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/* bzflag
* Copyright (c) 1993 - 2005 Tim Riker
*
* This package is free software; you can redistribute it and/or
* modify it under the terms of the license found in the file
* named COPYING that should have accompanied this file.
*
* THIS PACKAGE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED
* WARRANTIES OF MERCHANTIBILITY AND FITNESS FOR A PARTICULAR PURPOSE.
*/
/* TankGeometryMgr:
* Generates the display lists for TankSceneNodes
*/
#ifndef BZF_TANK_GEOMETRY_MGR_H
#define BZF_TANK_GEOMETRY_MGR_H
#include "common.h"
#include "SceneNode.h"
namespace TankGeometryEnums {
enum TankShadow {
ShadowOff = 0,
ShadowOn,
LastTankShadow
};
enum TankLOD {
LowTankLOD = 0,
MedTankLOD,
HighTankLOD,
LastTankLOD
};
enum TankSize {
Normal = 0,
Obese,
Tiny,
Narrow,
Thief,
LastTankSize
};
enum TankPart {
Body = 0,
Barrel,
Turret,
LeftCasing,
RightCasing,
LeftTread, // animated parts
RightTread,
LeftWheel0,
LeftWheel1,
LeftWheel2,
LeftWheel3,
RightWheel0,
RightWheel1,
RightWheel2,
RightWheel3,
LastTankPart,
BasicTankParts = LeftTread,
LowTankParts = LeftTread,
MedTankParts = LeftTread,
HighTankParts = LastTankPart
};
}
namespace TankGeometryMgr {
void init();
void kill();
void buildLists();
void deleteLists();
GLuint getPartList(TankGeometryEnums::TankShadow shadow,
TankGeometryEnums::TankPart part,
TankGeometryEnums::TankSize size,
TankGeometryEnums::TankLOD lod);
const float* getScaleFactor(TankGeometryEnums::TankSize size);
}
namespace TankGeometryUtils {
// degrees / meter
float getWheelScale();
// texcoords / meter
float getTreadScale();
// texcoords
float getTreadTexLen();
// help to scale vertices and normals
void doVertex3f(GLfloat x, GLfloat y, GLfloat z);
void doNormal3f(GLfloat x, GLfloat y, GLfloat z);
void doTexCoord2f(GLfloat x, GLfloat y);
// lowtank geometry builder
void buildLowBody (void);
void buildLowTurret (void);
void buildLowLCasing (void);
void buildLowRCasing (void);
void buildLowBarrel (void);
// medtank geometry builder
void buildMedBody (void);
void buildMedTurret (void);
void buildMedLCasing (void);
void buildMedRCasing (void);
void buildMedBarrel (void);
// hightank geometry builder
void buildHighBody (void);
void buildHighBarrel (void);
void buildHighTurret (void);
void buildHighLCasing (void);
void buildHighRCasing (void);
// animated geometry builder
void buildHighLCasingAnim (void);
void buildHighRCasingAnim (void);
void buildHighLTread (int divs);
void buildHighRTread (int divs);
void buildHighLWheel (int wheel, float angle, int divs);
void buildHighRWheel (int wheel, float angle, int divs);
}
#endif // BZF_TANK_GEOMETRY_MGR_H
// Local Variables: ***
// mode:C++ ***
// tab-width: 8 ***
// c-basic-offset: 2 ***
// indent-tabs-mode: t ***
// End: ***
// ex: shiftwidth=2 tabstop=8
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