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Source: bzflag
Section: games
Priority: optional
Maintainer: Tim Riker <Tim@Rikers.org>
Standards-Version: 3.6.1
Build-Depends: debhelper (>= 4), groff-base, xlibmesa-gl-dev | libgl-dev, libglu1-xorg-dev | libglu-dev, libsdl1.2-dev | libsdl-dev, libncurses5-dev | libncurses-dev, libcurl3-openssl-dev | libcurl3-dev | libcurl-dev
Package: bzflag
Architecture: any
Depends: ${shlibs:Depends}
Suggests: bzflag-server
Description: a 3D first person tank battle game
BZFlag is a 3D multi-player multiplatform tank battle game
that allows users to play against each other in a network
environment. There are five teams: red, green, blue,
purple and rogue (rogue tanks are black). Destroying a
player on another team scores a win, while being destroyed
or destroying a teammate scores a loss. Rogues have no
teammates (not even other rogues), so they cannot shoot
teammates and they do not have a team score.
.
There are two main styles of play: capture-the-flag and
free-for-all. In capture-the-flag, each team (except
rogues) has a team base and each team with at least one
player has a team flag. The object is to capture an enemy
team's flag by bringing it to your team's base. This
destroys every player on the captured team, subtracts one
from that team's score, and adds one to your team's score.
In free-for-all, there are no team flags or team bases.
The object is simply to get as high a score as possible.
Package: bzflag-server
Architecture: any
Depends: ${shlibs:Depends}
Description: bzfs - BZFlag game server
bzfs is the server for BZFlag, and it must be running to
play. It can be run on any system on the network
(including a player's system or one without graphics).
Terminating the server terminates the game in progress.
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