File: LagInfo.h

package info (click to toggle)
bzflag 2.0.8.20060605
  • links: PTS
  • area: main
  • in suites: etch, etch-m68k
  • size: 29,168 kB
  • ctags: 33,169
  • sloc: cpp: 132,719; ansic: 14,122; sh: 13,441; makefile: 2,330; php: 428; python: 334; perl: 287; objc: 243; xml: 180
file content (85 lines) | stat: -rw-r--r-- 2,142 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
/* bzflag
 * Copyright (c) 1993 - 2006 Tim Riker
 *
 * This package is free software;  you can redistribute it and/or
 * modify it under the terms of the license found in the file
 * named LICENSE that should have accompanied this file.
 *
 * THIS PACKAGE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR
 * IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
 */

#ifndef __LAGINFO_H__
#define __LAGINFO_H__

#include "PlayerInfo.h"

/** This class monitors the lag time for each client
*/
class LagInfo {
public:
  /** A default constructor.
      It needs a pointer to the Player basic Info,
   */
  LagInfo(PlayerInfo *_info);

  /** Resetting lag value
  */
  void	reset();
  /** Getting lag value (in milliseconds)
  */
  int	getLag() const;
  /** Get the floating point value of the lag (in seconds)
  */
  float	getLagAvg() const;
  /** Get a printable version of lag statistics
  */
  void	getLagStats(char* msg, bool isAdmin) const;
  /** functions to be called whenever a playerUpdate or ping message arrives
   */
  int	updatePingLag(void *buf, bool &warn, bool &kick);
  void	updateLag(float timestamp, bool ooo);
  /** get the ping seqno, if need to send one now!
   */
  int	getNextPingSeqno(bool &warn, bool &kick);
  /** update the latency
   */
  void	updateLatency(float &waitTime);
  /** set the threshold for warning/kicking
   */
  static void setThreshold(float _threshold, float _max);
private:
  PlayerInfo *info;
  // lag measurement
  float       lagavg;
  float       jitteravg;
  float       lostavg;
  float       lagalpha;
  float       jitteralpha;
  float       lostalpha;
  int	 lagcount;
  int	 laglastwarn;
  int	 lagwarncount;
  bool	pingpending;
  TimeKeeper  nextping;
  TimeKeeper  lastping;
  TimeKeeper  lastupdate;
  int	 pingseqno;
  int	 pingssent;
  // jitter measurement
  float       lasttimestamp;

  static float threshold;
  static float max;
};

#endif

// Local Variables: ***
// mode:C++ ***
// tab-width: 8 ***
// c-basic-offset: 2 ***
// indent-tabs-mode: t ***
// End: ***
// ex: shiftwidth=2 tabstop=8