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/* bzflag
* Copyright (c) 1993 - 2006 Tim Riker
*
* This package is free software; you can redistribute it and/or
* modify it under the terms of the license found in the file
* named COPYING that should have accompanied this file.
*
* THIS PACKAGE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
*/
/*
* Communication protocol constants
*/
#ifndef BZF_MESSAGES_H
#define BZF_MESSAGES_H
#include "common.h"
/* system interface headers */
#include <string>
#define _CallSignLen 32 // including terminating NUL
#define _PasswordLen 32 // including terminating NUL
#define _EmailLen 128 // including terminating NUL
#define _TokenLen 22 // opaque string (now int(10)) and terminating NUL
#define _VersionLen 60 // including terminating NUL
#define _MessageLen 128 // including terminating NUL
class PlayerAddMessage
{
public:
PlayerAddMessage();
bool unpack ( void* buf );
void* pack ( void* buf );
int playerID;
int team;
int type;
int wins;
int losses;
int tks;
std::string callsign;
std::string email;
};
#endif // BZF_MESSAGES_H
// Local Variables: ***
// mode: C++ ***
// tab-width: 8 ***
// c-basic-offset: 2 ***
// indent-tabs-mode: t ***
// End: ***
// ex: shiftwidth=2 tabstop=8
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