File: Teleporter.h

package info (click to toggle)
bzflag 2.0.8.20060605
  • links: PTS
  • area: main
  • in suites: etch, etch-m68k
  • size: 29,168 kB
  • ctags: 33,169
  • sloc: cpp: 132,719; ansic: 14,122; sh: 13,441; makefile: 2,330; php: 428; python: 334; perl: 287; objc: 243; xml: 180
file content (151 lines) | stat: -rw-r--r-- 3,760 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
/* bzflag
 * Copyright (c) 1993 - 2006 Tim Riker
 *
 * This package is free software;  you can redistribute it and/or
 * modify it under the terms of the license found in the file
 * named COPYING that should have accompanied this file.
 *
 * THIS PACKAGE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR
 * IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
 */

/* Teleporter:
 *	Encapsulates a box in the game environment.
 */

#ifndef	BZF_TELEPORTER_H
#define	BZF_TELEPORTER_H

#include "common.h"
#include <string>
#include "Obstacle.h"
#include "MeshFace.h"

class Teleporter : public Obstacle {
  public:
			Teleporter();
			Teleporter(const float* pos, float rotation,
				float width, float breadth, float height,
				float borderSize = 1.0f, bool horizontal = false,
				bool drive = false, bool shoot = false);
			~Teleporter();

    Obstacle*	copyWithTransform(const MeshTransform&) const;

    void		setName(const std::string& name);
    const std::string&	getName() const;

    const char*	getType() const;
    static const char*	getClassName(); // const

    float		getBorder() const;
    bool		isHorizontal() const;
    bool		isValid() const;

    float		intersect(const Ray&) const;
    void		getNormal(const float* p, float* n) const;

    bool		inCylinder(const float* p, float radius, float height) const;
    bool		inBox(const float* p, float angle,
			      float halfWidth, float halfBreadth, float height) const;
    bool		inMovingBox(const float* oldP, float oldAngle,
				    const float *newP, float newAngle,
				    float halfWidth, float halfBreadth, float height) const;
    bool		isCrossing(const float* p, float angle,
				   float halfWidth, float halfBreadth, float height,
				   float* plane) const;

    bool		getHitNormal(
				const float* pos1, float azimuth1,
				const float* pos2, float azimuth2,
				float halfWidth, float halfBreadth,
				float height,
				float* normal) const;

    float		isTeleported(const Ray&, int& face) const;
    float		getProximity(const float* p, float radius) const;
    bool		hasCrossed(const float* p1, const float* p2,
							int& face) const;
    void		getPointWRT(const Teleporter& t2, int face1, int face2,
				const float* pIn, const float* dIn, float aIn,
				float* pOut, float* dOut, float* aOut) const;

    void makeLinks();
    const MeshFace* getBackLink() const;
    const MeshFace* getFrontLink() const;

    int packSize() const;
    void *pack(void*) const;
    void *unpack(void*);

    void print(std::ostream& out, const std::string& indent) const;
    void printOBJ(std::ostream& out, const std::string& indent) const;

    std::string		userTextures[1];

  private:
    void finalize();

  private:
    static const char*	typeName;

    std::string name;

    float border;
    bool horizontal;
    float origSize[3];

    MeshFace* backLink;
    MeshFace* frontLink;
    float fvertices[4][3]; // front vertices
    float bvertices[4][3]; // back vertices
    float texcoords[4][2]; // shared texture coordinates
};

//
// Teleporter
//

inline float Teleporter::getBorder() const
{
  return border;
}

inline bool Teleporter::isHorizontal() const
{
  return horizontal;
}

inline const MeshFace* Teleporter::getBackLink() const
{
  return backLink;
}

inline const MeshFace* Teleporter::getFrontLink() const
{
  return frontLink;
}

inline const std::string& Teleporter::getName() const
{
  return name;
}

inline void Teleporter::setName(const std::string& _name)
{
  name = _name;
  return;
}


#endif // BZF_TELEPORTER_H

// Local Variables: ***
// mode:C++ ***
// tab-width: 8 ***
// c-basic-offset: 2 ***
// indent-tabs-mode: t ***
// End: ***
// ex: shiftwidth=2 tabstop=8