H
// Local Variables: ***
// mode:C++ ***
// tab-width: 8 ***
// c-basic-offset: 2 ***
// indent-tabs-mode: t ***
// End: ***
// ex: shiftwidth=2 tabstop=8
|