File: bzfgl.h

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bzflag 2.0.8.20060605
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/* bzflag
 * Copyright (c) 1993 - 2006 Tim Riker
 *
 * This package is free software;  you can redistribute it and/or
 * modify it under the terms of the license found in the file
 * named COPYING that should have accompanied this file.
 *
 * THIS PACKAGE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR
 * IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
 */

#ifndef __BZFGL_H__
#define __BZFGL_H__

/** this file contains headers necessary for opengl */

// glew.h needs to come before gl.h, etc...
#include "common.h"
#ifdef HAVE_GLEW
#include <GL/glew.h>
#endif

#ifdef __APPLE__
#  include <OpenGL/OpenGL.h>
#  include <OpenGL/gl.h>
#  include <OpenGL/glu.h>
#else
#  include <GL/gl.h>
#  include <GL/glu.h>
#endif

#ifndef GL_VERSION_1_1
# error OpenGL version 1.1 functionality is required
#endif

/* These will track glBegin/End pairs to make sure that they match */
#ifdef DEBUG
#include <assert.h>
extern int __beginendCount;
#define glBegin(_value) {\
  if (__beginendCount==0) { \
    __beginendCount++;\
  } else {\
    std::cerr << "ERROR: glBegin called on " << __FILE__ << ':' << __LINE__ << " without calling glEnd before\n"; \
    assert(__beginendCount==0 && "glBegin called without glEnd"); \
  } \
  glBegin(_value);\
}
#define glEnd() {\
  if (__beginendCount==0) { \
    std::cerr << "ERROR: glEnd called on " << __FILE__ << ':' << __LINE__ << " without calling glBegin before\n"; \
    assert(__beginendCount!=0 && "glEnd called without glBegin"); \
  } else {\
    __beginendCount--;\
  } \
  glEnd();\
}
#endif


// glGenTextures() should never return 0
#define INVALID_GL_TEXTURE_ID ((GLuint) 0)

// glGenLists() will only return 0 for errors
#define INVALID_GL_LIST_ID ((GLuint) 0)


/* Protect us from ourselves. Warn when these
 * are called inside of the wrong context code
 * sections (freeing and initializing).
 */
//#define DEBUG_GL_MATRIX_STACKS
#ifdef DEBUG
#  define glNewList(list,mode)			bzNewList((list), (mode))
#  define glGenLists(count)			bzGenLists((count))
#  define glGenTextures(count, textures)	bzGenTextures((count), (textures))
#  ifdef DEBUG_GL_MATRIX_STACKS
#    define glPushMatrix()			bzPushMatrix()
#    define glPopMatrix()			bzPopMatrix()
#    define glMatrixMode(mode)			bzMatrixMode(mode)
#  endif // DEBUG_GL_MATRIX_STACKS
#endif
// always swap these calls (context protection)
#define glDeleteLists(base, count)		bzDeleteLists((base), (count))
#define glDeleteTextures(count, textures)	bzDeleteTextures((count), (textures))

// these are housed at the end of OpenGLGState.cxx, for now
extern void   bzNewList(GLuint list, GLenum mode);
extern GLuint bzGenLists(GLsizei count);
extern void   bzGenTextures(GLsizei count, GLuint *textures);
extern void   bzDeleteLists(GLuint base, GLsizei count);
extern void   bzDeleteTextures(GLsizei count, const GLuint *textures);
extern void   bzPushMatrix();
extern void   bzPopMatrix();
extern void   bzMatrixMode(GLenum mode);


#endif /* __BZFGL_H__ */

// Local Variables: ***
// mode: C++ ***
// tab-width: 8 ***
// c-basic-offset: 2 ***
// indent-tabs-mode: t ***
// End: ***
// ex: shiftwidth=2 tabstop=8