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/* bzflag
* Copyright (c) 1993 - 2006 Tim Riker
*
* This package is free software; you can redistribute it and/or
* modify it under the terms of the license found in the file
* named COPYING that should have accompanied this file.
*
* THIS PACKAGE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
*/
// all the exported functions for bzfs plugins
#ifndef _BZFS_API_H_
#define _BZFS_API_H_
/* system interface headers */
#include <string>
#include <vector>
#ifdef _WIN32
#ifdef INSIDE_BZ
#define BZF_API __declspec( dllexport )
#else
#define BZF_API __declspec( dllimport )
#endif
#define BZF_PLUGIN_CALL
#ifndef strcasecmp
#define strcasecmp stricmp
#endif
#else
#define BZF_API
#define BZF_PLUGIN_CALL extern "C"
#endif
#define BZ_API_VERSION 15
#define BZ_GET_PLUGIN_VERSION BZF_PLUGIN_CALL int bz_GetVersion ( void ) { return BZ_API_VERSION;}
// versioning
BZF_API int bz_APIVersion ( void );
// event stuff
typedef enum
{
bz_eNullEvent = 0,
bz_eCaptureEvent,
bz_ePlayerDieEvent,
bz_ePlayerSpawnEvent,
bz_eZoneEntryEvent,
bz_eZoneExitEvent,
bz_ePlayerJoinEvent,
bz_ePlayerPartEvent,
bz_eChatMessageEvent,
bz_eUnknownSlashCommand,
bz_eGetPlayerSpawnPosEvent,
bz_eGetAutoTeamEvent,
bz_eAllowPlayer,
bz_eTickEvent,
bz_eGenerateWorldEvent,
bz_eGetPlayerInfoEvent,
bz_eAllowSpawn,
bz_eListServerUpdateEvent,
bz_eBanEvent,
bz_eHostBanEvent,
bz_eKickEvent,
bz_eKillEvent,
bz_ePlayerPausedEvent,
bz_eMessagFilteredEvent,
bz_eGameStartEvent,
bz_eGameEndEvent,
bz_eSlashCommandEvent,
bz_ePlayerAuthEvent,
bz_eServerMsgEvent,
bz_eShotFiredEvent,
bz_eLastEvent //this is never used as an event, just show it's the last one
}bz_eEventType;
// permision #defines
#define bz_perm_actionMessage "actionMessage"
#define bz_perm_adminMessageReceive "adminMessageReceive"
#define bz_perm_adminMessageSend "adminMessageSend"
#define bz_perm_antiban "antiban"
#define bz_perm_antideregister "antideregister"
#define bz_perm_antikick "antikick"
#define bz_perm_antikill "antikill"
#define bz_perm_antipoll "antipoll"
#define bz_perm_antipollban "antipollban"
#define bz_perm_antipollkick "antipollkick"
#define bz_perm_antipollkill "antipollkill"
#define bz_perm_ban "ban"
#define bz_perm_banlist "banlist"
#define bz_perm_countdown "countdown"
#define bz_perm_date "date"
#define bz_perm_endGame "endGame"
#define bz_perm_flagHistory "flagHistory"
#define bz_perm_flagMod "flagMod"
#define bz_perm_hideAdmin "hideAdmin"
#define bz_perm_idleStats "idleStats"
#define bz_perm_info "info"
#define bz_perm_kick "kick"
#define bz_perm_kill "kill"
#define bz_perm_lagStats "lagStats"
#define bz_perm_lagwarn "lagwarn"
#define bz_perm_listPerms "listPerms"
#define bz_perm_masterBan "masterban"
#define bz_perm_mute "mute"
#define bz_perm_playerList "playerList"
#define bz_perm_poll "poll"
#define bz_perm_pollBan "pollBan"
#define bz_perm_pollKick "pollKick"
#define bz_perm_pollKill "pollKill"
#define bz_perm_pollSet "pollSet"
#define bz_perm_pollFlagReset "pollFlagReset"
#define bz_perm_privateMessage "privateMessage"
#define bz_perm_record "record"
#define bz_perm_rejoin "rejoin"
#define bz_perm_removePerms "removePerms"
#define bz_perm_replay "replay"
#define bz_perm_requireIdentify "requireIdentify"
#define bz_perm_say "say"
#define bz_perm_sendHelp "sendHelp"
#define bz_perm_setAll "setAll"
#define bz_perm_setPassword "setPassword"
#define bz_perm_setPerms "setPerms"
#define bz_perm_setVar "setVar"
#define bz_perm_showOthers "showOthers"
#define bz_perm_shortBan "shortBan"
#define bz_perm_shutdownServer "shutdownServer"
#define bz_perm_spawn "spawn"
#define bz_perm_superKill "superKill"
#define bz_perm_talk "talk"
#define bz_perm_unban "unban"
#define bz_perm_unmute "unmute"
#define bz_perm_veto "veto"
#define bz_perm_viewReports "viewReports"
#define bz_perm_vote "vote"
typedef enum
{
eNoTeam = -1,
eRogueTeam = 0,
eRedTeam,
eGreenTeam,
eBlueTeam,
ePurpleTeam,
eRabbitTeam,
eHunterTeam,
eObservers,
eAdministrators
}bz_eTeamType;
#define BZ_SERVER -2
#define BZ_ALLUSERS -1
#define BZ_NULLUSER -3
#define BZ_BZDBPERM_NA 0
#define BZ_BZDBPERM_USER 1
#define BZ_BZDBPERM_SERVER 2
#define BZ_BZDBPERM_CLIENT 3
//utility classes
class BZF_API bzApiString
{
public:
bzApiString();
bzApiString(const char* c);
bzApiString(const std::string &s);
bzApiString(const bzApiString &r);
~bzApiString();
bzApiString& operator = ( const bzApiString& r );
bzApiString& operator = ( const std::string& r );
bzApiString& operator = ( const char* r );
bool operator == ( const bzApiString&r );
bool operator == ( const std::string& r );
bool operator == ( const char* r );
bool operator != ( const bzApiString&r );
bool operator != ( const std::string& r );
bool operator != ( const char* r );
unsigned int size ( void ) const;
const char* c_str(void) const;
void format(const char* fmt, ...);
void replaceAll ( const char* target, const char* with );
void tolower ( void );
void toupper ( void );
protected:
class dataBlob;
dataBlob *data;
};
class BZF_API bzAPIIntList
{
public:
bzAPIIntList();
bzAPIIntList(const bzAPIIntList &r);
bzAPIIntList(const std::vector<int> &r);
~bzAPIIntList();
void push_back ( int value );
int get ( unsigned int i );
const int& operator[] (unsigned int i) const;
bzAPIIntList& operator = ( const bzAPIIntList& r );
bzAPIIntList& operator = ( const std::vector<int>& r );
unsigned int size ( void );
void clear ( void );
protected:
class dataBlob;
dataBlob *data;
};
BZF_API bzAPIIntList* bz_newIntList ( void );
BZF_API void bz_deleteIntList( bzAPIIntList * l );
class BZF_API bzAPIFloatList
{
public:
bzAPIFloatList();
bzAPIFloatList(const bzAPIFloatList &r);
bzAPIFloatList(const std::vector<float> &r);
~bzAPIFloatList();
void push_back ( float value );
float get ( unsigned int i );
const float& operator[] (unsigned int i) const;
bzAPIFloatList& operator = ( const bzAPIFloatList& r );
bzAPIFloatList& operator = ( const std::vector<float>& r );
unsigned int size ( void );
void clear ( void );
protected:
class dataBlob;
dataBlob *data;
};
BZF_API bzAPIFloatList* bz_newFloatList ( void );
BZF_API void bz_deleteFloatList( bzAPIFloatList * l );
class BZF_API bzAPIStringList
{
public:
bzAPIStringList();
bzAPIStringList(const bzAPIStringList &r);
bzAPIStringList(const std::vector<std::string> &r);
~bzAPIStringList();
void push_back ( const bzApiString &value );
void push_back ( const std::string &value );
bzApiString get ( unsigned int i );
const bzApiString& operator[] (unsigned int i) const;
bzAPIStringList& operator = ( const bzAPIStringList& r );
bzAPIStringList& operator = ( const std::vector<std::string>& r );
unsigned int size ( void );
void clear ( void );
void tokenize ( const char* in, const char* delims, int maxTokens = 0, bool useQuotes = false);
protected:
class dataBlob;
dataBlob *data;
};
BZF_API bzAPIStringList* bz_newStringList ( void );
BZF_API void bz_deleteStringList( bzAPIStringList * l );
// event data types
class bz_EventData
{
public:
bz_EventData(){eventType = bz_eNullEvent;}
virtual ~bz_EventData(){};
bz_eEventType eventType;
};
class bz_CTFCaptureEventData : public bz_EventData
{
public:
bz_CTFCaptureEventData()
{
eventType = bz_eCaptureEvent;
teamCapped = eNoTeam;
teamCapping = eNoTeam;
playerCapping = -1;
}
virtual ~bz_CTFCaptureEventData(){};
bz_eTeamType teamCapped;
bz_eTeamType teamCapping;
int playerCapping;
float pos[3];
float rot;
double time;
};
class bz_PlayerDieEventData : public bz_EventData
{
public:
bz_PlayerDieEventData()
{
eventType = bz_ePlayerDieEvent;
playerID = -1;
team = eNoTeam;
killerID = -1;
killerTeam = eNoTeam;
pos[0] = pos[1] = pos[2] = 0.0f;
rot = 0.0f;
time = 0.0;
}
virtual ~bz_PlayerDieEventData(){};
int playerID;
bz_eTeamType team;
int killerID;
bz_eTeamType killerTeam;
bzApiString flagKilledWith;
float pos[3];
float rot;
double time;
};
class bz_PlayerSpawnEventData : public bz_EventData
{
public:
bz_PlayerSpawnEventData()
{
eventType = bz_ePlayerSpawnEvent;
playerID = -1;
team = eNoTeam;
pos[0] = pos[1] = pos[2] = 0.0f;
rot = 0.0f;
time = 0.0;
}
virtual ~bz_PlayerSpawnEventData(){};
int playerID;
bz_eTeamType team;
float pos[3];
float rot;
double time;
};
class bz_ChatEventData : public bz_EventData
{
public:
bz_ChatEventData()
{
eventType = bz_eChatMessageEvent;
from = -1;
to = -1;
time = 0.0;
team = eNoTeam;
}
virtual ~bz_ChatEventData(){};
int from;
int to;
bz_eTeamType team;
bzApiString message;
double time;
};
class bz_PlayerJoinPartEventData : public bz_EventData
{
public:
bz_PlayerJoinPartEventData()
{
eventType = bz_ePlayerJoinEvent;
playerID = -1;
team = eNoTeam;
time = 0.0;
}
virtual ~bz_PlayerJoinPartEventData(){};
int playerID;
bz_eTeamType team;
bzApiString callsign;
bzApiString email;
bool verified;
bzApiString globalUser;
bzApiString ipAddress;
bzApiString reason;
double time;
};
class bz_UnknownSlashCommandEventData : public bz_EventData
{
public:
bz_UnknownSlashCommandEventData()
{
eventType = bz_eUnknownSlashCommand;
from = -1;
handled = false;
time = 0;
}
virtual ~bz_UnknownSlashCommandEventData(){};
int from;
bool handled;
bzApiString message;
double time;
};
class bz_GetPlayerSpawnPosEventData : public bz_EventData
{
public:
bz_GetPlayerSpawnPosEventData()
{
eventType = bz_eGetPlayerSpawnPosEvent;
playerID = -1;
team = eNoTeam;
handled = false;
pos[0] = pos[1] = pos[2] = 0.0f;
rot = 0.0f;
time = 0.0;
}
virtual ~bz_GetPlayerSpawnPosEventData(){};
int playerID;
bz_eTeamType team;
bool handled;
float pos[3];
float rot;
double time;
};
class bz_AllowPlayerEventData : public bz_EventData
{
public:
bz_AllowPlayerEventData()
{
eventType = bz_eAllowPlayer;
playerID = -1;
allow = true;
time = 0.0;
}
virtual ~bz_AllowPlayerEventData(){};
int playerID;
bzApiString callsign;
bzApiString ipAddress;
bzApiString reason;
bool allow;
double time;
};
class bz_TickEventData : public bz_EventData
{
public:
bz_TickEventData()
{
eventType = bz_eTickEvent;
time = 0.0;
}
virtual ~bz_TickEventData(){};
double time;
};
class bz_GenerateWorldEventData : public bz_EventData
{
public:
bz_GenerateWorldEventData()
{
eventType = bz_eGenerateWorldEvent;
handled = false;
ctf = false;
time = 0.0;
}
virtual ~bz_GenerateWorldEventData(){};
bool handled;
bool ctf;
double time;
};
class bz_GetPlayerInfoEventData : public bz_EventData
{
public:
bz_GetPlayerInfoEventData()
{
eventType = bz_eGetPlayerInfoEvent;
playerID = -1;
team = eNoTeam;
admin = false;
verified = false;
registered = false;
time = 0.0;
}
virtual ~bz_GetPlayerInfoEventData(){};
int playerID;
bzApiString callsign;
bzApiString ipAddress;
bz_eTeamType team;
bool admin;
bool verified;
bool registered;
double time;
};
class bz_GetAutoTeamEventData : public bz_EventData
{
public:
bz_GetAutoTeamEventData()
{
playeID = -1;
team = eNoTeam;
handled = false;
}
virtual ~bz_GetAutoTeamEventData(){};
int playeID;
bzApiString callsign;
bz_eTeamType team;
bool handled;
};
class bz_AllowSpawnData : public bz_EventData
{
public:
bz_AllowSpawnData()
{
eventType = bz_eAllowSpawn;
playerID = -1;
team = eNoTeam;
handled = false;
allow = true;
time = 0.0;
}
virtual ~bz_AllowSpawnData(){};
int playerID;
bz_eTeamType team;
bool handled;
bool allow;
double time;
};
class bz_ListServerUpdateEvent : public bz_EventData
{
public:
bz_ListServerUpdateEvent()
{
eventType = bz_eListServerUpdateEvent;
handled = false;
time = 0.0;
}
virtual ~bz_ListServerUpdateEvent(){};
bzApiString address;
bzApiString description;
bzApiString groups;
bool handled;
double time;
};
class bz_BanEventData : public bz_EventData
{
public:
bz_BanEventData()
{
eventType = bz_eBanEvent;
bannerID = -1;
banneeID = -1;
duration = -1;
}
virtual ~bz_BanEventData(){};
int bannerID;
int banneeID;
int duration;
bzApiString ipAddress;
bzApiString reason;
};
class bz_HostBanEventData : public bz_EventData
{
public:
bz_HostBanEventData()
{
eventType = bz_eHostBanEvent;
bannerID = -1;
duration = -1;
}
virtual ~bz_HostBanEventData(){};
int bannerID;
int duration;
bzApiString hostPattern;
bzApiString reason;
};
class bz_KickEventData : public bz_EventData
{
public:
bz_KickEventData()
{
eventType = bz_eKickEvent;
kickerID = -1;
kickedID = -1;
}
virtual ~bz_KickEventData(){};
int kickerID;
int kickedID;
bzApiString reason;
};
class bz_KillEventData : public bz_EventData
{
public:
bz_KillEventData()
{
eventType = bz_eKillEvent;
killerID = -1;
killedID = -1;
}
virtual ~bz_KillEventData(){};
int killerID;
int killedID;
bzApiString reason;
};
class bz_PlayerPausedEventData : public bz_EventData
{
public:
bz_PlayerPausedEventData()
{
eventType = bz_ePlayerPausedEvent;
player = -1;
time = 0.0;
}
virtual ~bz_PlayerPausedEventData(){};
int player;
double time;
};
class bz_MessageFilteredEventData : public bz_EventData
{
public:
bz_MessageFilteredEventData()
{
eventType = bz_eMessagFilteredEvent;
player = -1;
time = 0.0;
}
virtual ~bz_MessageFilteredEventData(){};
int player;
double time;
bzApiString rawMessage;
bzApiString filteredMessage;
};
class bz_GameStartEndEventData : public bz_EventData
{
public:
bz_GameStartEndEventData()
{
eventType = bz_eGameStartEvent;
time = 0.0;
duration = 0.0;
}
virtual ~bz_GameStartEndEventData(){};
double time;
double duration;
};
class bz_SlashCommandEventData : public bz_EventData
{
public:
bz_SlashCommandEventData()
{
eventType = bz_eSlashCommandEvent;
from = -1;
time = 0;
}
virtual ~bz_SlashCommandEventData(){};
int from;
bzApiString message;
double time;
};
class bz_PlayerAuthEventData : public bz_EventData
{
public:
bz_PlayerAuthEventData()
{
eventType = bz_ePlayerAuthEvent;
playerID = -1;
}
virtual ~bz_PlayerAuthEventData(){};
int playerID;
};
class bz_ServerMsgEventData : public bz_EventData
{
public:
bz_ServerMsgEventData()
{
eventType = bz_eServerMsgEvent;
to = -1;
time = 0.0;
team = eNoTeam;
}
virtual ~bz_ServerMsgEventData(){};
int to;
bz_eTeamType team;
bzApiString message;
double time;
};
class bz_ShotFiredEventData : public bz_EventData
{
public:
bz_ShotFiredEventData()
{
eventType = bz_eShotFiredEvent;
pos[0] = pos[1] = pos[2] = 0;
changed = false;
}
virtual ~bz_ShotFiredEventData(){};
bool changed;
float pos[3];
bzApiString type;
};
// event handler callback
class bz_EventHandler
{
public:
virtual ~bz_EventHandler(){};
virtual void process ( bz_EventData *eventData ) = 0;
virtual bool autoDelete ( void ) { return false; } // only set this to true if you are internal to the bzfs module ( on windows )
};
BZF_API bool bz_registerEvent ( bz_eEventType eventType, bz_EventHandler* eventHandler );
BZF_API bool bz_removeEvent ( bz_eEventType eventType, bz_EventHandler* eventHandler );
// player info
class bz_PlayerRecord;
BZF_API bool bz_getPlayerIndexList ( bzAPIIntList *playerList );
BZF_API bz_PlayerRecord *bz_getPlayerByIndex ( int index );
BZF_API bool bz_updatePlayerData ( bz_PlayerRecord *playerRecord );
BZF_API bool bz_hasPerm ( int playerID, const char* perm );
BZF_API bool bz_grantPerm ( int playerID, const char* perm );
BZF_API bool bz_revokePerm ( int playerID, const char* perm );
BZF_API bool bz_freePlayerRecord ( bz_PlayerRecord *playerRecord );
class bz_PlayerRecord
{
public:
bz_PlayerRecord()
{
playerID = -1;
team = eNoTeam;
pos[0] = pos[1] = pos[2] = 0;
rot = 0;
spawned = false;
verified = false;
globalUser = false;
admin = false;
op=false;
lag = 0;
wins = 0;
losses = 0;
}
~bz_PlayerRecord(){};
void update ( void ){bz_updatePlayerData(this);} // call to update with current data
bool hasPerm ( const char* perm ){return bz_hasPerm(playerID,perm);}
bool grantPerm ( const char* perm ){return bz_grantPerm(playerID,perm);}
bool revokePerm ( const char* perm ){return bz_revokePerm(playerID,perm);}
int playerID;
bzApiString callsign;
bzApiString email;
bz_eTeamType team;
float pos[3];
float rot;
bzApiString ipAddress;
bzApiString currentFlag;
bzAPIStringList flagHistory;
bool spawned;
bool verified;
bool globalUser;
bool admin;
bool op;
bzAPIStringList groups;
int lag;
int wins;
int losses;
int teamKills;
};
BZF_API bool bz_setPlayerOperator (int playerId);
// groups API
BZF_API bzAPIStringList* bz_getGroupList ( void );
BZF_API bzAPIStringList* bz_getGroupPerms ( const char* group );
BZF_API bool bz_groupAllowPerm ( const char* group, const char* perm );
// message API
BZF_API bool bz_sendTextMessage (int from, int to, const char* message);
BZF_API bool bz_sendTextMessage (int from, bz_eTeamType to, const char* message);
BZF_API bool bz_sendTextMessagef(int from, int to, const char* fmt, ...);
BZF_API bool bz_sendTextMessagef(int from, bz_eTeamType to, const char* fmt, ...);
BZF_API bool bz_sentFetchResMessage ( int playerID, const char* URL );
// world weapons
BZF_API bool bz_fireWorldWep ( const char* flagType, float lifetime, int fromPlayer, float *pos, float tilt, float direction, int shotID , float dt );
// time API
BZF_API double bz_getCurrentTime ( void );
BZF_API float bz_getMaxWaitTime ( void );
BZF_API void bz_setMaxWaitTime ( float time );
typedef struct
{
int year;
int month;
int day;
int hour;
int minute;
int second;
bool daylightSavings;
}bz_localTime;
BZF_API void bz_getLocaltime ( bz_localTime *ts );
// BZDB API
BZF_API double bz_getBZDBDouble ( const char* variable );
BZF_API bzApiString bz_getBZDBString( const char* variable );
BZF_API bool bz_getBZDBBool( const char* variable );
BZF_API int bz_getBZDBInt( const char* variable );
BZF_API int bz_getBZDBItemPerms( const char* variable );
BZF_API bool bz_getBZDBItemPesistent( const char* variable );
BZF_API bool bz_BZDBItemExists( const char* variable );
BZF_API bool bz_setBZDBDouble ( const char* variable, double val, int perms = 0, bool persistent = false );
BZF_API bool bz_setBZDBString( const char* variable, const char *val, int perms = 0, bool persistent = false );
BZF_API bool bz_setBZDBBool( const char* variable, bool val, int perms = 0, bool persistent = false );
BZF_API bool bz_setBZDBInt( const char* variable, int val, int perms = 0, bool persistent = false );
BZF_API int bz_getBZDBVarList( bzAPIStringList *varList );
// logging
BZF_API void bz_debugMessage ( int debugLevel, const char* message );
BZF_API void bz_debugMessagef( int debugLevel, const char* fmt, ... );
BZF_API int bz_getDebugLevel ( void );
// admin
BZF_API bool bz_kickUser ( int playerIndex, const char* reason, bool notify );
BZF_API bool bz_IPBanUser ( int playerIndex, const char* ip, int time, const char* reason );
BZF_API bool bz_IPUnbanUser ( const char* ip );
BZF_API std::vector<std::string> bz_getReports( void );
// lagwarn
BZF_API int bz_getLagWarn( void );
BZF_API bool bz_setLagWarn( int lagwarn );
// polls
BZF_API bool bz_pollVeto( void );
// help
BZF_API const std::vector<std::string> &bz_getHelpTopics( void );
BZF_API const std::vector<std::string> *bz_getHelpTopic( std::string name );
// custom commands
class bz_CustomSlashCommandHandler
{
public:
virtual ~bz_CustomSlashCommandHandler(){};
virtual bool handle ( int playerID, bzApiString command, bzApiString message, bzAPIStringList *params ) = 0;
};
BZF_API bool bz_registerCustomSlashCommand ( const char* command, bz_CustomSlashCommandHandler *handler );
BZF_API bool bz_removeCustomSlashCommand ( const char* command );
// spawning
BZF_API bool bz_getStandardSpawn ( int playeID, float pos[3], float *rot );
// dying
BZF_API bool bz_killPlayer ( int playeID, bool spawnOnBase, int killerID = -1, const char* flagID = NULL );
// flags
BZF_API bool bz_givePlayerFlag ( int playeID, const char* flagType, bool force );
BZF_API bool bz_removePlayerFlag ( int playeID );
BZF_API void bz_resetFlags ( bool onlyUnused );
// world
typedef struct
{
bool driveThru;
bool shootThru;
}bz_WorldObjectOptions;
typedef struct
{
bzApiString texture;
bool useAlpha;
bool useColorOnTexture;
bool useSphereMap;
int combineMode;
}bz_MaterialTexture;
class BZF_API bzAPITextureList
{
public:
bzAPITextureList();
bzAPITextureList(const bzAPITextureList &r);
~bzAPITextureList();
void push_back ( bz_MaterialTexture &value );
bz_MaterialTexture get ( unsigned int i );
const bz_MaterialTexture& operator[] (unsigned int i) const;
bzAPITextureList& operator = ( const bzAPITextureList& r );
unsigned int size ( void );
void clear ( void );
protected:
class dataBlob;
dataBlob *data;
};
typedef struct bz_MaterialInfo
{
bzApiString name;
bzAPITextureList textures;
float ambient[4];
float diffuse[4];
float specular[4];
float emisive[4];
float shine;
float alphaThresh;
bool culling;
bool sorting;
}bz_MaterialInfo;
// have bz make you a new material
bz_MaterialInfo* bz_anewMaterial ( void );
// tell bz you are done with a material
void bz_deleteMaterial ( bz_MaterialInfo *material );
BZF_API bool bz_addWorldBox ( float *pos, float rot, float* scale, bz_WorldObjectOptions options );
BZF_API bool bz_addWorldPyramid ( float *pos, float rot, float* scale, bool fliped, bz_WorldObjectOptions options );
BZF_API bool bz_addWorldBase( float *pos, float rot, float* scale, bz_eTeamType team, bz_WorldObjectOptions options );
BZF_API bool bz_addWorldTeleporter ( float *pos, float rot, float* scale, float border, bz_WorldObjectOptions options );
BZF_API bool bz_addWorldWaterLevel( float level, bz_MaterialInfo *material );
BZF_API bool bz_addWorldWeapon( const char* flagType, float *pos, float rot, float tilt, float initDelay, bzAPIFloatList &delays );
BZF_API bool bz_setWorldSize( float size, float wallHeight = -1.0 );
// custom map objects
typedef struct bz_CustomMapObjectInfo
{
bzApiString name;
bzAPIStringList data;
}bz_CustomMapObjectInfo;
class bz_CustomMapObjectHandler
{
public:
virtual ~bz_CustomMapObjectHandler(){};
virtual bool handle ( bzApiString object, bz_CustomMapObjectInfo *data ) = 0;
};
BZF_API bool bz_registerCustomMapObject ( const char* object, bz_CustomMapObjectHandler *handler );
BZF_API bool bz_removeCustomMapObject ( const char* object );
// public server info
BZF_API bool bz_getPublic( void );
BZF_API bzApiString bz_getPublicAddr( void );
BZF_API bzApiString bz_getPublicDescription( void );
// custom client sounds
BZF_API bool bz_sendPlayCustomLocalSound ( int playerID, const char* soundName );
class bz_APIPluginHandler
{
public:
virtual ~bz_APIPluginHandler(){};
virtual bool handle ( bzApiString plugin, bzApiString param ) = 0;
};
// custom pluginHandler
BZF_API bool bz_registerCustomPluginHandler ( const char* extension, bz_APIPluginHandler * handler );
BZF_API bool bz_removeCustomPluginHandler ( const char* extension, bz_APIPluginHandler * handler );
// team info
BZF_API int bz_getTeamCount (bz_eTeamType team );
BZF_API int bz_getTeamScore (bz_eTeamType team );
BZF_API int bz_getTeamWins (bz_eTeamType team );
BZF_API int bz_getTeamLosses (bz_eTeamType team );
BZF_API void bz_setTeamWins (bz_eTeamType team, int wins );
BZF_API void bz_setTeamLosses (bz_eTeamType team, int losses );
BZF_API void bz_resetTeamScore (bz_eTeamType team );
BZF_API void bz_resetTeamScores ( void );
// list server
BZF_API void bz_updateListServer ( void );
// url API
class bz_URLHandler
{
public:
virtual ~bz_URLHandler(){};
virtual void done ( const char* URL, void * data, unsigned int size, bool complete ) = 0;
virtual void timeout ( const char* /*URL*/, int /*errorCode*/ ){};
virtual void error ( const char* /*URL*/, int /*errorCode*/, const char * /*errorString*/ ){};
};
BZF_API bool bz_addURLJob ( const char* URL, bz_URLHandler* handler = NULL, const char* postData = NULL );
BZF_API bool bz_removeURLJob ( const char* URL );
BZF_API bool bz_stopAllURLJobs ( void );
// inter plugin communication
BZF_API bool bz_clipFieldExists ( const char *name );
BZF_API const char* bz_getclipFieldString ( const char *name );
BZF_API float bz_getclipFieldFloat ( const char *name );
BZF_API int bz_getclipFieldInt( const char *name );
BZF_API bool bz_setclipFieldString ( const char *name, const char* data );
BZF_API bool bz_setclipFieldFloat ( const char *name, float data );
BZF_API bool bz_setclipFieldInt( const char *name, int data );
// path checks
BZF_API bzApiString bz_filterPath ( const char* path );
// Record-Replay
BZF_API bool bz_saveRecBuf( const char * _filename, int seconds = 0);
BZF_API bool bz_startRecBuf( void );
// cheap Text Utils
BZF_API const char *bz_format(const char* fmt, ...);
BZF_API const char *bz_toupper(const char* val );
BZF_API const char *bz_tolower(const char* val );
// game countdown
BZF_API void bz_pauseCountdown ( const char *pausedBy );
BZF_API void bz_resumeCountdown ( const char *resumedBy );
BZF_API void bz_startCountdown ( int delay, float limit, const char *byWho );
// server control
BZF_API void bz_shutdown();
BZF_API void bz_superkill();
BZF_API void bz_gameOver(int,int = -1);
// info about the world
BZF_API bz_eTeamType bz_checkBaseAtPoint ( float pos[3] );
#endif //_BZFS_API_H_
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